Talk:Weaver

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About the Swarm[edit]

I added that the bugs only latch onto visible enemies to clarify that they will just pass by invisible ones. However, this can also be interpreted that they need to be visible through the fog for the bugs to latch on. Feel free to edit if you can think of a better way to put it. Thanks!!

About Shukuchi[edit]

'This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movespeed and invisiblity when it is used, making him highly effective at chasing enemies as well as escaping from battle.'

Should we also add that it removes slows when activated and leaves Weaver immune to slows during its duration?

It doesn't remove slows. It hastes Weaver, which is already mentioned. Click on the haste link to read about what it does. ~~ Bu3ny (talk) 10:52, 17 May 2016 (UTC)

Beetle Sight Range[edit]

The sight range is stated as 321/321 (flying vision). I have tested this in-game and I'm asking myself if it is possible that the flying vision radius is smaller than the actual 321 (ground) vision radius?

Seems like they grant flying and ground vision. Flying vision while traveling forwards as a swarm, and ground vision when attached to a unit. Added a note. Bu3ny (talk) 11:47, 10 August 2015 (UTC)
I know this seems a bit weird, but for me it looks like the beetles still provide flying vision when they latch onto a unit. It just seems like it has a really small radius like 150 or so and the rest of the 321 radius is ground vision. Is this possible?
No, it's just flying while traveling and ground when latched. The actual unit only appears once the beetle latches on a unit and that unit is movement type ground according to the game files. The spell seems to use 2 different units for the beetles. The attackable ones are ground units and I assume the traveling ones are flying. Bu3ny (talk) 14:14, 10 August 2015 (UTC)
OK, now I understand how this works. You are right it has only ground vision when attached to a unit. The reason why I thought it would have a really small radius of flying vision, is that the beetles always latch in front of a unit (meaning that when the unit turns, the beetles turn with it). So, when you test whether the beetles provide flying vision by placing a unit having a beetle attached to it next to the edge of a cliff, you can see upwards the cliff (see the high ground above) when the unit with the beetle on it is facing the cliff, since the beetle is basically located on the cliff in this exact situation. I will edit the fact that the beetles always attach in front of a unit.
Ingame measurements reveal, the exact distance between a beetle and the unit it latches on is 64. Bu3ny (talk) 15:41, 10 August 2015 (UTC)
OK, thanks. I'm adding this.