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"Difficulty curve" -- Is this really needed?[edit]

It's not really an introduction. Or anything useful other than an opinion of 'how tough one hero is', which doesn't apply to all heroes. --Vaught 00:39, 17 December 2011 (UTC)

It's not an introduction. Some guy pasted all these in during the international and we haven't yet removed them. -Lancey 00:56, 17 December 2011 (UTC)
Ah. Kinda silly to just slap these down and refer to a reddit page...--Vaught 03:51, 17 December 2011 (UTC)

Viper's Difficulty[edit]

It has recently been changed from recommended for "new to intermediate" to recommended for "new" players. What is a difficulty that can be agreed upon? --Aradalf 01:19, 18 May 2012 (UTC)

His abilities are quite straightforward and he gets harder to kill as fast as he does more damage. I agree with "new". - Nickoladze 02:19, 18 May 2012 (UTC)

Two things[edit]

I'm only not changing it myself because I'm not sure that it's true, but I'd say it's worth noting corrosive skin either does or does not trigger on non-targeted AOEs cast against him (ravage for instance). Also does nether toxin affect friendly units (denying)? Johnny D 09:02, 21 February 2013 (UTC)

Viper Strike duration[edit]

According to the article the Viper strike duration is 5.1 seconds, but I'm pretty sure its 5.0. Could someone check that and maybe correct it? I don't have access to the game at the moment and can't do it myself. --Litzsch (talk)

It used to be 5.1 up until recently, to prevent its last damage to from missing (a very lazy workaround fix). It's not needed anymore since it now deals damage instantly, instead of 1 second after being applied and was reduced to the intended 5 seconds. ~~ Bu3ny (talk) 18:08, 1 July 2017 (UTC)

Agi growth[edit]

It looks like there is some mistake:

7.21c - Reduced Agility attribute symbol.png agility gain from 3.2 to 2.8.

7.21 - Increased Agility attribute symbol.png agility gain from 2.9 to 3.3.

Probably the upper one is wrong, because his was buffed before (15% growth) and it is even more than 3.3.

The preceding unsigned comment was added by (talk) • (contribs) • Please sign your posts with ~~~~

Typo in the changelog, fixed. ~~ Bu3ny (talk) 09:34, 15 March 2019 (UTC)
I still see no changes... 00:08, 16 March 2019 (UTC)

Nethertoxin total damage[edit]

It's way higher than it actually is ingame, it probably doesn't take into account the new ramping up damage I guess and personally I don't know how to fix that. -- 18:12, 8 December 2019 (UTC)

Viper Nethertoxin no longer reduces magic resist.[edit]

Nethertoxin still has the old text description where it mentions reducing magic resist but that is no longer correct. The preceding unsigned comment was added by Bogdanov89 (talk) • (contribs) • Please sign your posts with ~~~~

full explanation of my edit[edit]

as the edit summary would be too long, it will simply redirect here I removed incorrect reasoning about Poison attack refreshing the whole stack's duration because of it having only one debuff counter: Stacks can have separate duration even if there is only one shared counter for all, like with Quill Spray, Essence Shift, Burning Spear, Glaives of Wisdom, Decay, Reactive Armor or any of Dota 2's charge-based cooldowns. (This is apretty short and easy explanation, but still way too long for an edit summary.) MerlinAnno (talk) 22:30, 3 January 2020 (UTC)