Talk:Town Portal Scroll

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In game screenshots show this item listed as "Town Portal Scroll". Should we move it? -Lancey 15:58, 24 August 2011 (CDT)

2 Erorr[edit]

"While channeling, gives 200 range vision on the target" false

"Going invisible will not cancel the channeling from this item" false

Are you invul while teleporting?[edit]

13:59, 17 September 2012 (UTC)

No, you are not. Psion1C (talk) 00:18, 17 October 2015 (UTC)

Double click to target fountain does not work within a certain radius[edit]

I have added a note for this, but do not know the exact radius. Can anyone find out the exact value, please? Psion1C (talk) 00:18, 17 October 2015 (UTC)

Done. I also added some more details about the channel durations. Bu3ny (talk) 01:01, 17 October 2015 (UTC)


Teleportation delay[edit]

According to my test, other than the 3s channeling time, teleportation of Town Portal Scroll icon.png Town Portal Scroll and Boots of Travel 1 icon.png Boots of Travel have extra delay (maybe about 1 server tick?) after the channeling. During this period, teleportation can't be cancelled, and the existence of this delay can result in some technics. For example, Io minimap icon.png Io can TP back to base immediately right after the 12s delay of Relocate if times precisely, and I have seen this technic in pro competitions. I think we should mention this in the tips.--Symmetrychaos (talk) 12:21, 20 January 2018 (UTC)

Perhaps I mistook the source of the delay. I just tested again with other abilities trying to confirm my conclusion, but cannot repeat the results anymore. Maybe the problem is that some abilities have delay between their other effect and interruption effect.
Previously, I tested my idea with Relocate and Berserker's Call. This time I tested with these regular stuns (e.g. Hoof Stomp) and couldn't repeat these results anymore.
It seems that spells like Relocate, Berserker's Call and Glimpse apply their interruption after other effects (placing debuff or changing position) with a delay. As a result, this delay makes it possible for the target to teleport successfully with precise timing. Hope for further disscussion and confirmation. --Symmetrychaos (talk) 12:57, 21 January 2018 (UTC)
The teleport has a 1 server tick delay. During that delay, stuns will cancel it, but other interrupting abilities (including taunts, fear, hex and any spell that orders the unit to stop) do not cancel it. It's a bug. ~~ Bu3ny (talk) 13:17, 21 January 2018 (UTC)
I see, so these spells actually have no delay with their interruption effects? And is it possible to do anything during that teleport delay? --Symmetrychaos (talk) 13:23, 21 January 2018 (UTC)