There seems to have been an undocumented change to Impetus recently (presumably in 6.82) preventing it from being cast on Spell Immune units (previously, while damage was blocked, casting was unrestricted). This should be reflected in the article, but I'm not quite sure in what way. Is it a balance change or a bug fix?
How much does it slow attackers; this would be really helpful info. Ssmeek 00:53, 25 February 2012 (UTC)
- It slows their attack speed by 20%/40%/60%/80% depending on their level, which can be found on the page. Sebra 01:46, 25 February 2012 (UTC)
- What I was trying to say with my undid edit is that enemies don't get anything when the duration of a controlled creep expires, at least it should be this way. Psion1C (talk) 00:08, 2 October 2015 (UTC)
Its buff last 12 seconds from battle log. Its description and npc_abilities.txt say its duration is 11 seconds. Its description in DotA says its duration is 10 seconds and no changelog about increasing its duration (only have a bugs fixed log). So what is the correct value? --Elite stay (talk) 09:58, 26 December 2017 (UTC)
Max Enchanted Creeps (7.16)
I attempted to list how many creeps can theoretically be enchanted simultaneously, max 1/1/1/1 creeps across all levels with a cooldown of 55/40/25/10 seconds seems wrong and messing with the formula in the editor keeps giving red LUA errors so I manually listed values to 1/1/2/7. I'm not sure whether to put 8 creeps at level 4 because the oldest creep instantly expires when the 8th creep is enchanted, so I listed it down as 7. The values are calculated for version 7.16, Sorry if the math is off. I added this section in talk page because my edit which removed formula (which was supposed to update itself but it listed incorrect values) then manually listing the value is only a temporary solution, until someone else edits in a formula that updates itself with correct values. Currylaksa91915 (talk) 05:09, 7 June 2018 (UTC)