As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.
Rupture damage type
"The Initial damage is Pure but goes through Magic Immunity." That sounds like the description of HP Removal by a player that doesn't know HP Removal exists. Is there any proof that it is actually pure damage (other than that it does things that HP Removal shouldn't do, like cancelling blink dagger, salve, clarity, which does not only apply to the initial damage)? — The preceding unsigned comment was added by 22.214.171.124 (talk) • (contribs) 11:53, June 17, 2014 • Please sign your posts with ~~~~
- I am just as confused as you are. However, there are many traits that HP Removal has that "Magic Immune Pure Damage" doesn't. The biggest one I found was damage reduction/amplification. HP Removal literally just takes the health straight off the health bar, no interactions with any reductions. But Bloodseeker's Rupture is reduced by every raw damage reducers in the game (Bristleback's PimpadelicX (talk) 16:19, 27 June, 2014 (UTC) , , , etc) and amplified by every damage amplifier ( , ! Despite what the changelog says Bloodseeker's is in no way shape or form HP Removal, as it breaks every rule including . does not get broken, but there are other exceptions to this in the game, such as 's Pure damage. --
- In the game files, npc_abilities.txt, its AbilityUnitDamageType property is defined as DAMAGE_TYPE_PURE. And it says Pure in the ability tooltip in-game. Devilesk (talk) 00:47, 7 September 2014 (UTC)
- It's triggering me, so I've removed the line "(before reductions)" where it's referring to how much damage rupture can deal. As far as I know, rupture/pure damage cannot be reduced in any way. If I'm wrong, feel free to correct. — The preceding unsigned comment was added by 126.96.36.199 (talk) • (contribs) August 9, 2018 • Please sign your posts with ~~~~
Why is Bloodseeker's role here Carry, but his in-game role is Ganker? I tried editing the Hero role template, but somehow it was reverted because we should only be depending on what Valve said. I currently don't understand. Denmax 07:10, 11 May 2012 (UTC)
Forcestaff is terrible on bloodseeker. The tip ignores that lower levels of rupture will deal 120/240/360 damage.
If you get the money to buy a forcestaff early, you could spend just 600 more and get a Dagon. A Dagon deals 400 no matter what level you are, gives you better stats, and doesn't require use of your ultimate.
If you are getting the forcestaff late game, remember that bloodseeker is also a carry. You would be better off getting items that improve your right click damage.
Regularjoe 17:43, 3 July 2012 (UTC)
- The tip is still a good note on him as it is a common strategy. Its also useful in case someone else on your team already has or could benefit from the force staff. Maybe additional information could be added to the note. LastTalon (talk) 19:35, 2 March 2014 (UTC)
Vision on Enemies
Will allies also receive vision on enemies with Thirst, or is it only BS?
- All vision is shared with the team, so yeah you can all see them. 188.8.131.52 22:59, 13 October 2013 (UTC)
Thirst movement speed stack
Does thirst's movement speed stack with yasha's (and items made from yasha's) percentage-based move speed? The documentation would imply not. 184.108.40.206 22:59, 13 October 2013 (UTC)
- I believe it does stack as it does with other effects. At the very least it appears to when I've played him. I could do some specific testing later to be sure. LastTalon (talk) 19:35, 2 March 2014 (UTC)
There are no more weapon packs in game and store (http://www.dota2.com/store/#cat=3634838168&h=4). Every weapon are part of set, not in weapon pack (like it was before). So, I'll remake it later. --eЯmac.hdp (talk) 22:00, 10 March 2014 (UTC)
Bloodrage and damage block?
How does bloodrage interact with damage reduction? Does it amplify damage, then get reduced by damage block, or does damage block reduce the damage before bloodrage amplifies the remainder? Prezombie (talk) 13:25, 22 May 2017 (UTC)
- Does this answer your question? Cause I'm not sure if you are talking about damage block or damage reduction, these are 2 different things. --Psion1C (talk) 14:35, 22 May 2017 (UTC)
- Not exactly, as I'm unclear on what form the damage amplificiation takes. The UI shows the amp as bonus damage, but the UI is pretty iffy when it comes to damage modification. Damage block and spell damage block are the real issue, percentage based damage reduction doesn't really matter which happens first. Prezombie (talk) 22:14, 22 May 2017 (UTC)
- The final attack damage formula I sent you should have answered your question in terms of physical damage block, cause the order is specified there (it's called "blocked damage" there, such as from Stout Shield, dunno if the same applies to magical damage block, e.g. Raindrop). As Bu3ny said, damage block happens before general damage manipulations. --Psion1C (talk) 10:12, 23 May 2017 (UTC)
Bloodrage can not be dispelled by enemies when cast on those enemies.
Bloodrage cast on enemies can NOT be dispelled by those enemies. Bloodrage can always be dispelled by bloodseeker and his teammates, as well as by enemies when bloodrage is cast on bloodseeker himself or his teammates. Bogdanov89 (talk) 15:11, 15 July 2019 (UTC)Bogdanov89