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- 1 Enchantress's Untouchable
- 2 BAT
- 3 Changed layout of IAS items
- 4 the information on this page quitte misleading
- 5 Tiny
- 6 Forcestaff
- 7 Are some iAS reduction sources missing?
- 8 Troll warlord
- 9 This is really not a best manual for beginners
- 10 Hero icon
- 11 Inaccurate
- 12 attack time
- 13 ingame attack speed display
- 14 Mars
- 15 sorting by "difference in attacks/sec" does not seem to be working right
The attack speed reduction from Enchantress's Untouchable passive has the wrong numbers in the attack speed reducing abilities table (should be 40/70/100/130 instead of 30/60/90/120), but I am unable to make any changes to that table.
I think BAT can be changed. Alchemist's and Lycantrope's ulties modify their BAT's. I know that's based on transformation ability, but still...
Changed layout of IAS items
the information on this page quitte misleading
its fits what its shown on dota 1 as far as i can remember but dota 2 shows attack speed ,not increaced attack speed
every hero starts of with 100
basically it also means the numbers dota 2's UI shows are caped on 500 max attack speed and 20 min
I think that tiny's ultimate should be mentioned on this page.
Forcestaff does not give an IAS bonus anymore, thus should be removed. It says my "edits" would be harmful though, so it'd be great if someone else could do it.
Are some iAS reduction sources missing?
Slithereen Crush reduces attack speed by 20 for 2 seconds.
Skewer reduces attack speed by 40 for 2.5 seconds.
Tether reduces attack speed by 100 for 0.75/1.25/1.75/2.25 seconds.
Elder Dragon Form (level 3) reduces attack speed by 20 for 3 seconds.
The Freezing Field slow is now 30% (50%*), and not always 50.
Also SnY cripple is now 32% and I can't find what the ** refers to. There are probably more.
— The preceding unsigned comment was added by 22.214.171.124 (talk) • (contribs) 21:50, 29 March 2014 • Please sign your posts with ~~~~
- Thanks for the headsup, I've added those mentioned and fixed a bunch of others. The
**about Razor's passive was wrong, it's a straight 100% reduction. --Artorp (talk) 13:16, 30 March 2014 (UTC)
I have a few questions about Troll Warlord's cap for attack speed. Basically, I can't figure out how to do the calculation. I understand BAS / attack speed modifiers, but I don't think that's helping me (or at least I can't figure it out).
Let's say my Troll Warlord is a level 1. All of his items add up to an attack speed bonus of 80. Would he be at the max attack speed? How about for level 15? 20? 25? Please answer those individually/tell me when he'd max out then.
If he doesn't max out on attack speed with the above example, how about this one:
His attack speed item bonus is now 190 and he's level one. Maxxed? If not, when does he max out? I can't seem to find a definite answer on that, so I was hoping someone who's not a scrub at the game could help me out. Also, I'm under the assumption that you're attacking at 6 times the BAS when you're maxxed. How many strikes a second is that for Troll Warlord?
On top of this, I need to know if Fervorer adds any benefit once you're maxxed, along with Battle Trance as well. I think they still make a difference, but I'm not sure. Thanks very much if anyone does this! I can't seem to figure it out, and if you don't mind an explanation on how to do this in the future would be greatly appreciated!--Bugattikid2012 (talk) 04:56, 12 January 2015 (UTC)
This is really not a best manual for beginners
encrypted by many unnecessary arbitrary as so-called experts always do usual every field, now in video games.
Some creeps don't have 100 attack speed, for example familiars have 425 attack speed,melee and ranged creeps 170, seige creeps 63. — The preceding unsigned comment was added by 126.96.36.199 (talk) • (contribs) • Please sign your posts with ~~~~
- That's because they have a different BAT. You can check it on the creeps BAT table. --188.8.131.52 01:34, 9 February 2018 (UTC)
What exactly is the difference between two attack mentioned in the text? So if you could toggle berserker's rage right after the attack point of an attack is reached to improve your base attack time, would you reach the next attack point exactly after the reduced base attack time? Or does the game count the time from the start of the first attack animation to the start of the second attack animation, so that you would have to change your base attack time inbetween the start of the animation and attack point (which is impossible)? — The preceding unsigned comment was added by 184.108.40.206 (talk) • (contribs) • Please sign your posts with ~~~~
- Attack speed updates immediately, no matter the timing. So if you switch to melee after the attack, the remaining attack cooldown gets lower. If you switch during the attack animation, the attack lands faster. It's not like how it works with spells, where an already started cooldown can't be reduced or increased. ~~ Bu3ny (talk) 11:38, 1 May 2018 (UTC)
ingame attack speed display
The article says that the way the game shows attack speed values in the HUD for heroes with non-standard BAT allows comparing of all heroes' attack speed, that they were all converted to a uniform attack speed measure. This is not true though: The base attack speed can be compared this way, but as attack speed bonuses are not converted, the total attack speed is not comparable. An Example (just so you know that I tested my thoughts): Doom has BAT 2.0, Alchemist with Chemical Rage lvl3 has BAT 1.0. If Doom has 200 bonus attack speed and Alchemist has 50 bonus attack speed, they attack at exactly the same frequency, as (1+0.5)/1.0=1.5=(1+2)/2.0, so if the ingame display would allow a comparison, it should show the same Talue for them. It doesn't however; it shows 284 attack speed for Doom and 220 for Alchemist.
- The in-game display has changed. The section about it should be reworded. --Elite stay (talk) 12:35, 16 October 2018 (UTC)
Mars base attack time not yet listed
sorting by "difference in attacks/sec" does not seem to be working right
In base attack time table sorting by "difference in attacks/sec" does not seem to be working right. The alchemist bonuses from chemical rage (which are the highest) are not all properly sorted at the top when using "difference in attacks/sec" sorting.