Motion Buffer Range mechanic
How does the so-called "motion buffer range" exactly work? The 6.84 patch which introduced this mechanic states: "Melee attacks now miss if the target is farther than 350 range more than their attack range."
So this means the maximum range for a melee unit to hit its attack target should be the unit's attack range + 350, right? However, the wiki sometimes only states 300 range instead of 350, so which is the correct value for that?
(Note: I couldn't find any other changes related to this mechanic in the subsequent changelogs.)
- There are 2 different buffer ranges. You can test the first one with Tiny and Enchantress. If you attack Ench who has lvl 4 untouchable with a Tiny with level 3 grow, and make the Ench walk away from Tiny, you should notice how the attack cancels when the distance gets too great. This is the motion buffer range. I think this range ways 300.
- But sometimes, an attack starts while the target is too far away. The motion buffer range does not cancel these attacks for some reason. But these attacks are coded to miss if the target is more than 350 range away.
- ~~ Bu3ny (talk) 23:20, 15 January 2017 (UTC)
- Since you're saying they called both "motion buffer range", do you know where they called the miss thing like that (cause it's not called like that on the 6.84 patch website)? Ofc, if you don't remember where they called it like that, but you are sure they did, that would suffice as well. (; --Psion1C (talk) 23:42, 15 January 2017 (UTC)