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Bloodseeker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 2.7
22 + 3.4
18 + 1.7
Level 0 1 15 25 30
Health 200 680 1420 1960 2240
Health regen 0 2.4 6.18 8.88 10.23
Mana 75 291 567 771 879
Mana regen 0 0.9 2.09 2.94 3.37
Armor 2 5.67 13.6 19.27 22.1
Att/sec 0.59 0.72 1 1.2 1.3
Damage 33‒39 55‒61 102‒108 136‒142 153‒159
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.43+0.74
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default

Strygwyr, the Bloodseeker, is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape his Thirst. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His trademark ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee. The ability is persistent just like Bloodseeker himself, totally ignoring magic resistance, and is immune to any kind of Dispel. Almost nothing can save the victim from the wicked wound and the wicked hunter coming for them, except the death itself.


Bloodseeker minimap icon.pngStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed Ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.


Bloodrage icon.png
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal.
Cast Animation: 0.2+0.6
Cast Range: 800
Enemy Death Heal Radius: 300
Outgoing Damage Amplification: 12%/18%/24%/30%
Incoming Damage Amplification: 10%/14%/18%/22%
Max Health as Heal: 10%/15%/20%/25%
Duration: 9/10/11/12
Cooldown: 9/8/7/6
Partially pierces spell immunity. Cannot be cast on enemies.
Can be cast on allies.
Buff or Debuff, based on the target's alliance Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.


  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
  • The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
  • Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
  • Suiciding heroes still heal buffed allied units when within the radius, but for halved values.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 23.2%/34.52%/46.32%/58.6%, and in case of kill, the heal value is doubled.
  • Successive casts with different levels on a same target only refresh the duration, but do not update the damage amplification and heal percentage.
  • The disable help function prevents an allied Bloodseeker from casting this ability on you.

Blood Rite
Blood Rite icon.png
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.3+0.63
Cast Range: 1500
Effect Radius: 600
Effect Delay: 2.6
Damage: 125/175/225/275 (Talent 185/235/285/335)
Silence Duration: 3/4/5/6
Cooldown: 12 (With talent: 7)
Mana: 70/80/90/100
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Debuff Silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.


  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the 2.6-second delay.
  • Blood Rite first applies the damage, then the debuff.
  • With max level Bloodrage on Bloodseeker, Blood Rite deals 162.5/227.5/292.5/357.5 (Talent 240.5/305.5/370.5/435.5) damage (before reductions).
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 211.25/295.75/380.25/464.75 (Talent 312.65/397.15/481.65/566.15) damage (before reductions).
  • Choosing the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
  • Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast.

Partially usable by illusions. Disabled by Break. Does not pierce spell immunity.
Thirst icon.png
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack speed whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Speed Bonus per Hero: 30/45/60/75
Max Move Speed Bonus per Hero: 14%/24%/34%/44% (Talent 28%/38%/48%/58%)
Does not pierce spell immunity. Completely ignores spell immune enemies.
Disabled by Break. Disables all aspects of the ability, the detection, speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 550 movement speed limit for illusions.
Buff Thirst Speed: Undispellable.
Debuff Thirst Vision: Undispellable.
Strygwyr becomes frenzied when blood is spilled.


  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.6/0.9/1.2/1.5 attack speed and 0.28%/0.48%/0.68%/0.88% (Talent 0.56%/0.76%/0.96%/1.16%) movement speed for each percent of missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack speed increases by 1 for every missing 1.67%/1.11%/0.83%/0.67% health, and movement speed by 1% for every missing 3.57%/2.08%/1.47%/1.14% (Talent 1.79%/1.32%/1.04%/0.86%) health.
  • When an enemy hero drops below 25% health, Thirst provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Thirst is not triggered by enemy illusions, but is triggered by hero clones.
  • The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal icon.png Aegis of the Immortal or Reincarnation.
    • The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
  • This is how much attack speed and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 30/45/60/75 attack speed and 14%/24%/34%/44% (Talent 28%/38%/48%/58%) movement speed
    • 2 Heroes: 60/90/120/150 attack speed and 28%/48%/68%/88% (Talent 56%/76%/96%/116%) movement speed
    • 3 Heroes: 90/135/180/225 attack speed and 42%/72%/102%/132% (Talent 84%/114%/144%/174%) movement speed
    • 4 Heroes: 120/180/240/300 attack speed and 56%/96%/136%/176% (Talent 112%/152%/192%/232%) movement speed
    • 5 Heroes: 150/225/300/375 attack speed and 70%/120%/170%/220% (Talent 140%/190%/240%/290%) movement speed

Rupture icon.png
Causes an enemy unit's skin to rupture. If the unit moves, it takes damage based on the distance moved. The damage is dealt through spell immunity.
Cast Animation: 0.4+0.53
Cast Range: 800 (Talent 1275)
Moved Distance as Damage: 30%/45%/60%
Duration: 10/11/12
Number of Charges: 0 (Upgradable by Aghanim's Scepter. 2)
Charge Replenish Time: 0 (Upgradable by Aghanim's Scepter. 40)
Cooldown: 70 (With Aghanim's: 0.25)
Mana: 200/225/250
Aghanim's upgrade: Grants 2 charges to Rupture with a 40 seconds replenish time.
Debuff Rupture: Undispellable.
When the Bloodseeker hunts you, injuries become fatalities.


  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 1.3030303030303 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
    • If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 90/135/180 damage
    • 600 Distance: 180/270/360 damage
    • 900 Distance: 270/405/540 damage
    • 1200 Distance: 360/540/720 damage
    • 1500 Distance: 450/675/900 damage
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent or Impale).
  • Can be cast on, but cannot damage couriers.


Hero Talents
+14 Max Thirst MS25-5s Blood Rite Cooldown
20% Lifesteal20+475 Rupture Cast Range
+60 Blood Rite Damage15+225 Health
+5 Armor10+20 Attack Speed
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The lifesteal talent stacks additively with other sources of lifesteal.

Recent Changes[edit]

  • Talents:
Level 10 left talent: +6 armor reduced to +5.
Level 10 right talent: +25 attack speed reduced to +20.
Level 15 left talent: +75 Blood Rite damage reduced to +60.
Level 15 right talent: +275 health reduced to +225.
Level 20 left talent: 25% lifesteal reduced to 20%.
Level 20 right talent: +600 Rupture cast range reduced to +475.
Level 25 left talent: +18% Thirst max movement speed reduced to +14%.
Level 25 right talent: -6s Blood Rite cooldown reduced to -5s.
  • Rescaled Thirst max movement speed bonus from 12%/24%/36%/48% to 14%/24%/34%/44%.

Recommended items[edit]

Starting items:

  • Quelling Blade icon.png Quelling Blade gives more damage when hitting creeps, and is amplified by Bloodrage.
  • Healing Salve icon.png Healing Salve allows Bloodseeker to heal up in situations where his health is so low that trying to heal with Bloodrage becomes too dangerous.

Early game:

  • Boots of Speed icon.png Boots of Speed gives a higher base move speed, increasing the effectiveness of Thirst, and the item can be upgraded for very gold-efficient damage or stats.
  • Wind Lace icon.png Wind Lace and Orb of Venom icon.png Orb of Venom are cheap options for filling inventory slots, maximizing Bloodseeker's ability to chase down and stay close to enemies.
  • Magic Wand icon.png Magic Wand provides some attributes and a way to restore Bloodseeker's health and mana on demand.

Mid game:

  • Power Treads icon.png Power Treads provide more attack speed and agility for increased damage output; Bloodseeker can switch to strength for survivability, or intelligence for mana when using abilities.
  • Radiance (Active) icon.png Radiance's area damage allows Bloodseeker to quickly farm large numbers of creeps at once, making it a valuable item when Bloodseeker is taking a carry role. The area damage is amplified by Bloodrage, and allows him to both gain Thirst bonus from all nearby enemies.
  • Sange and Yasha icon.png Sange and Yasha gives Bloodseeker many bonuses including attributes and movement speed.
  • Black King Bar icon.png Black King Bar makes Bloodseeker immune to most disables and nukes, allowing him to safely enter teamfights.

Late game:

  • Silver Edge icon.png Silver Edge can be extremely helpful in ganking due to Bloodseeker's naturally high speed, and able to break enemy passives.
  • Abyssal Blade icon.png Abyssal Blade gives Bloodseeker a powerful stun and a modest measure of durability.
  • Butterfly icon.png Butterfly provides much needed agility and attack speed as well as evasion.
  • Nullifier icon.png Nullifier mutes items of the enemies to add on top of Blood Rite's silence; it can also cancel Town Portal Scroll.

Situational items:

  • Blade Mail icon.png Blade Mail prevents enemies from targeting Bloodseeker during teamfights.
  • Echo Sabre icon.png Echo Sabre is sometimes used as an early game source of extra damage and mana, and works well with chance-based attack modifiers such as Skull Basher icon.png Skull Basher.
  • Hand of Midas icon.png Hand of Midas is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
  • Mjollnir icon.png Mjollnir is another option in games where Bloodseeker desires a form of AoE damage.
  • Monkey King Bar icon.png Monkey King Bar adds to Bloodseeker's attack damage, and counters evasion from the enemies with its magical damage Pierce procs that guarantee to land.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Bloodseeker to cast Rupture twice, and also gives him some nice attributes and stats.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Dagon 1 icon.png Dagon is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target. Its damage is amplified with Bloodrage.
  • Ethereal Blade icon.png Ethereal Blade gives decent attributes, and can deal huge damage when combined with Dagon 1 icon.png Dagon and the damage amplification from Bloodrage.


Roles: Carry Carry Disabler Disabler Jungler Jungler Nuker Nuker Initiator Initiator
Complexity: ★☆☆
Playstyle: The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses injured foes from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite. Those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.





  • With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's Thirst trigger response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's Rupture kill response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's battle begin response ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
  • Bloodseeker's death response ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".