Storm Spirit

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Old Abilities
Before 6.58 (Old Storm)
Storm Spirit
Storm Spirit icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.5
17 + 1.5
23 + 2.6
Level 0 1 15 25 30
Health 150 568 1233 1708 1936
Health regen 0.25 2.45 5.95 8.45 9.7
Mana 0 299 767 1105 1274
Mana regen 0.01 1.16 2.98 4.28 4.93
Armor 3 5.83 9.33 11.83 13.08
Att/sec 0.59 0.69 0.81 0.9 0.94
Damage 22‒32 45‒55 81‒91 107‒117 120‒130
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed ?
Attack animation ?+?
Base attack time 1.7
Damage block 0
Collision size 24


Raijin Thunderkeg, the Storm Spirit
Lore: A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren's soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin's body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel's adversaries, eradicating all that dared to cross its path.


Electric Rave (Pre 6.58)
Cannot be used by illusions. Pierces spell immunity.
Static Remnant icon.png
Transfers mana into pure electric current at a rapid rate, increasing the Storm Spirit's attack speed by a large amount as long as there is magic to drain.
Cast Animation: 0+0
Mana Cost per Second: 6/9/12/15
Attack Speed Bonus: 20/40/60/80
Cooldown: 2.5
Mana: 3/6/9/12
Buff Electric Rave: Dispellable with death only.


  • This ability was replaced by Static Remnant in the 6.58 gameplay patch.
  • Does not interrupt Storm Spirit's channeling spells upon toggling.

Barrier (Pre 6.58)
Does not pierce spell immunity.
Unknown icon.png
Shields a target with Raijin's discharged mana, resisting spell damage while under the effect.
Cast Animation: 0.3+0.51
Cast Range: 600
Magical Damage Absorbed: 150/300/450/600
Duration: 20
Cooldown: 20
Mana: 75
Buff Barrier: Dispellable with death only.


Overload (Pre 6.58)
Does not pierce spell immunity.
Overload icon.png
Each successful attack builds up a static charge, eventually releasing in the form for an electrical burst. The burst deals damage and does a minor Purge-like effect to the attacked foe and nearby area.
Radius: 350
Attacks to Trigger: 8/7/6/5
Damage: 30/45/60/75
Movement Speed Slow: 80%
Attack Speed Slow: 50
Slow Duration: 0.6
Buff Overload: Dispellable with death only.
Debuff Overload Slow: Dispellable with death only.
Pow! Zip! Zap!


  • This ability got reworked into the current Overload in the 6.58 gameplay patch.
  • When making 7/6/5/4 attacks, particle effects appear on Storm Spirit's hands, showing that the next attack is with Overload.
  • Pre 6.45, this ability used to apply a dispel to all affected enemy units within the radius.

Lightning Grapple
Does not pierce spell immunity.
Ball Lightning icon.png
Creates an electrical attraction between the Storm Spirit and a target area, pulling him and all nearby units to that point.
Cast Animation: 0.3+0
Cast Range: 700/1050/1400
Radius: 200
Cooldown: 35
Mana: 100
Buff Lightning Grapple Caster: Dispellable with death only.
Debuff Lightning Grapple Debuff: Dispellable with death only.


  • This ability got replaced by Ball Lightning in the 6.58 gameplay patch.
  • Storm Spirit and pulled units travel at a speed of 1200.
  • Lightning Grapple cannot be cast on cliff areas.
  • Any enemy hero that comes within 200 radius of Storm Spirit while he travels to the targeted point gets pulled with him.
  • Does not turn Storm Spirit or any affected unit invulnerable for the duration.
  • Storm Spirit and affected units can still attack, use items and cast abilities while being pulled.
  • Destroys trees within a 200 radius around Storm Spirit upon reaching the targeted point.
  • Pre 6.46, this ability used to pull all units in its path along, not only heroes.

Version history[edit]

  • Increased base armor from -1 to 3 (total armor is now 4.38).
  • Fixed Static Remnant icon.png Electric Rave toggling itself off when affected by Last Word icon.png Last Word.
  • Overload icon.png Overload no longer uses its charge up when attacking allied units.
  • Static Remnant icon.png Electric Rave
    • Fixed sometimes not stopping to drain mana after toggled off.
    • Reduced activation mana cost from 6/9/12/15 to 3/6/9/12.
  • Created.