Storm Spirit/Changelogs

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Version history[edit]

  • Increased base Intelligence attribute symbol.png intelligence and gain from 22 + 3.7 to 23 + 3.9.
  • Increased Static Remnant damage from 120/170/220/270 to 120/175/230/285.
  • Electric Vortex now pulls a fixed distance of 180/220/260/300 range, instead of pulling at a fixed speed of 100. [?]
  • Electric Vortex no longer slows the caster's movement speed by 50% for 3 seconds on cast.
  • Increased Intelligence attribute symbol.png intelligence gain from 3.2 to 3.7.
  • Reduced Electric Vortex mana cost from 85 on each level to 60/70/80/90.
  • Level 10 right talent: Replaced +20 attack damage bonus with +30 Overload damage bonus.
  • Increased base attack damage from 24-34 to 26-36.
  • Electric Vortex
    • Increased duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6.
    • Rescaled cooldown from 21/20/19/18 to 22/20/18/16.
  • Increased Overload attack speed slow from 50 to 80.
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Level 10 left talent: Increased mana regen bonus from 1.75 to 3.
  • Reduced Static Remnant damage from 140/180/220/260 to 120/160/200/240.
  • Level 15 left talent: Increased health bonus from 300 to 400.
  • Rescaled Ball Lightning damage radius from 125/200/275 to 200 on each level.
  • Level 10 left talent: Reduced mana regen bonus from 2 to 1.75.
  • Reduced Agility attribute symbol.png agility gain from 1.8 to 1.5.
  • Level 20 left talent: Reduced attack speed bonus from 40 to 30.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Level 10: +3 mana regeneration or +20 attack damage
Level 15: +10 Intelligence attribute symbol.png intelligence or +200 health
Level 20: +8 armor or +40 attack speed
Level 25: +0.75s Electric Vortex duration or +10% spell damage amplification
Level 10: +2 mana regeneration or +20 attack damage
Level 15: +300 health or +80 Static Remnant damage
Level 20: +40 attack speed or +0.5s Electric Vortex duration
Level 25: Ball Lightning drops Remnants every 500 range or Overload pierces spell immunity
  • Increased Strength attribute symbol.png strength gain from 1.5 to 1.8.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 15 right talent: Increased health bonus from 175 to 200.
  • Level 20 left talent: Increased armor bonus from 7 to 8.
Level 10: +20 attack damage or +3 mana regeneration
Level 15: +175 health or +10 Intelligence attribute symbol.png intelligence
Level 20: +40 attack speed or +7 armor
Level 25: +0.75s Electric Vortex pull duration or +10% spell damage amplification
  • Overload
    • Increased radius from 275 to 300.
    • Increased damage from 30/50/70/90 to 40/60/80/100.
  • Increased base Intelligence attribute symbol.png intelligence and gain from 23 + 2.6 to 24 + 3.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Storm Spirit: Turns Electric Vortex into a non-targeted AoE ability, pulling all enemies within a 475 range towards Storm Spirit's cast location.
  • Reduced Electric Vortex mana cost from 100/110/120/130 to 85 on each level.
  • Static Remnant
    • Reduced vision radius from 800 to 600.
    • Increased mana cost from 70/80/90/100 to 100 on each level.
  • Increased Ball Lightning activation mana cost from 15 + 7% to 30 + 8%.
  • Rescaled Ball Lightning mana cost per 100 traveled units from 10 + 1% to 12 + 0.7% of max mana.
  • Increased Overload damage from 30/45/60/75 to 30/50/70/90.
  • Decreased base Intelligence attribute symbol.png intelligence and gain from 26 + 2.6 to 23 + 2.2.
  • Increased Electric Vortex mana cost from 100 on each level to 100/110/120/130.
  • Reduced attack range from 500 to 480.
  • Ball Lightning now gives an error message when cast without enough mana.
Static Remnant:
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
Trigger radius: 235
Damage radius: 260
Activation delay: 1
Damage: 140/180/220/260
Remnant duration: 12
Mana cost: 70/80/90/100
Cooldown: 4
Notes: Has an instant cast time. After the remnant is placed, it takes 1 second for it to get active. Once active, it triggers on any enemy coming too close to it, dealing damage.
Electric Vortex:
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
Cast range: 300
Pull distance: 100/150/200/250
Pull duration: 1/1.5/2/2.5
Self movement speed slow: 50%
Slow duration: 3
Mana cost: 100
Cooldown: 20
Notes: Is not a channeling spell. Can pull the target over impassable terrain.
Old Overload:
Each successful attack builds up a static charge, eventually releasing in the form of an electrical burst. The burst deals damage and does a minor slow effect to the attacked foe and nearby area.
Radius: 350
Attacks to trigger: 8/7/6/5
Damage: 30/45/60/75
Movement speed slow: 80%
Attack speed slow: 50
Slow duration: 0.6
Notes: After having done 7/6/5/4 attacks, the next attack will deal damage and slow units around the attack target including the target.
New Overload:
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
Radius: 275
Damage: 30/45/60/75
Movement speed slow: 80%
Attack speed slow: 50
Slow duration: 0.6
Notes: Similar to the old Overload. Instead of giving a charge every x attacks, gives a charge upon spell cast.
Ball Lightning:
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Cast range: Global
Damage radius: 125/200/275
Travel speed: 1250/1875/2500
Damage per traveled 100 units: 8/12/16
Mana cost per traveled 100 units: 10 + 1% of max mana pool
Activation mana cost: 15 + 7% of max mana pool
Cooldown: 0
Notes: Storm Spirit is invulnerable while traveling. Stops traveling whenever Storm Spirit runs out of mana or reaches the targeted point. The further he travels, the more damage it deals around him. Damage is dealt throughout the whole traveling. Storm Spirit can cast spells, use items and attack during Ball Lightning.

Patch history[edit]

  • Fixed Ball Lightning refunding too much mana when spam casting it while already in ball lightning. The mana refund mechanic now considers mana cost reductions.
  • Changed model.
  • Fixed attack projectile speed.
  • Fixed Ball Lightning costing draining more mana if you cast it again while still in it.
  • Fixed Overload charge being used up if the target dies before impact.
  • Fixed an exploit with Ball Lightning that could cause you to kill enemy units from your fountain.
  • Fixed Ball Lightning's stopping a little too early when almost out of mana
  • Ball Lightning now properly gives 1000/1000 flying vision for its duration.
  • Fixed Electric Vortex sometimes not pulling a unit if it is running away while casting.