Spirit Vessel

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Spirit Vessel
Spirit Vessel icon.png
Forged by a god to entrap the soul of another.
Cost
2825 (600)
Bought From
Support
Active Soul Release
Bonus +2 Strength
+2 Agility
+2 Intelligence
+250 Health
+2 Armor
+1 Mana regeneration
+30 Movement speed
Disassemble? No
Alert allies? No
Recipe
Spirit Vessel (2825)Components4.png
Urn of Shadows (875)
Vitality Booster (1100)
Wind Lace (250)
Recipe (600)

The Spirit Vessel is an item purchasable at the Main Shop, under Support. However, it requires an item from the Secret Shop or Side Lane Shop to be completed.

Additional information[edit]

Ability[edit]

Soul Release
When used against enemies, it reduces health by 3% of current health per second, and reduces HP regeneration and healing by 70%. Deals 20 damage per second.

When used on allies, it increases health by 1% of current health per second, and increases HP regeneration and healing by 20%. Provides 35 health regeneration per second.

Lasts 8 seconds.

Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
Cast Range: 950
Charge Gain Radius: 1400
Ally Health Regen Bonus: 35
Ally Current Health as Heal per Second: 1%
Ally Heal Amplification: 20%
Enemy Damage per Second: 20
Enemy Current Health as Damage per Second: 3%
Enemy Heal Reduction: 70%
Duration: 8
Cooldown symbol.png 7
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Spirit Vessel Heal: Dispellable with any dispel.
Debuff Spirit Vessel Damage: Dispellable with any dispel.

Notes:

  • Double clicking the item uses it on self.
  • Successive casts on the same target do not stack, but refresh the duration instead.
    • The buff and debuff are independent and stack with each other, although the heal gets canceled as soon as the damage ticks.
    • Spirit Vessel's heal does not stack with that of Urn of Shadows. Neither do their damage debuffs stack.
    • Spirit Vessel overrides the heal buff and damage debuff of Urn of Shadows, but the urn cannot override the vessel's modifiers.
    • When attempting to do so, Urn of Shadows only goes on cooldown, without losing charges.
  • Restores health in the form of health regeneration, so it heals for 3.5 health in 0.1 second intervals, which is 35 health per second.
    • The current health based health gain happens in 1 second intervals. It is not registered as a heal and bypasses absolutely everything.
    • Can heal a total of 280 + 8.29% of current health on the target ally (assuming no amplifications or reductions).
  • Deals 20 damage in 1 second intervals, starting 1 second after cast, resulting in 8 damage instances.
    • The current health reduction happens in the same intervals. This loss is HP Removal and bypasses everything, except for False Promise icon.png False Promise.
    • Can deal a total of 160 + 21.63% of current health as damage to the target enemy (before reductions).
    • The flat magical damage is always applied before the current health based HP removal.
  • The heal amplification and reduction apply to health regeneration as well.
  • Damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan dispels the healing effect.
    • Does not get dispelled by damage flagged as HP Removal.
  • When having multiple Spirit Vessels, the one in the higher inventory slot gains charges.
    • Slot priority order: Top left, top middle, top right, bottom left, bottom middle, bottom right.
    • Cannot gain charges while inside the backpack. The item must be in one of the 6 slots to gain charges.
    • When having no charges left, the vessel gains 2 charges from the next enemy hero's death, instead of 1.
    • When there are multiple Spirit Vessels in the team, the hero who is closest to the dying enemy gets charges.
    • Spirit Vessels and Urns of Shadows are treated equally. When having both, the one in the higher inventory slot gets charges.
  • Upon upgrading an Urn of Shadows into a Spirit Vessel, all its current charges are carried over.
The given value "* Double clicking the item uses it on self.
  • Successive casts on the same target do not stack, but refresh the duration instead.
    • The buff and debuff are independent and stack with each other, although the heal gets canceled as soon as the damage ticks.
    • Spirit Vessel's heal does not stack with that of Urn of Shadows. Neither do their damage debuffs stack.
    • Spirit Vessel overrides the heal buff and damage debuff of Urn of Shadows, but the urn cannot override the vessel's modifiers.
    • When attempting to do so, Urn of Shadows only goes on cooldown, without losing charges.
  • Restores health in the form of health regeneration, so it heals for 3.5 health in 0.1 second intervals, which is 35 health per second.
    • The current health based health gain happens in 1 second intervals. It is not registered as a heal and bypasses absolutely everything.
    • Can heal a total of 280 + 8.29% of current health on the target ally (assuming no amplifications or reductions).
  • Deals 20 damage in 1 second intervals, starting 1 second after cast, resulting in 8 damage instances.
    • The current health reduction happens in the same intervals. This loss is HP Removal and bypasses everything, except for False Promise icon.png False Promise.
    • Can deal a total of 160 + 21.63% of current health as damage to the target enemy (before reductions).
    • The flat magical damage is always applied before the current health based HP removal.
  • The heal amplification and reduction apply to health regeneration as well.
  • Damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan dispels the healing effect.
    • Does not get dispelled by damage flagged as HP Removal.
  • When having multiple Spirit Vessels, the one in the higher inventory slot gains charges.
    • Slot priority order: Top left, top middle, top right, bottom left, bottom middle, bottom right.
    • Cannot gain charges while inside the backpack. The item must be in one of the 6 slots to gain charges.
    • When having no charges left, the vessel gains 2 charges from the next enemy hero's death, instead of 1.
    • When there are multiple Spirit Vessels in the team, the hero who is closest to the dying enemy gets charges.
    • Spirit Vessels and Urns of Shadows are treated equally. When having both, the one in the higher inventory slot gets charges.
  • Upon upgrading an Urn of Shadows into a Spirit Vessel, all its current charges are carried over." contains strip markers and therefore it cannot be parsed sufficiently.


Recommended heroes[edit]

Ancient Apparition icon.png
Ancient Apparition
  • Ancient Apparition can buy Spirit Vessel to combine with Ice Blast icon.png Ice Blast making target close to shatter threshold.
Io icon.png
Io
  • Tether icon.png Tether increases healing effect for both Io and tethered ally making Spirit Vessel core item for him.
Oracle icon.png
Oracle
  • Oracle can use Spirit Vessel both defensively and offensively as it synergies perfectly with Purifying Flames icon.png Purifying Flames.
  • Due to False Promise icon.png False Promise double heal Spirit Vessel can restore over 700+20% of target's health (even without Oracle's heal and target own regeneration) making him almost impossible to die.
Winter Wyvern icon.png
Winter Wyvern
  • Cold Embrace icon.png Cold Embrace in combination with Spirit Vessel heals over 50% of allied hero's current health.

Others[edit]

Tips[edit]

  • Unlike heal from Urn of Shadows icon.png Urn of Shadows heal from Spirit Vessel is undispellable and scales very well into a late game.
  • Offensively it can be used for two reasons - to damage heroes that have high health regeneration and decrease it.
  • As it is long duration damage-over-time it can be a good counter against Blink Dagger icon.png Blink Dagger-reliant initiators.
  • Also it not only decreases but completely disables Heart of Tarrasque icon.png Heart of Tarrasque for a long duration if not dispelled.
  • When enemy has Spirit Vessel it's better to have at least one dispel in your team. And if your allies have no dispels it would be a good idea to build Lotus Orb icon.png Lotus Orb, Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity, Guardian Greaves icon.png Guardian Greaves or Manta Style icon.png Manta Style.

Gallery[edit]