Spirit Vessel

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Spirit Vessel
Spirit Vessel icon.png
Forged by a god to entrap the soul of another.
2940 (1000)
Bought From
Active Soul Release
Bonus [?] +2 Strength
+2 Agility
+2 Intelligence
+250 Health
+1.75 Mana Regeneration
+2 Armor
Disassemble? No
Alert allies? No
Spirit Vessel (2940)Components3.png
Urn of Shadows (840)
Vitality Booster (1100)
Recipe (1000)

The Spirit Vessel is an item purchasable at the Main Shop, under Support. However, it requires an item from the Secret Shop to be completed.

Additional information[edit]


Soul Release
When used against enemies, it reduces health by 4% of current health per second, and reduces HP regeneration and healing by 45%. Deals 35 damage per second.

When used on allies, it provides 40 health regeneration per second.

Lasts 8 seconds.

Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
Cast Range: 950
Charge Gain Radius: 1400
Ally Health Regen Bonus: 40
Enemy Damage per Second: 35
Enemy Current Health as Damage per Second: 4%
Enemy Health Restoration Reduction: 45%
Duration: 8
Cooldown: 7
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Buff modifier_item_spirit_vessel_heal: Dispellable with any dispel.
Debuff modifier_item_spirit_vessel_damage: Dispellable with any dispel.


  • Double clicking the item uses it on self.
  • Successive casts on the same target do not stack, but refresh the duration instead.
    • The buff and debuff are independent and stack with each other, although the heal gets canceled as soon as the damage ticks.
    • Spirit Vessel's heal does not stack with that of Urn of Shadows. Neither do their damage debuffs stack.
    • Spirit Vessel overrides the heal buff and damage debuff of Urn of Shadows, but the urn cannot override the vessel's modifiers.
    • When attempting to do so, Urn of Shadows only goes on cooldown, without losing charges.
  • Can regenerate up to 320 health over its full duration.
  • Deals 35 + 4% of current health as damage in 1 second intervals, starting 1 second after cast, resulting in 8 damage instances.
    • The flat damage is calculated first (after all reductions), followed by the damage based on current health.
    • Can deal a total of 280 + 27.86% of current health as damage to the target enemy (before reductions).
  • Damage greater than 0 from any player (including allies, excluding self) or Roshan icon.png Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.
  • Spirit Vessel charges cannot be gathered by clones, illusions and creep-heroes.
  • When having multiple Spirit Vessels, the one in the higher inventory slot gains charges.
    • Slot priority order: Top left, top middle, top right, bottom left, bottom middle, bottom right.
    • Cannot gain charges while inside the backpack. The item must be in one of the 6 slots to gain charges.
    • When having no charges left, the vessel gains 2 charges from the next enemy hero's death, instead of 1.
    • When there are multiple Spirit Vessels in the team, the hero who is closest to the dying enemy gets charges.
    • Spirit Vessels and Urns of Shadows are treated equally. When having both, the one in the higher inventory slot gets charges.
  • Upon upgrading an Urn of Shadows into a Spirit Vessel, all its current charges are carried over.

Recommended heroes[edit]

Ancient Apparition icon.png
  • Ancient Apparition can buy Spirit Vessel to combine with Ice Blast making target close to shatter threshold.
Io icon.png
  • Tether increases healing effect for both Io and tethered ally.
Oracle icon.png
  • Oracle can use Spirit Vessel both defensively and offensively as it synergies perfectly with Purifying Flames.
  • Due to False Promise double heal Spirit Vessel can restore 640 HP.
Winter Wyvern icon.png
Witch Doctor icon.png
  • Maledict together with an offensive Spirit Vessel charge can damage much greater than 30% +120 and allows to solo kills if catching a hero with a favorable cask. About doubles the damage (121% for first 4 seconds, and 80% for the last 4 seconds.) so instead of 30% +120 it would be around 60% +240, with a few auto attacks or death ward, dagon or any other source of damage most heroes will be dead.



  • Offensively it can be used for two reasons - to damage heroes that have high health regeneration and decrease it.
  • As it is long duration damage-over-time it can be a good counter against Blink Dagger icon.png Blink Dagger-reliant initiators.
  • Also it not only decreases but completely disables Heart of Tarrasque icon.png Heart of Tarrasque for a long duration if not dispelled.
  • When an enemy has Spirit Vessel it's better to have at least one dispel in your team. And if your allies have no dispels it would be a good idea to build Lotus Orb icon.png Lotus Orb, Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity, Guardian Greaves icon.png Guardian Greaves, or Manta Style icon.png Manta Style.