Spirit Breaker/Old Abilities

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Old Abilities
 
 
 

Empowering Haste
Empowering Haste icon.png
Ability
No Target / Aura
Affects
Allies
Causes Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units. Can be cast to improve the movement speed bonus for 6 seconds.
Cast Animation: 0+0
Radius: 900
Self Move Speed Bonus: 8%/12%/16%/20%
Allied Move Speed Bonus: 4%/6%/8%/10%
Active Move Speed Bonus Increase: 3%/4%/5%/6%
Active Speed Bonus Duration: 6
Aura Linger Duration: 0.5
Cooldown: 20
Disabled by Break. Still disabled when the active component is used.
Can be used by illusions. Illusions possess the normal aura under any circumstances.
Modifiers
Buff Empowering Haste: Undispellable.
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.

Notes:

  • This ability got replaced by Bulldoze in the 7.20 gameplay patch.
  • Empowering Haste does not interrupt Spirit Breaker's channeling spells upon cast.
  • When cast, the movement speed bonus increases for Spirit Breaker to 11%/16%/21%/26% and for his allies to 7%/10%/13%/16% for 6 seconds.
    • The effect is bound to the cooldown of the ability. The speed bonus stays increased until the cooldown reaches the 14th second.
    • This means the speed bonus reverts to default values when the cooldown gets reset.
    • Chakra Magic causes it to revert sooner, while Time Dilation causes it to revert later.
  • Empowering Haste's buff lingers for 0.5 seconds.


Charge of Darkness (6.66-6.71)
Partially blocked by Linken's Sphere. Partially pierces spell immunity.
Q
C
Charge of Darkness icon.png
Affects
Enemies / Self
Barathrum fixes his sight on an enemy and starts charging up his speed. Accelerates for up to 4 seconds. When he reaches maximum charge time, he will become immune to magic. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when Spirit Breaker is near it. Can be interrupted early to start the charge sooner.
Cast Animation: 0.47+0
Cast Range: Global
Max Channel Time: 4
Movement Speed Bonus per Second: 15%
Stun Duration: 1/1.5/2/2.5
Cooldown: 40
Mana: 75
Partially pierces spell immunity. Can't be cast on spell immune units. Becoming spell immune after the cast does not stop the charge, but blocks the charge's stun upon impact.
Partially blocked by Linken's Sphere. Upon cast, triggers Linken's Sphere without getting blocked. Upon impact, the stun can be blocked.
Modifiers
Buff Charge of Darkness: Undispellable.
Debuff Stun: Dispellable with strong dispels.
Barathrum erupts from the darkness with unwieldy force.

Notes:

  • The charge indicator above the target is visible to allies only.
  • A status buff icon appears in the target's HUD when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
  • Spirit Breaker channels to charge up movement speed by 7.5% every 0.5 seconds for up to 4 seconds, so the max speed bonus is 60%.
  • The channel directly increases Spirit Breaker's movement speed, so it is fully affected by slows and it affects Greater Bash damage.
  • During this charge up time, any order given to Spirit Breaker will cancel the charge-up and he starts running towards the target.
  • When channeled for the full 4 seconds, he also turns black and spell immune until reaching the target or cancelling the charge.
  • Starting to channel while rooted still allows him to charge up, however, upon start charging to the target, the spell gets wasted if he still is rooted.
  • Getting silenced during the channel causes him to start charging towards the target.
  • The speed bonus lingers for 2 seconds after reaching the target or cancelling the charge.
  • Spirit Breaker's model appears slightly transparent during the charge.
  • During the charge, Spirit Breaker's collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
    • This means he will not charge through trees or impassable terrain.
    • However, if the target can't be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
  • The charge is cancelled when Spirit Breaker gets disabled (except for silence).
  • The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
  • Only the 4 second charge-up time requires channeling. The charge itself is not channeled.
  • Since it is not a channeling spell, shift-queuing orders does not work and will cause the charge to get cancelled.
  • However, Spirit Breaker can automatically attack units when they get close enough. This won't cancel the charge.
  • The charge provides 300 radius ground vision around the target and True Sight over the target until the charge stops.


End Charge
Q
C
Unknown icon.png
Ability
No Target
Ends the Charge.
Cast Animation: 0+0
Cooldown: 0

Notes:

  • Casting this causes the channel to end and Spirit Breaker starts charging towards the target.


Charge of Darkness (Pre 6.66)
Partially blocked by Linken's Sphere. Partially pierces spell immunity.
Q
C
Charge of Darkness icon.png
Affects
Enemies / Self
Barathrum fixes his sight on an enemy and accelerates towards it. When he reaches maximum speed, he will become immune to magic. As he increases in speed, he begins to merge with the shadows around him, becoming difficult to see until he stops the charge or hits the target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when Spirit Breaker is near it.
Cast Animation: 0.47+0
Cast Range: Global
Movement Speed Acceleration: 10%/15%/20%/25%
Acceleration interval: 4
Movement Speed Bonus Cap: 120/180/240/300
Stun Duration: 1/1.5/2/2.5
Cooldown: 40
Mana: 120
Partially pierces spell immunity. Can't be cast on spell immune units. Becoming spell immune after the cast does not stop the charge, but blocks the charge's stun upon impact.
Partially blocked by Linken's Sphere. Upon cast, triggers Linken's Sphere without getting blocked. Upon impact, the stun can be blocked.
Modifiers
Buff Charge of Darkness: Undispellable.
Debuff Stun: Dispellable with strong dispels.
Barathrum erupts from the darkness with unwieldy force.

Notes:

  • The charge indicator above the target is visible to allies only.
  • A status buff icon appears in the target's HUD when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
  • During the charge, Spirit Breaker's collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
    • This means he will not charge through trees or impassable terrain.
    • However, if the target can't be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
  • The charge is cancelled when Spirit Breaker gets disabled (except for silence).
  • The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
  • The charge has no effect when cast while rooted, wasting the mana and cooldown.
  • Since it is not a channeling spell, shift-queuing orders does not work and will cause the charge to get cancelled.
  • However, when the auto-attack setting is turned on, Spirit Breaker can automatically attack units when they get close enough. This won't cancel the charge.
  • Spirit Breaker's movement speed increases overall 4 times during the charge. The first bonus is applied instantly, the following ones every 4 seconds.
  • The charge directly increases Spirit Breaker's movement speed, so it is fully affected by slows and it affects Greater Bash damage.
  • The movement speed is provided by an aura, which lingers for 2-4 seconds.
  • After the 4th movement speed boost is applied, Spirit Breaker turns fully black and becomes spell immune.
  • Spirit Breaker slowly becomes transparent during the charge, reaching 100% transparency 30/25/20/15 seconds after the charge began.
  • The charge provides 300 radius ground vision around the target and True Sight over the target until the charge stops.