Spirit Breaker/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Omniknight icon.png
  • In the early game, Omniknight can look like an easy target for Spirit Breaker, but with Purification and Degen Aura, what could be an opportunity could quickly turn into disaster.
  • Heavenly Grace can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with Status resistance.
Clockwerk icon.png
  • Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
  • Charge of Darkness can be cancelled by a correctly timed Hookshot.
Ember Spirit icon.png
  • Searing Chains can cancel out Charge of Darkness if timed correctly.
  • Activate Fire Remnant can be used to escape an approaching Spirit Breaker, or lead Spirit Breaker into a bad situation.
Faceless Void icon.png
  • His high base damage and survivability can match Spirit Breaker's strong laning stage.
  • Time Dilation prevents Spirit Breaker from spamming Charge of Darkness, his main source of contribution to the game.
Outworld Devourer icon.png
  • Astral Imprisonment can be used to protect allies by imprisoning either them or Spirit Breaker.
  • Arcane Orb will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means Sanity's Eclipse will deal a lot of damage to him.
Enigma icon.png
  • Malefice prevents Spirit Breaker from using his spells for the duration.
  • Demonic Conversion's eidolons have high magic resistance, receiving little damage from Charge of Darkness.
Invoker icon.png
  • Cold Snap allows Invoker to interrupt Charge of Darkness and Nether Strike.
  • Tornado's long range can be used to cancel Charge of Darkness.
  • Deafening Blast prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.
Medusa icon.png
  • If Medusa activates Stone Gaze, the charge will inevitably fail.
  • Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation.
Meepo icon.png
  • Earthbind's root prevents/interrupts Charge of Darkness.
  • As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with Aghanim's Scepter icon.png Aghanim's Scepter to spam AoE stuns against Meepo clones.
Razor icon.png
  • Spirit Breaker will need to rely on his teammates to follow up his initiation, as Static Link drains his damage quickly, making a solo gank against Razor hard to accomplish.
  • Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Treant Protector icon.png
  • Living Armor can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
  • Treant Protector can also counter initiate Spirit Breaker with Leech Seed and his bash from Nature's Guise before he manages to escape.
Underlord icon.png
  • Pit of Malice can be cast on an area that Spirit Breaker has to cross to finish his Charge of Darkness to cancel it.
  • Dark Rift provides a way to escape from a gank for Underlord and his teammates.
Undying icon.png
  • Due to Spirit Breaker's low attack speed, Tombstone is problematic for Spirit Breaker.
  • Soul Rip and Decay allows Undying and his allies to survive from incoming ganks of Spirit Breaker.

Others[edit]

Items[edit]

Good against...[edit]

Anti-Mage icon.png
  • Anti-Mage usually relies on Blink to escape, but with vision from Charge of Darkness it is easier to catch him.
  • Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
  • As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.
Clinkz icon.png
  • Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
  • Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in Skeleton Walk.
Keeper of the Light icon.png
  • Ezalor has no abilities that allow him to trade with Spirit Breaker in the early game.
  • Spirit Breaker's ideal kind of target is heroes at the back casting spells with not many items but key targets.
  • Will-O-Wisp lasts a very short amount of time each tick on Spirit Breaker while Bulldoze is active, meaning he can just walk out of it.
Lifestealer icon.png
  • Lifestealer cannot trade well in the laning stage against Spirit Breakers bash proc chance.
  • Rage is his only way of sustain, which Spirit Breaker can pierce and still stun him at any point of the game.
  • Being stunned means Lifestealer cannot benefit from Feast.
  • Lastly, Bulldoze makes Open Wounds last a very short duration on Spirit Breaker during ganks if he chooses him.
Nature's Prophet icon.png
  • Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
  • Nature's Prophet can't hide in his Sprout against Spirit Breaker, as his Charge of Darkness provides vision on its target.
  • Spirit Breaker can easily cancel Nature's Prophet's Teleportation.
Phoenix icon.png
  • Spirit Breaker can easily cause problems for Phoenix in the early game and continue pursuit even if he dives away with Icarus Dive.
  • Spirit Vessel icon.png Spirit Vessel and Urn of Shadows icon.png Urn of Shadows could be an issue for Phoenix should he choose to disengage after using his spells.
  • Fire Spirits are rarely going to be a problem because Spirit Breaker relies on his abilities to keep units stunned for a long period of time and will have a shorter duration if Bulldoze is active.
  • Bulldoze means Phoenix's debuffs won't last long on Spirit Breaker.
  • Spirit Breaker may force out Supernova at a convenient time for his team.
Skywrath Mage icon.png
  • Bulldoze allows Spirit Breaker to not be affected for very long in the mid-game when Skywrath mage is at his strongest.
  • Mystic Flare is unlikely to kill Spirit Breaker from full HP.
  • Skywrath Mage likes to be at the back casting spells. The best kind of target for Spirit Breaker to charge onto.
Tinker icon.png
Ursa icon.png
  • Charge of Darkness and Netherstrike can keep Ursa in place for a long time or stop his team from helping him when he initiates.
  • Spirit Breaker is very good in inclosed area fights, such as Roshan's pit.
  • Fury Swipes is very weak on level 1, however Greater Bash is not.

Others[edit]

Works well with...[edit]

Bloodseeker icon.png
  • Bloodrage amplifies Spirit breakers damage, giving him higher solo kill potential.
  • Thirst reveals low health enemies, enabling Spirit Breaker to use Charge of Darkness to finish them off.
Bounty Hunter icon.png
  • Track enables Spirit Breaker to charge heroes that are outside of the team's field of vision, also granting gold for the rest of the team should the kill occur.
  • Bounty Hunter usually scouts areas, hence he can find lone targets for Spirit Breaker to charge.
Io icon.png
  • Overcharge gives Spirit Breaker extra attack speed and thus a higher chance to proc Greater Bash.
  • Relocate can turn a Charge of Darkness into a three man gank.
Lifestealer icon.png
  • Infest allows Lifestealer to come along when Spirit Breaker uses Charge of Darkness.
  • With Aghanim's Scepter icon.png Aghanim's Scepter Lifestealer can Assimilate an ally before infesting Spirit Breaker, turning a two man gank into a three man gank.
Dark Seer icon.png
  • Surge allows Spirit Breaker to increase his movement and Charge of Darkness speed decreasing his target time to counter simultaneously increasing his damage.
Sand King icon.png
  • Burrowstrike can be a very strong combo with Charge of Darkness in the early game.
  • Epicenter is much easier to use when a tanky hero is causing a distraction, which Spirit Breaker is very good at doing.

Others[edit]