Spirit Breaker

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Spirit Breaker
Spirit Breaker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
29 + 2.7
17 + 1.7
14 + 1.8
Level Base 1 15 25
Health 200 852.5 1685 2292.5
H. regen amp 0% 19.94% 45.93% 64.49%
Magic res. 25% 26.05% 27.94% 29.29%
Mana 75 243 543 759
M. regen amp 0% 25.2% 70.56% 102.96%
Spell dmg 0% 0.98% 2.74% 4%
Armor 2 4.72 8.53 11.25
Att/sec 0.53 0.62 0.74 0.83
Move sp amp. 0% 0.85% 2.04% 2.89%
Damage 31‒41 60‒70 97‒107 124‒134
Base health regen 1.5
Base mana regen 0.9
Movement speed 280
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.6+0.3
Base attack time 1.9
Collision size 24
Gib type Ethereal

Barathrum, the Spirit Breaker, is a powerful ganker-type melee strength hero that excels at focusing on and taking out lone targets in skirmishes, while lacking presence in larger team fights. His Charge of Darkness lets him charge rapidly towards any enemy visible on the map, while knocking off all enemies in his path. If you see the charge coming, it may already be too late. He is picked mostly for his high damage given by his Greater Bash which crushes the life out of his helpless victims. Barathrum can instantly and quickly move to his enemy via Nether Strike and shock them with a soul-bashing blow. Tanky, mobile and with an array of high-damage knockbacks, including a passive one attached to his right clicks, Spirit Breaker's ganking capabilities are second to none.


Spirit Breaker minimap icon.png Barathrum, the Spirit Breaker
Play "I'm the beast of many parts; I part enemies from their lives."
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.


Visual indicator above the target.

Charge of Darkness
Cannot be cast while rooted. Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
Charge of Darkness icon.png
Self / Enemies
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cast Animation: 0.47+0.5
Cast Range: Global
Greater Bash Radius: 300
Charge Speed: 600/650/700/750 (Talent 1000/1050/1100/1150)
Stun Duration: 1.2/1.6/2/2.4
Cooldown: 12
Mana: 100
Does not pierce spell immunity. Greater Bash is still applied, since it pierces spell immunity.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon cast. If the charge has already begun, its impact is not blocked.
Buff Charge Of Darkness: Undispellable.
Buff Special Attack: Undispellable.
Debuff Charge Of Darkness Vision: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
Barathrum erupts from the darkness with unwieldy force.


  • Goes on cooldown once the charge ends or is cancelled, not upon cast.
  • The charge indicator above the target is visible to allies only.
  • During Charge of Darkness, Spirit Breaker moves through other units and impassable terrain.
  • The charge is not cancelled by taunts. Instead, Spirit Breaker starts attacking the taunting unit once the charge stops.
    • Charge of Darkness cannot be manually canceled during taunts.
  • Spirit Breaker can cancel it by issuing a targeted order, like attacking, moving, casting Nether Strike or any targeted item.
  • Since it is not a channeling spell, shift-queuing orders does not work and causes the charge to get cancelled.
    • Except for shift-queuing Patrol commands, in which case, the charge does not get cancelled.
    • However, when the charge ends, Spirit Breaker is issued an attack order which overwrites the shift-queued orders.
  • When auto-attack is enabled, Spirit Breaker can automatically attack units when close enough, without cancelling the charge.
  • Spirit Breaker is moved via Forced Movement. His movement speed is completely unrelated, so slows have no effect.
    • This also means that Greater Bash does not deal damage based on the charge speed.
  • Any unit which comes within 300 radius of Spirit Breaker during the charge gets hit by the current level of Greater Bash.
  • The bash radius is offset by 20 units in front of Spirit Breaker, so it can hit units 280 range behind and 320 range in front of him.
  • If the target dies during the charge, it is transferred to the nearest valid target within 4000 range of the previous target.
  • The charge provides shared vision over the targeted unit. This means it still continues when the target turns invisible.
  • Destroys trees within a small radius around Spirit Breaker whenever the charge ends.
  • The Special Attack buff is placed upon reaching the target and lasts for 0.1 seconds. Its purpose is unknown.

Empowering Haste
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
Empowering Haste icon.png
No Target / Aura
Causes Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units. Can be cast to improve the movement speed bonus for 6 seconds.
Cast Animation: 0+0
Radius: 900
Self Move Speed Bonus: 8%/12%/16%/20%
Allied Move Speed Bonus: 4%/6%/8%/10%
Active Move Speed Bonus Increase: 3%/4%/5%/6%
Active Speed Bonus Duration: 6
Aura Linger Duration: 0.5
Cooldown: 20
Disabled by Break. Still disabled when the active component is used.
Can be used by illusions. Illusions possess the normal aura under any circumstances.
Buff Empowering Haste: Undispellable.
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.


  • Empowering Haste does not interrupt Spirit Breaker's channeling spells upon cast.
  • When cast, the movement speed bonus increases for Spirit Breaker to 11%/16%/21%/26% and for his allies to 7%/10%/13%/16% for 6 seconds.
    • The effect is bound to the cooldown of the ability. The speed bonus stays increased until the cooldown reaches the 14th second.
    • This means the speed bonus reverts to default values when the cooldown gets reset.
    • Chakra Magic causes it to revert sooner, while Time Dilation causes it to revert later.
  • Empowering Haste's buff lingers for 0.5 seconds.

Greater Bash
Cannot be used by illusions. Partially disabled by Break. Pierces spell immunity. Play
Greater Bash icon.png
Enemies / Self
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals a percentage of movement speed as damage.
Proc Chance: 17% (Talent 42%)
Move Speed as Damage: 12%/24%/36%/48% (Talent 42%/54%/66%/78%)
Move Speed Bonus: 17%
Speed Duration: 3
Knockback Duration: 0.5
Stun Duration: 1.2/1.4/1.6/1.8
Cooldown: 1.5
Partially disabled by Break. Disables bash from attacks, but not the one from spells.
Buff Greater Bash Speed: Dispellable with any dispel.
Debuff Knockback: Dispellable with strong dispels.
The signature strike of Barathrum's ghostly ball and chain.


  • Greater Bash first applies the debuff, then the damage, no matter whether it procs on attacks, or is applied by Spirit Breaker's abilities.
    • Greater Bash's effects happen before the attack damage of the attack that procs it, and before Nether Strike's damage.
  • Knocks back bashed units 143/152/158/162 distance, over 0.5 seconds, resulting in a speed of 286/304/316/324.
    • Also knocks affected enemies 50 units upwards, resulting in a small arc. This has only visual purposes.
  • With the movement speed limits of 100 to 550, min and max possible damage (before reductions) are 12/24/36/48 and 66/132/198/264 (Talent 42/54/66/78 and 231/297/363/429).
  • Greater Bash's effects are applied before the attack damage, first applying its knockback, then its damage, and then the speed boost.
  • Can proc on Roshan icon.png Roshan, putting it on cooldown and giving the movement speed boost, but Roshan is neither knocked back nor stunned.
  • Adds an average of 2.04%/4.08%/6.12%/8.16% of Spirit Breaker's movement speed as magical damage to every attack.
    • Adds an average of 7.14%/9.18%/11.22%/13.26% of Spirit Breaker's movement speed as magical damage to every attack when the damage increasing talent is chosen.
    • Adds an average of 5.04%/10.08%/15.12%/20.16% of Spirit Breaker's movement speed as magical damage to every attack when the proc chance increasing talent is chosen.
    • Adds an average of 17.64%/22.68%/27.72%/32.76% of Spirit Breaker's movement speed as magical damage to every attack when both talents are chosen.

Nether Strike
Partially blocked by Linken's Sphere. Pierces spell immunity. Play
Nether Strike icon.png
Enemies / Self
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cast Animation: 1.2+0
Cast Range: 700 (Upgradable by Aghanim's Scepter. 850)
Greater Bash Radius: 0 (Upgradable by Aghanim's Scepter. 250)
Damage: 150/200/250
Cooldown: 100/80/60 (With Aghanim's: 20)
Mana: 125/150/175
Aghanim's upgrade: Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Buff Special Attack: Undispellable.
Debuff Nether Strike Vision: Dispellable with any dispel.
Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.


  • Nether Strike does not disjoint projectiles upon cast.
  • Places the Nether Strike Vision debuff on the target during the cast time.
    • This debuff reveals the target's model through the Fog of War, but it does not grant True Sight over it.
  • Nether Strike instantly moves Spirit Breaker on the opposite side of the target, 54 range away from it.
  • Instantly applies Greater Bash on the target based on its current level. The bash is applied before its own damage is.
    • The knockback distance is doubled, knocking units 286/304/316/324 distance, over 0.5 seconds, resulting in a speed of 572/608/632/648.
    • The knockback height stays the same at 50.
  • If Greater Bash is not learned, Nether Strike does not bash the target. All of its other effects are applied normally.
  • Spirit Breaker is ordered to attack the target. This attack order ignores the auto-attack settings.
  • Can be cast on couriers, applying all its effects, although the magical damage does not affect couriers.
  • The Greater Bash radius added by Aghanim's Scepter icon.png Aghanim's Scepter is centered around Spirit Breaker.
  • The Special Attack buff is placed upon reaching the target and lasts for 0.1 seconds. Its purpose is unknown.


Hero Talents
+800 Health25+25% Greater Bash Chance
+400 Charge Speed20+30% Greater Bash Damage
+40 Damage15+10 Health Regen
+5 Armor10+600 Night Vision
  • The night vision talent does not counter any vision reducing effect.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango helps Spirit Breaker sustain during the laning phase, preventing him from returning to base due to enemy harassment.
  • Healing Salve icon.png Healing Salve restores health as well.
  • Stout Shield icon.png Stout Shield will greatly reduce incoming damage from physical damage during the laning phase. This is most helpful when the lane has one or more ranged heroes harassing consistently.
  • Iron Branch icon.png Iron Branch is a cheap and effective way to improve Spirit Breaker's low mana pool, as well as his health pool.

Early game:

  • Boots of Speed icon.png Boots of Speed are essential for Spirit Breaker, as the improved speed will allow him to escape deadly situations, as well as catching up to an escaping enemy. The bonus movement speed will also provide additional damage because of Greater Bash.
  • Magic Stick icon.png Magic Stick is a useful burst health/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand icon.png Magic Wand.
  • Urn of Shadows icon.png Urn of Shadows is a helpful item when roaming or ganking. Assuming a gank is successful, Spirit Breaker can use the Urn of Shadows to heal without returning to the fountain. The bonus mana regeneration also allows him the ability to use Charge of Darkness far more frequently.

Mid game:

  • Power Treads icon.png Power Treads give additional attack speed, as well as durability and damage, all of which increase the effectiveness of Greater Bash.
  • Magic Wand icon.png Magic Wand is good for burst health/mana while providing a boost to his attributes compared to the Magic Stick icon.png Magic Stick.
  • Mask of Madness icon.png Mask of Madness gives bonus attack speed and movement speed when activate, increasing both the damage and frequency of Greater Bash attacks.
  • Black King Bar icon.png Black King Bar makes you immune to many abilities that interrupt your Charge of Darkness, allowing you to engage and damage your target unimpeded.

Late game:

  • Assault Cuirass icon.png Assault Cuirass will give Spirit Breaker a large increase in attack speed, as well as providing an attack speed/armor aura to nearby allies. The extra attack speed will cause Greater Bash to occur more frequently.
  • Silver Edge icon.png Silver Edge grants you invisibility which could be useful for escape or to further increase your ganking/roaming capabilities. Attacking to break invisibility will disable enemy passives, reduce their damage, and give you a powerful 175 damage strike. It also grants a decent amount of attack speed, attack damage and attribute bonuses, it can also be used during charge before hitting your target in order to avoid getting disabled and thus avoiding breaking your charge.

Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter improves Nether Strike by greatly reducing its cooldown, as well as increasing its range. It also causes all nearby units to be hit by Greater Bash. This can be a good choice if your team needs a powerful initiation spell.
  • Heaven's Halberd icon.png Heaven's Halberd will not only increase Spirit Breaker's durability from physical attacks because of the added evasion, its active ability can disarm enemy carries relying on physical damage.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian grants Spirit Breaker additional attack speed and damage output at the cost of his health every second. However, the life drain can mostly be countered by the lifesteal given by Mask of Madness icon.png Mask of Madness, making it a useful purchase when used correctly.
  • Monkey King Bar icon.png Monkey King Bar increases attacks damage and allows Spirit Breaker to hit enemies with evasion.
  • Drum of Endurance icon.png Drum of Endurance increases the movement speed and attack speed of both himself and his team. The bonus movement speed and attack speed synergize well with Greater Bash.
  • Moon Shard icon.png Moon Shard gives Spirit Breaker the largest single-item-slot increase in attack speed in the entire game, which causes Greater Bash to occur very frequently. Thus, it should be considered to keep it through the majority of the game until a more effective item can be purchased, at which point the Shard can be consumed and replaced - The attack speed bonus will be halved, but having a permanent 60 attack speed bonus without needing an inventory slot for it is extremely useful.
  • Glimmer Cape icon.png Glimmer Cape also gives you invisibility while also making you much more magic resistant during the invisibility, making escapes significantly easier, and can be activated before using Nether Strike to avoid being interrupted without needing a Black King Bar icon.png Black King Bar. It also gives him magic resistance, making him a stronger tank.
  • Lotus Orb icon.png Lotus Orb gives you good survivability stats and mana regen to allow you to use Charge of Darkness with little need to ever return to base for more mana. Its active will also make your initiation abilities stronger as spellcasters will need to think twice before attacking to nuke you or shut you down.
  • Dust of Appearance icon.png Dust of Appearance should be carried against invisible heroes and heroes that tend to build into Shadow Blade icon.png Shadow Blade such as Slark or Shadow Fiend. Not carrying dust allows such enemies to easily escape your ganks. However, Charge of Darkness will outline an enemy even when they are invisible, so allies can still chase and utilize AoE abilities even without detection.


Roles: Carry Carry Initiator Initiator Disabler Disabler Durable Durable Escape Escape
Complexity: ★☆☆
Playstyle: From the elemental realm, Barathrum crosses into this world as an amalgamate of bestial forms, selected for the purpose of serving his hidden master. Gifted with Empowering Haste, the Spirit Breaker's strength increases with speed, and inspires nearby allies to keep the heady pace. Given sight of a distant foe, Barathrum initiates a Charge of Darkness, rushing past high valleys and dense woods until he crashes headlong into battle, stunning and knocking back enemies with a Greater Bash. Before foes can muster a response, the Spirit Breaker shifts into his native realm, reappearing up close to deliver the Nether Strike that will seal their fates.





  • Barathrum's fun names are Roadrunner and Space-Cow, the latter of which is referenced by Earth Spirit minimap icon.png Earth Spirit's ally line: Play "You aren't half bad, for a space cow." The line about the spirit breaker being a "Space-Cow" Is likely a reference to Astral Trekker, one of the famously imbalanced DotA heroes, whose model was reworked into the original Spirit Breaker model.
  • "Barathrum" means "underworld" in Latin.
  • His response Play "Rampage" might be a reference to who used to be his equivalent in Heroes of Newerth (most of the HoN hero abilities changed since the port)
  • Charge of Darkness' indicator is the astrological sign of Taurus, the Bull.


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