Spirit Bear/Old Abilities

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Old Abilities

Return (Pre 7.23)
Return (Spirit Bear) icon.png
No Target
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
Cast Animation: 0+0
Damage Cooldown: 3
Cooldown: 5


  • This ability got reworked into the current Return in the 7.23 gameplay patch.
  • Return interrupts the Spirit Bear's channeling spells upon cast.
  • Can be cast from anywhere on the map.
  • Issues a stop order to the Spirit Bear after teleporting.
  • Taking player based damage puts Return on a 3 second cooldown. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also triggers the cooldown.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.

Not disabled by Break. Pierces spell immunity.
Defender (Spirit Bear) icon.png
Spirit Bear absorbs 30% of the damage dealt to Lone Druid.
Radius: 1100 (Upgradable by Aghanim's Scepter. Global)
Redirected Damage: 30%
Aura Linger Time: 0.5
Buff modifier_lone_druid_spirit_bear_defender_aura: Undispellable. Persists death.
Buff modifier_lone_druid_spirit_bear_defender: Undispellable. Persists death.


  • This ability got removed in the 7.23 gameplay patch.
  • The aura only affects Lone Druid, and none of his other units.
  • Damage is redirect after all reductions.
  • The redirected damage is credited to whoever damaged Lone Druid. The damage is lethal.
  • The aura's radius equals the leash range of the Spirit Bear.