Spirit Bear

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Spirit Bear
Lone Druid Spirit Bear model.png
Lone Druid Spirit Bear icon.png
Ancient Creep-Hero
Level 7
Duration Permanent
Health 1500/2000/2500/3000
Health regeneration 5/6/7/8
Mana 300
Mana regeneration 0.5
Armor 3/4/5/6 (Talent 13/14/15/16)
Magic resistance 0%
Status resistance 0%
Attack damage 35/45/55/65
Acquisition range 500
Attack range 128
Base attack time 1.65/1.55/1.45/1.35
Attack animation 0.43+0.67
Movement speed 320/330/340/350
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 1400800 (G)
Bounty 300
Experience 300
Model scale 0.65/0.72/0.78/0.85
Notes 6-slot inventory
Abilities:
Return
Entangling Claws
Savage Roar
Demolish


Main Article: Lone Druid

Abilities[edit]

Return
Play
Q
R
Return (Spirit Bear) icon.png
Ability
No Target
Affects
Self
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
Cast Animation: 0+0
Damage Cooldown: 3
Cooldown: 5

Notes:

  • Return interrupts the Spirit Bear's channeling spells upon cast.
  • Can be cast from anywhere on the map.
  • Issues a stop order to the Spirit Bear after teleporting.
  • Taking player based damage puts Return on a 3 second cooldown. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also triggers the cooldown.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.


Entangling Claws
Entangling Claws (Spirit Bear) icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 60
Hero Duration: 3
Creep Duration: 9
Cooldown: 5 (With talent: 0)
Modifiers
Debuff Spirit Bear Entangle Effect: Dispellable with any dispel.

Notes:

  • Roots the target, preventing it from moving and casting certain mobility spells.
    • Interrupts the target's channeling spells, but does not prevent it from starting to channel during it.
    • Provides True Sight over the target.
  • Forces a stop command onto the target upon cast, so that its current move, attack and spell cast orders get canceled.
  • The proccing attack first applies the debuff, then its own damage.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 3 damage instances against heroes and 9 against non-heroes.
  • Deals a total of 180 damage to heroes and 540 to creeps.


Savage Roar
Does not pierce spell immunity. Play
E
E
Savage Roar icon.png
Ability
No Target
Affects
Enemies
Spirit Bear roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Radius: 325
Enemy Move Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
Cooldown: 38/32/26/20 (With talent: 26/20/14/8)
Mana: 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Savage Roar: Dispellable with any dispel.

Notes:

  • The Spirit Bear acquires this spell as soon as Lone Druid learns it.
  • It is always in the third ability slot, regardless of the bear's level.
  • Shares cooldown with Lone Druid's Savage Roar.


Demolish
Disabled by Break.
Demolish (Spirit Bear) icon.png
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 40%

Notes:

  • Increases the Spirit Bear's total magic resistance to Expression error: Unrecognized punctuation character "%".%, assuming basic Expression error: Unrecognized punctuation character "%".% magic resistance and no other sources of magic resistance.
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