Spirit Bear
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Main Article: Lone Druid
Abilities[edit]
Notes:
- Disjoints projectiles upon teleporting.
- Can be cast from anywhere on the map.
- Issues a stop order to the Spirit Bear after teleporting.
- If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
Ability
Passive
Passive
Affects
Self / Enemies
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Notes:
- Levels up together with Summon Spirit Bear.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Increases the Spirit Bear's total magic resistance to 33%, assuming basic 0% magic resistance and no other sources of magic resistance.
- Increases the Spirit Bear's total attack damage against buildings, including raw damage bonuses.
Savage Roar
Ability
No Target
No Target
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Notes:
- Same notes as for Lone Druid's Savage Roar apply.
- The Spirit Bear acquires this spell as soon as Lone Druid learns it.
- Causes both Lone Druid and the Spirit Bear to cast Savage Roar at the same time and puts both Savage Roars on cooldown, regardless of who cast the spell.
Entangling Claws
Notes:
- Levels up together with Summon Spirit Bear.
- Roots the target, preventing it from moving and casting certain mobility spells.
- Provides True Sight over the target.
- The proccing attack first applies the debuff, then its own damage.
- Deals 15 damage in 0.25 second intervals, starting 0.25 seconds after the debuff is placed, resulting in 3/6/9/12 instances.
- Deals a total of 45/90/135/180 damage (before reductions).
- Does not affect ancient creeps.
- Entangling Claws uses pseudo-random distribution.