Spirit Bear

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Spirit Bear
Spirit Bear
Lone Druid Spirit Bear model.png
Lone Druid Spirit Bear icon.png
Level 1
Duration Permanent
Health 1100/1400/1700/2000
Health regeneration 5/6/7/8
Mana 300
Mana regeneration 0.5
Armor 3/4/5/6 (Talent 11/12/13/14)
Magic resistance 0%
Status resistance 0%
Attack damage 20
Acquisition range 500
Attack range 150
Base attack time 1.75/1.65/1.55/1.45 (Talent 1.65/1.55/1.45/1.35)
Attack animation 0.43+0.4
Movement speed 340/360/380/400 (Talent 365/385/405/425)
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 1400800 (G)
Bounty 300
Experience 300
Model scale 0.65/0.72/0.78/0.85
Abilities Return
Savage Roar
Entangling Claws
Notes Has inventory & backpack
+5 base damage per level
+75 health per level

Main Article: Lone Druid


Return (Spirit Bear) icon.png
Channels for 3 seconds and then teleports the Spirit Bear back to the Lone Druid.
Cast Animation: 0+0
Channel Time: 3
Cooldown: 30
Cannot be cast while rooted or leashed. Prevents casting Return. If already channeling, root does not interrupt it.


  • Can be cast from anywhere on the map.
  • Issues a stop order to the Spirit Bear after teleporting.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.

Cannot be used by illusions. Disabled by Break.
Demolish (Spirit Bear) icon.png
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 10%/20%/30%/40%
Buff modifier_lone_druid_spirit_bear_demolish: Undispellable. Persists death.


  • Increases the Spirit Bear's total magic resistance to 33%, assuming basic 0% magic resistance and no other sources of magic resistance.
  • Increases the Spirit Bear's total attack damage against buildings, including raw damage bonuses.

Savage Roar
Savage Roar icon.png
No Target
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Radius: 375
Enemy Move Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
Cooldown: 38/32/26/20 (With talent: 28/22/16/10)
Mana: 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Debuff modifier_lone_druid_savage_roar: Dispellable with any dispel.


  • The Spirit Bear acquires this spell as soon as Lone Druid learns it.
  • Causes both Lone Druid and the Spirit Bear to cast Savage Roar at the same time and puts both Savage Roars on cooldown, regardless of who cast the spell.

Entangling Claws
Entangling Claws (Spirit Bear) icon.png
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 60
Hero Duration: 0.75/1.5/2.25/3
Cooldown: 5 (With talent: 0)
Buff modifier_lone_druid_spirit_bear_entangle: Undispellable. Persists death.
Debuff modifier_lone_druid_spirit_bear_entangle_effect: Dispellable with any dispel.


  • Roots the target, preventing it from moving and casting certain mobility spells.
  • Forces a stop command onto the target upon cast, so that its current move, attack and spell cast orders get canceled.
  • The proccing attack first applies the debuff, then its own damage.
  • Deals 15 damage in 0.25 second intervals, starting 0.25 seconds after the debuff is placed, resulting in 3/6/9/12 instances.