Rubick/Spell Steal Interactions

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Spell Steal Interactions
 
 
 
 
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Rubick
Spell Steal icon.png

Rubick minimap icon.png Rubick's Spell Steal has some complex interactions, specifically on spells that have direct synergy with another component of the hero's arsenal. Any spells that have unique interactions with Rubick are detailed here, otherwise they function as expected. Note that these interactions do not necessarily apply to the Ability Draft game mode. Rubick himself has some unique interactions with some spells which can differ from their behavior in Ability Draft.

General information[edit]

  • The level of the spell stolen is depended on the level of the spell that enemy hero get upon stealing but not upon casting. If Rubick steals the same spell as he already has, the level of the spell and duration will be updated. Re-stealing the spell cannot refresh its cooldown.
  • Rubick has a 0.15 cast animation at most on any stolen spell, allowing them to be cast very quickly, with a few exceptions which are mentioned below.
  • Rubick cannot steal passive abilities, active attack modifiers, or spells which have no use on their own (aka sub-spells, such as Launch Fire Spirit or Shadow Poison Release). Sub-spells are always stolen with their main spell. Some sub-spells when cast allow their main spell to be stolen, while some have no effect.
  • Rubick will not acquire a spell that is given from another spell as an Aghanim's Scepter icon.png Aghanim's Scepter upgrade even if Rubick has Aghanim's Scepter, unless stated otherwise. However, these spells usually can be stolen as an independent spell.
  • Spell Steal can only be cast on heroes, so non-hero spells cannot be acquired, unless Doom minimap icon.png Doom casts a spell which he gained from Devour. He cannot steal spells from illusions.
  • Any abilities that create illusions will create illusions of Rubick, not of the original hero.
  • If the target enemy Hero has Aghanim's Scepter, Rubick will not steal the upgraded version of the spell. In order to get the upgrade on stolen spells, Rubick himself has to buy an Aghanim's Scepter.
  • Summoned or dominated units with a limited duration will not be killed upon losing the summoning spell.
  • Summoned or dominated units with an unlimited duration will be killed upon losing the summoning spell or stealing another spell unless stated otherwise.
  • Toggling spells can be stolen, but only if toggling them on was the most recent action. Toggling them off does not count as casting the spell. The effects of toggling spells will be lost on stealing another unless stated otherwise.
  • If a transformation spell has a transformation time, Rubick will use that transformation time and not transform instantly.
  • When stealing a spell, talent upgrades are not accounted. This behavior is similar to Aghanim's Scepter upgrades with the difference that Rubick cannot obtain other heroes' talents.
  • Rubick's stolen channeling spells usually end prematurely when he loses them during channeling, which has the same effect of being interrupted during channeling. However, there are a few exceptions as listed below.
  • When Rubick steals a charge-based spell, he always get the same charges as the initial ones when the spell is learnt (e.g. 1 charge for Death Prophet minimap icon.png Death Prophet's Spirit Siphon and 2 charges for Broodmother minimap icon.png Broodmother's Spin Web). However, if the charges are used up on Rubick and he re-steals the spell, he has to wait for the cooldown on the spell icon (i.e. the replenish time of the last charge) to run out before he can use the spell again. There are some exceptions as listed below.
  • Rubick's talent providing spell amplification for stolen spells applies for the whole spell duration, even if he loses the spell after cast it (e.g. spells with damage over time). However, if the spell somehow is cast after he already loses the spell, it's not amplified. This only happens under rare circumstances (e.g. Templar Assassin minimap icon.png Templar Assassin's Psionic Trap).

Stolen spells[edit]

Many spells have some slight differences to their original, to make it easier, or possible for Rubick to use the spells. Below are listed all spells which have some notable differences.

  • Borrowed Time icon.png
    Passively activated Borrowed Time does not count as a spell cast, so if it was the last cast spell, the previous spell was stolen instead. Can only be stolen when Abaddon actually casts the spell. When the Borrowed Time buff is active on Rubick, the health cost of other stolen spells will not be turned into heals.
  • Unstable Concoction icon.png
    Both Unstable Concoction and the Unstable Concoction Throw sub-spell are registered as spell cast and grant Rubick Unstable Concoction when either was the last cast spell. When Rubick loses the spell while it is still brewing, it blows up on him instantly, hitting him and nearby enemies.
  • Ice Blast icon.png
    Both Ice Blast and the Release sub-spell are registered as spell cast and grant Rubick Ice Blast when either was the last cast spell. When Rubick loses the spell, the ice blast is immediately released to where the indicator was.
  • Counterspell icon.png
    Rubick also gains the passive magic resistance bonus.
  • Tempest Double icon.png
    Rubick can steal Tempest Double, and receive his own version with Rubick's skin. The double can use Rubick's items, Telekinesis, Fade Bolt and Arcane Supremacy, but cannot steal other spells itself.
  • Nightmare icon.png
    The Nightmare End sub-spell does not count as a spell cast, so if it was Bane's last cast spell, the previous spell was stolen instead. When Bane and Rubick cast Nightmare on the same unit, the duration gets refreshed, and the source updated to the latest caster. In this case, the sub-spell on the former caster will be replaced by the main spell. Whenever Rubick or Bane casts the Nightmare End sub-spell, it wakes up all units which were put asleep, no matter the source.
  • Sticky Napalm icon.png
    Any damage coming from Rubick triggers Sticky Napalm, even damage from other stolen spells. Summoned units do not trigger it, neither do their abilities.
  • Firefly icon.png
    Rubick gains flying vision and unobstructed movement during Firefly and cannot trigger or take damage from Proximity Mines during it. Rubick gains the flying vision only when he keeps the spell on him.
  • Shuriken Toss icon.png
    If Rubick Tracked enemy heroes before, Shuriken Toss will bounce to them.
  • Primal Split icon.png
    Just like for Brewmaster, Rubick is permanently moved to Earth's position, if Earth dies, to Storm's and if storm dies, to Fire's position. This affects Rubick's re-appear location and all the auras he carries.
  • Spin Web icon.png
    Rubick's webs have no effect on Broodmother and vice versa. Any Spiderlings and Spiderites owned by Rubick are fully affected by his webs. Webs are destroyed instantly once Rubick loses the spell.
  • Retaliate icon.png
    Rubick also gains the passive to deal retaliate damage. The stacks persist after Rubick loses the spell and can be used when he re-steals the spell.
  • Holy Persuasion icon.png
    Every unit Rubick cast Holy Persuasion on dies once he loses the spell, even when they weren't under his control anymore.
  • Burning Army icon.png
    The skeleton archers use Rubicks attack properties but does use Clinkz's Searing Arrows ability level upon Rubick stealing the spell.
  • Ion Shell icon.png
    When Dark Seer and Rubick cast Ion Shell on the same unit, they refresh the debuff duration from each other and the source updates to the new caster, overriding the previous one. However, the modifier being whether a buff or a debuff remains unchanged.
  • Bedlam icon.png
    Rubick does not gain Terrorize when Bedlam was stolen. Rubick can cast Bedlam even if he has just cast stolen Terrorize and Jex hasn't fully returned yet.
  • Terrorize icon.png
    Rubick does not gain Bedlam when Terrorize was stolen. Rubick can still cast Terrorize when he has previously stolen Bedlam activating. Terrorize does stay inactive until Jex fully returned to Rubick after terrorizing enemies. Rubick is not able to instantly cast this spell and has to use the 1-second cast time.
  • Devour icon.png
    Rubick does not acquire the spell of neutral creeps by devouring them. However, Rubick can steal the spells of creeps that Doom has devoured, once Doom has cast that creep's spell.
  • Scorched Earth icon.png
    Affects all units under Rubick's control, even those summoned by another previously stolen spell.
  • Elder Dragon Form icon.png
    Using Elder Dragon Form does not increase Rubick's attack range. Transforms Rubick into a smaller dragon than Dragon Knight. During Elder Dragon Form, Dragon Tail gets the cast range bonus for Rubick as well.
  • Precision Aura icon.png
    When stealing, Rubick also gains the passive aura. When losing the spell after casting it, heroes are no longer affected, but ranged creeps are still affected for the remaining duration.
  • Stone Remnant icon.png
    Stone Remnant cannot be stolen, so if it was the last cast spell, the previous spell was stolen instead. However, all of stolen spells from Earth Spirit can be normally used with his remnants, even refreshing Magnetize on enemies. The same applies to heroes enchanted with Enchant Remnant.
  • Astral Spirit icon.png
    Both Astra Spirit and the Return Astral Spirit sub-spell are registered as spell cast and grant Rubick Astral Spirit when either was the last cast spell. When Rubick loses the spell while the Astral Spirit is summoned, it literally dies. Because it has no death animation, it stands still and then slowly sink into the ground, during which it does not damage enemy units and not provide Rubick the attack damage, armor and movement speed boost.
  • Fire Remnant icon.png
    Both Fire Remnant and the Activate Fire Remnant sub-spell are registered as spell cast and grant Rubick Fire Remnant when either was the last cast spell. Rubick's fire remnants use his model. Upon losing the spell when traveling to a remnant, Rubick stops after reaches to the current fire remnant. However, still existing remnants can no longer be used after re-stealing the spell.
  • Enchant icon.png
    When Enchantress and Rubick enchant the same creep, the Enchant duration does not refresh. Only refreshes duration when cast on already owned enchanted creeps.
  • Chronosphere icon.png
    Faceless Void is immune to Rubick's Chronosphere and can freely act inside it, but does not gain the movement speed boost and other units under his control are not immune. Rubick and units under his control do not become immune to Faceless Void's Chronospheres while having Chronosphere stolen and only gain the movement speed boost in his own Chronosphere.
  • Invoke icon.png
    Quas, Wex, Exort and Invoke cannot be stolen, so if one of them was the last cast spell, the previous spell was stolen instead. Rubick will steal the most recently cast spell with Invoker's current level of Quas, Wex and Exort.
  • Sun Strike icon.png
    If Invoker minimap icon.png Invoker chose the cataclysm talent and cast it by double-click, Rubick could steal it. However, he can only cast it normally.
  • Forge Spirit icon.png
    When Rubick summons Forged Spirits, loses the spell and re-steals it, he can summon new forged spirits without losing the ones from the previous steal.
  • Tether icon.png
    Both Tether and the Break Tether sub-spell are registered as spell cast and grant Rubick Tether when either was the last cast spell. Tether immediately breaks upon losing the spell.
  • Spirits icon.png
    The Spirits Movement sub-spell does not count as a spell cast, so if it was Io's last cast spell, the previous spell was stolen instead. Upon casting Spirits, it gets replaced by the sub-spell until they expire. Spirits immediately explode upon losing the spell.
  • Illuminate icon.png
    Both Illuminate and the Release Illuminate sub-spell are registered as spell cast and grant Rubick Illuminate when either was the last cast spell.
  • X Marks the Spot icon.png
    Both X Marks the Spot and the Return sub-spell are registered as spell cast and grant Rubick X Marks the Spot when either was the last cast spell. When Rubick loses the spell while a unit is currently affected by it, it gets immediately returned to the X.
  • Assimilate icon.png
    Assimilate and its sub-spell cannot be stolen, so if it was the last cast spell, the previous spell was stolen instead
  • Infest icon.png
    Rubick does not gain the Control sub-spell, so he cannot take control over infested creeps.
  • Finger of Death icon.png
    Rubick will not keep the damage stacks from Finger of Death once he loses the spell by any means.
  • Summon Spirit Bear icon.png
    Rubick's bear does not have Lone Druid's items, but Rubick can equip his bear with his own items. Upon losing the spell, the bear instantly dies and drops all its items where it died. The bear dies if Rubick dies, even with the Aghanim's Scepter upgrade. Rubick's Spirit Bear does not have Savage Roar.
  • True Form icon.png
    Both True Form and the Druid Form sub-spell are registered as spell cast and grant Rubick True Form when either was the last cast spell. Rubick returns to his normal form upon losing the spell. However, if Rubick loses the spell during its transformation, he permanently stays in bear form, even through death, until he re-steals it and then loses it again. Also Rubick is not granted the Battle Cry ability.
  • Battle Cry icon.png
    Battle Cry can only be stolen by Rubick independently. However, if Rubick steals Battle Cry while under True Form, nothing is stolen and True Form disappears as well. Affects all units under control by Rubick, even those from previously-stolen spells.
  • Eclipse icon.png
    Rubick's Eclipse beams damage is based on the level of Lucent Beam Luna had as the spell was stolen.
  • Summon Wolves icon.png
    When Rubick summons wolves, loses the spell and re-steals it, he can summon new wolves without losing the ones from the previous steal.
  • Shapeshift icon.png
    Since Shapeshift doesn't affect the user's attack properties, Rubick keeps his attack range and other ranged attack properties. The movement speed bonus affects every unit under his control, even the ones summoned with a previously stolen spell. Transforms Rubick into a smaller wolf than Lycan.
  • God's Rebuke icon.png
    Does not apply the damage immediately, instead apply in the form of attacks to the targets using Rubick's projectile, so the damage can be dodged just like regular ranged attacks.
  • Poof icon.png
    Rubick can poof towards his own illusions. Rubick is not able to instantly cast this spell, and has to use the 1.5-second cast time.
  • Divided We Stand icon.png
    Rubick can steal spells from Meepo clones. He gets whatever spell the targeted clone used.
  • Boundless Strike icon.png
    Rubick is not able to instantly cast this spell, and has to use the 0.4-second cast time. Does not apply the damage immediately, instead apply in the form of attacks to the targets using Rubick's projectile, so the damage can be dodged just like regular ranged attacks.
  • Tree Dance icon.png
    Rubick also gets Primal Spring when Tree Dance is stolen. When Rubick is on a tree, no tree is highlighted to indicate the cast range. Rubick is not hidden from sight, flying vision is not needed to see him. When Rubick loses Tree Dance on a tree, he automatically gets unperched.
  • Primal Spring icon.png
    Rubick also gets Tree Dance when Primal Spring is stolen. When Rubick loses Primal Spring while channeling it, it gets canceled and makes no effect at all.
  • Mischief icon.png
    Mischief or its sub-spell does not count as a spell cast, so if it was the last cast spell, the previous spell was stolen instead.
  • Wukong's Command icon.png
    Rubick is not able to instantly cast this spell, and has to use the 1.2-second cast time. Upon losing WuKong's Command when it is still in effect, the soldiers stop attacking or moving immediately and provides vision until they disappeared. The armor bonus still persists for the remaining duration or until Rubick leaves the leadership range.
  • Attribute Shift (Agility Gain) icon.png
    Any changes to Rubick's strength and agility through Attribute Shift are not reverted upon losing the spell. The changes are permanent.
  • Attribute Shift (Strength Gain) icon.png
    Any changes to Rubick's strength and agility through Attribute Shift are not reverted upon losing the spell. The changes are permanent.
  • Morph icon.png
    Morph and its sub-spell cannot be stolen, so if either was the last cast spell, Rubick could not cast Spell Steal on Morphling until Morphling cast other spells.
  • Song of the Siren icon.png
    The Song of the Siren End sub-spell does not count as a spell cast, so if it was Naga Siren's last cast spell, the previous spell was stolen instead. Persists if Rubick loses the spell during its active, but he can no longer end it with the sub-spell.
  • Teleportation icon.png
    Rubick is not able to instantly cast this spell, and has to use the 3-second cast time.
  • Dark Ascension icon.png
    Does not grants Rubick flying vision when activated. Unlike Night Stalker, Rubick still triggers and takes damage from Proximity Mines during it.
  • Burrow icon.png
    Both Burrow and the Unburrow sub-spell are registered as spell cast and grant Rubick Burrow when either was the last cast spell. When Burrow is lost, Rubick automatically unburrows. Burrow does not affect any of Rubick's spells. Has an 0 cast time for Rubick.
  • Multicast icon.png
    Rubick cannot multicast the stolen spells from Ogre Magi minimap icon.png Ogre Magi.
  • Sanity's Eclipse icon.png
    Rubick's and Outworld Devourer's Sanity's Eclipse fully affect heroes affected by Astral Imprisonment, no matter who cast it.
  • Rolling Thunder icon.png
    Both Rolling Thunder and the Stop Rolling sub-spell are registered as spell cast and grant Rubick Rolling Thunder when either was the last cast spell. Rubick does not need to turn to cast spells or use items during Rolling Thunder. Immediately stops if Rubick loses it while rolling.
  • Stifling Dagger icon.png
    Rubick's Stifling Dagger cannot crit with Phantom Assassin's Coup de Grace, however it can still apply on-hit effects from items owned by Rubick.
  • Blur icon.png
    Rubick also gains the passive evasion bonus.
  • Icarus Dive icon.png
    Both Icarus Dive and the Stop Icarus Dive sub-spell are registered as spell cast and grant Rubick Icarus Dive when either was the last cast spell. When Rubick loses the spell during the dive, it immediately ends.
  • Fire Spirits icon.png
    Both Fire Spirits and the Launch Fire Spirit sub-spell are registered as spell cast and grant Rubick Fire Spirits when either was the last cast spell. When Rubick loses the spell, existing Fire Spirits immediately disappear.
  • Sun Ray icon.png
    Neither Sun Ray's 2 sub-spells Toggle Movement nor Stop Sun Ray counts as spell cast, so if either was Phoenix's last cast spell, the previous spell was stolen instead. When Rubick loses the spell during Sun Ray, it immediately ends.
  • Illusory Orb icon.png
    Both Illusory Orb and Ethereal Jaunt are registered as spell cast and grant Rubick Illusory Orb when either was the last cast spell.
  • Phase Shift icon.png
    Channeling is not interrupted upon losing the spell.
  • Dismember icon.png
    Rubick's responses upon casting Dismember are not global and only audible to him. His Dismember also does not use blade ringing sounds.
  • Decrepify icon.png
    When Rubick and Pugna both cast Decrepify on the same target, the latter cast completely overrides the previous one.
  • Tricks of the Trade icon.png
    Channeling is not interrupted upon losing the spell.
  • Spell Steal icon.png
    Rubick technically can steal Telekinesis or Fade Bolt and Spell Steal, but doing so has no effect, since he already has those spells.
  • Disruption icon.png
    Stolen Shadow Demon spells does not affect any enemy unit affected by Disruption, neither do Shadow Demon's own spells affect any unit put into Disruption by Rubick. Except for Demonic Purge, which always deals damage to the target affected by Disruption.
  • Shadow Poison icon.png
    The Shadow Poison Release sub-spell does not count as a spell cast, so if it was Shadow Demon's last cast spell, the previous spell was stolen instead.
  • Shadowraze (Medium) icon.png
    Upon stealing Shadowraze, Rubick gains only the last cast one, not all three. The stack debuff and damage works normally, meaning that stolen Shadowrazes can stack damage with each other as Shadow Fiend minimap icon.png Shadow Fiend's do.
  • Requiem of Souls icon.png
    Rubick is not able to instantly cast this spell, and has to use the 1.67-second cast time. Rubick's Requiem of Souls releases waves based on the number of souls Shadow Fiend had as the spell was stolen. He cannot increase the soul count by himself.
  • Shadow Dance icon.png
    Rubick also gains the passive movement speed and health regeneration boost of Shadow Dance upon stealing it.
  • Shrapnel icon.png
    Unlike other charge-based spells, Rubick he only gets the initial 3 charges for the first time of stealing. The charge indicator does not show on the HUD.
  • Take Aim icon.png
    Rubick also gains the passive attack range bonus.
  • Assassinate icon.png
    Rubick is not able to instantly cast this spell, and has to use the 2-second cast time.
  • Spectral Dagger icon.png
    The paths of Spectre's and Rubick's dagger don't interfere with each other. Each only buffs their casting hero. When Rubick loses the spell, he instantly loses the unobstructed pathing, despite the path being still there and still gaining the movement speed boost from it.
  • Haunt icon.png
    Both Haunt and the Reality sub-spell are registered as spell cast and grant Rubick Haunt when either was the last cast spell.
  • Charge of Darkness icon.png
    Rubick's Charge of Darkness does not apply Greater Bash on any target.
  • Nether Strike icon.png
    Rubick's Nether Strike does not apply Greater Bash on any target.
  • Static Remnant icon.png
    Rubick's static remnants use his model.
  • Minefield Sign icon.png
    Minefield Sign does not count as a spell cast, so if it was the last cast spell, the previous spell is stolen instead.
  • Proximity Mines icon.png
    Proximity Mines do not disappear after Rubick loses the spell.
  • Stasis Trap icon.png
    Rubick is not able to instantly cast this spell, and has to use the 1-second cast time. Stasis Traps do not disappear after Rubick loses the spell.
  • Remote Mines icon.png
    The Focused Detonate sub-spell does not count as a spell cast, so if it was the last cast spell, the previous spell was stolen instead. Rubick is not able to instantly cast this spell, and has to use the 1-second cast time.
  • Meld icon.png
    Meld persists if Rubick loses it while melding.
  • Psionic Trap icon.png
    Both Psionic Trap and the Trap sub-spell are registered as spell cast and grant Rubick Psionic Trap when either was the last cast spell. However, when triggered via the sub-spells on the traps, the damage is not amplified by Rubick's spell amplification from Arcane Supremacy and talent, but does get amplified by that from intelligence and items. Psionic Traps do not disappear after losing the spell, and can still be triggered via their own sub-spells, but only dealing level 1 damage.
  • Metamorphosis icon.png
    Using Metamorphosis does not increase Rubick's attack range. Transforms Rubick into a smaller demon than Terrorblade.
  • Chakram icon.png
    Both Chakram and the Return Chakram sub-spell are registered as spell cast and grant Rubick Chakram when either was the last cast spell. Upon losing the spell while the Chakram is currently out, it instantly returns to Rubick without having to travel, but it still deals an instant of travel damage to units around Rubick. When losing the spell without having it used, it leaves a permanent harmless Chakram at Rubick's location. All this also goes for the blue Chakram.
  • Tree Grab icon.png
    Both Tree Grab and the Tree Throw sub-spell are registered as spell cast and grant Rubick Tree Grab when either was the last cast spell. Decreases Rubick's attack range. When Rubick uses the Tree Throw sub-spell to throw the tree, visually throws his staff instead. The effect persists if Rubick loses the spell while still wielding a tree, but he can no longer throw it through the sub-spell. Re-stealing the spell while wielding a previously grabbed tree results in an available Tree Grab skill. Grabbing a new tree refreshes the attack counter. However, it does not gain Rubick the sub-spell but turn the spell inactive instead. In this case, after using up all attack instances, icon and hotkey issues will occur.
  • Eyes in the Forest icon.png
    Upon losing the spell, Rubick's enchantment on trees he made disappear all instantly.
  • Berserker's Rage icon.png
    Both toggling Berserker's Rage on and off are registered as spell cast and grant Rubick Berserker's Rage when either action was the last cast spell. All effects fully apply on Rubick upon toggling it on. He turns into a melee hero and gains a passive bash. However, upon toggling it off, he gains his 600 attack range back and loses all the bonuses, but still stays as a melee hero, meaning his attacks hit instant, can't miss uphill and are treated as melee by items. Returns normal when he loses the spell.
  • Battle Trance icon.png
    Rubick cannot be ordered to cast his own spells while active. However, he can be ordered to toggle stolen Berserker's Rage, or cast stolen Whirling Axes.
  • Snowball icon.png
    Both Snowball and the Launch Snowball sub-spell are registered as spell cast and grant Rubick Snowball when either was the last cast spell. When Rubick loses the spell during Snowball, it gets immediately ends where it is, releasing all units in it.
  • Walrus Kick icon.png
    Walrus Kick cannot be stolen, so if it was the last cast spell, the previous spell was stolen instead.
  • Walrus Punch icon.png
    Although it is an active attack modifier, Rubick can still steal it. Passive procs after Tusk minimap icon.png Tusk choosing the talent do not count. Uses Rubick's attack projectile. Together with this projectile, visually also launches another projectile with an Rubick's model and white green glow around it. Shows "SUCKER PUNCH!" instead when it hits the target. If Rubick loses the spell before it hits the target, only deals damage and no other effects are applied.
  • Flesh Golem icon.png
    Since Flesh Golem doesn't affect the user's attack properties, Rubick keeps his attack range and other ranged attack properties. Transforms Rubick into a smaller abomination than Undying. Rubick stays in Flesh Golem form even after death.
  • Plague Ward icon.png
    Rubick's Plague Wards will have Venomancer's current level of Poison Sting. Rubick's own attacks will also have Poison Sting and deal full Poison Sting damage.
  • Summon Familiars icon.png
    The Stone Form sub-spell does not count as a spell cast, so if it was Visage's last cast spell, the previous spell was stolen instead. Does not grant Rubick the sub-spell as well. Upon losing the spell, all of Rubick's familiars die instantly.
  • Arctic Burn icon.png
    Rubick gains every aspect of the spell upon using (except that he triggers and takes damage from Proximity Mines during it): the reduced attack point, the attack range, night vision, free pathing and the attack modifier. The attack modifier applies to attacks only when Rubick keeps the spell on him.
  • Vampiric Aura icon.png
    Vampiric Aura cannot be stolen, so if it was the last cast spell, the previous spell was stolen instead.
  • Mortal Strike icon.png
    Though Mortal Strike can be cast, it cannot be stolen, so if it was the last cast spell, the previous spell was stolen instead.

Aghanim's Scepter interactions[edit]

Rubick's Aghanim's Scepter upgrade causes most stolen spells to be upgraded. There are a very few exceptions. Some of the upgrades are in direct connection with the original hero's other spells. Details about those can be found in the following list. There also are some Aghanim's upgrades which Rubick can't use at all, which are listed below as well. Every not mentioned spell with an Aghanim's upgrade fully works for Rubick.

In some cases multiple spells from a single hero are upgraded. The Aghanim's upgrade works independently for each of them and applies the according bonus.

Transformation spells[edit]

Multiple transformation spells can be stolen, and fully stack with each other.

  • All these spells can be used after each other and during the duration of other transformation spells.
  • If illusions can benefit from a transformation spell, they will do so when illusions of Rubick are created, no matter how many transformation spells are stacked.
  • Base Attack Time changing transformation spells:
    • When Chemical Rage is cast first, Metamorphosis will not increase base attack time.
    • When Metamorphosis is cast first, Chemical Rage will not decrease base attack time.
    • However, when either expires, the other one's base attack time changes will apply for their remaining duration.
    • It doesn't matter when True Form is cast, it will never override the base attack time changes from Chemical Rage and Metamorphosis.
  • Melee and ranged attack proterties:
    • Neither Metamorphosis, nor Elder Dragon Form increase Rubick's attack range, no matter what other transformation spell he currently has active.
    • Arctic Burn however, does increase his attack range to his own attack range + what the spell provides.
    • While having True Form or Berserker's Rage active, Rubick will always attack as a melee hero, no matter what other transformation spells he currently has active. When combined with Arctic Burn, he still attacks as melee unit but at a greater distance.
    • However, Arctic Burn will not place the debuff on enemies when used together with Berserker's Rage or True Form, as Arctic Burn relies on attack projectiles, which Rubick doesn't use during those spells.
    • Toggling Berserker's Rage off behaves the same way as with no other transformation active, he gains his attack range back, but still has melee attack properties. He regains his ranged attack properties upon losing the spell.
    • True Form or Berserker's Rage together with Flak Cannon or Split Shot causes all the extra projectiles to hit units within range instantly.
      Despite the visual effects, the modifiers from level 2 and 3 Elder Dragon Form, Arctic Burn, Berserker's Rage and Shapeshift are applied to the main target only. Secondary targets from Split Shot and Flak Cannon are not hit by those modifiers.
  • Visual appearance:
    • Every model-changing transformation spell transforms Rubick into a smaller version of the original.
    • Rubick will change into the form of the last cast transformation spell. If the last cast one expires, he will change into the previous cast transformation spell.
    • The only exception here is Metamorphosis, which has priority over every other transformation spells. Rubick will stay in the demon form until it expires or he dies, regardless of other transformation spells.
    • Particle effects of all transformation spells persist. They are not overridden by each other.
    • Attacks projectiles follow the same logic. Rubick will use the attack projectiles of the last cast transformation spell, if it expires, then the previous cast one.