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Bad against...[edit]

Anti-Mage icon.png
  • Spectre has no way to prevent Blink, for escape or initiation. Anti-Mage can easily pick off enemy supports and Spectre cannot do anything about it.
  • Her low mana pool will quickly empty with Mana Break.
  • Manta Style icon.png Manta Style's illusions prevent Desolate damage.
Viper icon.png
  • Nethertoxin removes passives, instantly killing Spectre's damage and survivability by removing both Dispersion and Desolate.
  • Due to haunt and Radiance burn, Spectre is heavily susceptible to being persistently slowed and damaged by Corrosive Skin without even directly attacking Viper. Poison Attack and Viper Strike further slow Spectre's movement speed to a crawl, while his improved magic resistance means he can shrug off Radiance burn easily.
Lycan icon.png
  • The movement speed granted from Shapeshift means that Spectre has no way to punish Lycan if he wants to splitpush or pick off supports. Furthermore, he will kite Haunt and cannot be slowed by Spectral Dagger.
  • As Lycan typically has Summon Wolves out and builds Necronomicon 1 icon.png Necronomicon, very rarely will he be damaged by Desolate if he does manage to get into a fight against her.
Necrophos icon.png
  • Death Pulse can single out Spectre from her illusions, as well as heal his team against her. He also usually stands close to his allies for Death Pulse, so can disable Desolate.
  • Reaper's Scythe at level 3 kills Spectre at around 20% due to magic resistance and Dispersion.
Omniknight icon.png
  • Global Guardian Angel will protect his allies from Spectre's Haunt, both when they are alone and in teamfights.
  • Purification is a major problem for melee enemies, Spectre included, since they must be next to an enemy in order to attack. AoE damage also allows Spectre to be singled out from her illusions.
  • Degen Aura will prevent Spectre from chasing Omniknight, further exacerbated by her terrible mobility outside Haunt.
Pugna icon.png
  • Nether Blast is one of the best tower pushing abilities in the game, with a low cooldown. A competent Pugna will (at the very least) destroy T2 towers and make space for his team before Spectre can finally come online.
  • Spectre's spells, while not spammable, have a fairly high mana cost, so Nether Ward can be fairly damaging to Spectre early game. The mana degen will also dampen Spectre's early game power significantly.
  • Once Pugna gets Aghanim's Scepter icon.png Aghanim's Scepter, he can spam Life Drain on any illusion Spectre summons, whether it'd be from Haunt, Manta Style icon.png Manta Style, or some other means.
  • In addition Pugna can disable Spectre's Desolate ability (although its damage is pure, it requires physical attacks) with his Decrepify ability, leaving Spectre only with Spectral Dagger.
Storm Spirit icon.png
Storm Spirit
  • Storm Spirit can exploit every one of Spectre's weaknesses, and thus is one of the best counters against her.
  • Spectre has to be in melee range to deal damage, making her likely to trigger Static Remnants and susceptible to being kited by Overload procs.
  • Electric Vortex can lock Spectre down, who doesn't like to build Black King Bar icon.png Black King Bar.
  • Ball Lightning for multiple reasons:
    • Spectre cannot evade Storm Spirit, as Ball Lightning is superior to Spectral Dagger in terms of mobility.
    • Storm Spirit can kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks (Reality is far inferior to Ball Lightning).
    • It is very difficult for Spectre to deal any substantial damage against Storm Spirit with Desolate. Ball Lightning grants invulnerability and can mitigate damage done from Dispersion and Radiance (Active) icon.png Radiance.
Undying icon.png
  • Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
  • The potency of Soul Rip can be increased from nearby illusions, so Undying can use Haunt against Spectre.
  • Early game Decay will make Spectre easy to shut down in lane.
Winter Wyvern icon.png
Winter Wyvern
  • Arctic Burn makes it nearly impossible for Spectre to juke into the trees.
  • Cold Embrace negates all of Spectre's physical damage. Furthermore, Cold Embrace will generally outheal Desolate.
  • Winter's Curse can taunt illusions, not only wasting the entire duration of Haunt but also turning its illusions against Spectre's own team.



  • Scythe of Vyse icon.png Scythe of Vyse will hard disable Spectre, and she rarely builds a Black King Bar icon.png Black King Bar to prevent this.
  • A Battle Fury icon.png Battle Fury (or Mjollnir icon.png Mjollnir on ranged carries) will deal AoE damage and allow Spectre to be identified from her illusions.
  • Mjollnir icon.png Mjollnir's active ability can deal a lot of damage to Spectre during a team fight, as both Dispersion damage and Radiance (Active) icon.png Radiance burn will drastically increase the proc chance of Static Charge.
  • Spectre rarely has the inventory space for Dust of Appearance icon.png Dust of Appearance or a Gem of True Sight icon.png Gem of True Sight, and Haunt means she will sometimes attack away from her team. A Shadow Blade icon.png Shadow Blade can usually be an easy escape (Spectral Dagger and Radiance will reveal your position while invisible, although she will be unable to attack you).
    • A Shadow Blade icon.png Shadow Blade upgraded into a Silver Edge icon.png Silver Edge can be devastating for Spectre as the break component disables both Desolate and Dispersion.

Good against...[edit]

Ancient Apparition icon.png
Ancient Apparition
  • As Ancient Apparition like to stay far away from the fight to get full effectiveness from Ice Blast, he is a very good target for a Haunt gank. Ancient Apparition has no hard disables, so if Spectre wants to kill him, she will kill him.
Broodmother icon.png
  • Broodmother can usually be caught by Haunt, and Spectre can chase her inside the web with Spectral Dagger.
  • However, Spectre has very little solutions to deal with Spiderlings, but that should not be a problem to her since she can withstand their attacks and they can almost kill themselves from Dispersion.
Crystal Maiden icon.png
Crystal Maiden
  • Being squishy with very bad movement speed, Spectre can easily stay on Crystal Maiden with Haunt and Spectral Dagger.
  • Late game, with enough farm, Spectre can tank an entire Freezing Field and perhaps causing Crystal Maiden to kill herself from Dispersion.
Drow Ranger icon.png
Drow Ranger
  • Spectre can easily close the distance on Drow Ranger with Haunt and stick on her with Spectral Dagger, negating the bonus agility from Marksmanship.
Sniper icon.png
  • Spectre can reach him easily in the backlines with spectral dagger, or teleport to him with Haunt
  • He is usually a fair distance away from his allies; Desolate will quickly tear Sniper down.
Lina icon.png
  • Spectre can very easily close the distance on Lina with Haunt and Spectral Dagger and due to Lina's abysmal mobility without a Blink Dagger icon.png Blink Dagger and terrible health pool and armor, Lina easily gets slaughtered due to Desolate.
  • Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn against her afterwards.
Magnus icon.png
  • Spectre can use Haunt to intercept and disrupt Magnus's initiation attempts.
  • Spectral Dagger can severely slow down Magnus after he uses Skewer.
  • Magnus often travels alone when he is trying to initiate, so Desolate can be very effective against him.
Nature's Prophet icon.png
Nature's Prophet
  • She can get to him anywhere on the map with Haunt (it is impossible to rat against Spectre).
  • Spectre pass through his trees with Spectral Dagger.
  • Desolate damage (he is almost always alone) will melt him quickly.
Phantom Assassin icon.png
Phantom Assassin
  • Desolate can bypass Blur.
  • Spectre's durability and can withstand Phantom Assassin's attacks.
Pudge icon.png
  • Spectre becomes very tanky late game. Hooking in a Spectre with Manta Style + Diffusal Blade will lead to quick death for Pudge.
  • But beware of hook ganks early game, because he will try to shut down Spectre quickly.
Rubick icon.png
Tinker icon.png
  • His global teleportation with Boots of Travel 1 icon.png Boots of Travel + Rearm is easily countered with Haunt, and Spectre can reach him anywhere on the map.
  • He is squishy, and if alone Desolate will kill him very fast.
  • Cannot use Laser's miss chance for defense against Spectre since Desolate cannot miss.
Windranger icon.png
  • Spectre can catch up to her with Spectral Dagger, even if she uses Windrun.
  • Spectre can instantly reach a ratting Windranger with Haunt.
  • Windrun's miss chance is countered by Desolate.


  • Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (Drow Ranger, Sniper, etc.) and supports (Dazzle, Shadow Shaman, etc.)
  • Heroes that rely on miss chance are completely countered by Desolate: Phantom Assassin, Troll Warlord
  • Invisible heroes can usually be caught by Haunt, and Spectre can chase them, while simultaneously providing detection to her team.


  • Spectre can intercept Blink Dagger icon.png Blink Dagger dependent initiators to aware her team, while simultaneously disrupting enemy engagements.

Works well with...[edit]

Treant Protector icon.png
Treant Protector
  • Nature's Guise can help Treant scout out enemies for potential Haunt ganks.
  • Leech Seed will heal Spectre and her illusions, also providing a slow in case Spectral Dagger is on cooldown.
  • Living Armor can be used to heal Spectre while she farms the jungle. It can also be used to heal towers, stalling the push of enemies and biding time for Spectre to farm her items.
  • Overgrowth holds enemies in place. If enemies are rooted but far away enough from each other, Haunt illusions can be very devastating as then all of their attacks will be amplified by Desolate.
Bounty Hunter icon.png
Bounty Hunter
  • Spectre can use Haunt to reach a Tracked enemy anywhere on the map
  • Gold from killing Tracked enemies will allow Spectre to snowball and become unstoppable quickly
Chen icon.png
  • Hand of God can heal Spectre from anywhere on the map
  • Late game he can push lanes by himself, and Spectre will be able to protect him from anywhere on the map with Haunt
  • Ganks from the jungle will allow Spectre to snowball quickly, and he can protect her in lane from enemy ganks from the jungle
Zeus icon.png
  • Thundergod's Wrath allows him to help Spectre with Haunt kills from anywhere on the map.
  • Thundergod's Wrath also gives global True Sight on enemy heroes, allowing Spectre to kill invisible targets with Haunt
Io icon.png
  • Io's Relocate combined with Spectre's Haunt will allow for almost unlimited global presence. The enemy will be under constant danger, no matter where.
Bloodseeker icon.png
  • Thirst can reveal enemies on low health anywhere on the map (and provide True Sight) so Spectre can Haunt to a low health enemy for an easy kill.
  • Bloodrage can increase her damage from Radiance (Active) icon.png Radiance and Desolate.
Storm Spirit icon.png
Storm Spirit
  • Once both heroes get their ultimates, every time Haunt is off cooldown, Storm Spirit can easily jump in on a squishy support with Ball Lightning and Spectre can Haunt in as backup, killing that support nearly instantly.
Nature's Prophet icon.png
Nature's Prophet
  • Haunt and Wrath of Nature being used together can constantly cause colossal global damage to the enemy team every cooldown cycle.
Ancient Apparition icon.png
Ancient Apparition
  • Ice Blast can reveal and weaken enemy targets for Spectre to use Haunt to score the finishing kill. Or it can be done the other way around.
Earthshaker icon.png
  • Echo Slam deals more damage the more units hit by it. This forces the enemy team to split up and risk being killed by Haunt illusions.
Magnus icon.png
  • Reverse Polarity is very effective versus heroes close together. The enemy team is forced to split to avoid this and is more exposed to Desolate from Haunt illusions.
  • Empower can give bonus damage and cleave to Spectre to hasten her farm.
Enigma icon.png
  • Black Hole is devastating to heroes grouped together. The enemy team will be given the choice of being affected more by Haunt if spread out or Black Hole if grouped.
Outworld Devourer icon.png
Outworld Devourer
  • Sanity's Eclipse can deal massive damage in an area. If the enemy heroes spread out, they risk being killed by Haunt illusions.
  • Enemies will have to make a tough decision during teamfights: either clump up and risk getting hit by a big ultimate from one of the heroes above, or spread out and be picked off by Haunt.


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