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Shadow Step:
Allows you to perform a single target unit Haunt.
Cast range: Global
Illusion damage dealt: 40%/60%/80%
Illusion damage taken: 200%
Illusion duration: 5/6/7
Mana cost: 180
Cooldown: 70
Notes: The illusion is uncontrollable, and starts attacking the target 1 second after creation. Spectre can use Reality to swap positions with the illusion.
  • Increased base Strength attribute symbol.png strength from 21 to 23.
  • Level 10 left talent: Increased all stats bonus from 4 to 5.
  • Increased Strength attribute symbol.png strength gain from 2.3 to 2.5.
  • Increased Agility attribute symbol.png agility gain from 1.8 to 2.1.
  • Increased Spectral Dagger movement speed bonus for Spectre and slow on enemies from 8%/12%/16%/20% to 10%/14%/18%/22%.
  • Level 20 left talent: Reduced Spectral Dagger movement speed slow/bonus from 20% to +18%.
  • Increased Haunt illusion damage dealt from 40%/55%/70% to 40%/60%/80%.
  • Increased movement speed from 285 to 290.
  • Increased Haunt illusion damage dealt from 40%/50%/60% to 40%/55%/70%.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Level 10 right talent: Increased health regeneration bonus from 5 to 6.
  • Increased Desolate search radius from 375 to 500.
  • Reduced Dispersion damage reflection from 10%/14%/18%/22% to 7%/12%/17%/22%.
  • Increased Haunt mana cost from 150 on each level to 150/200/250.
  • Level 10 left talent: Replaced +15 Desolate damage with +4 all stats.
  • Level 15 right talent: Replaced +8 all stats with +15 Desolate damage.
  • Level 25 left talent: Reduced Dispersion damage reflection bonus from 8% to 6%.
  • Level 15 left talent: Increased Spectral Dagger cooldown reduction from 8 to 10.
  • Reduced Spectral Dagger mana cost from 130/140/150/160 to 100/120/140/160.
  • Increased Haunt illusion damage dealt from 40% on each level to 40%/50%/60%.
  • Level 25 right talent: Increased Haunt illusion damage dealt bonus from 20% to 40%.
  • Reduced movement speed from 290 to 285.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Desolate now applies a debuff that reduces the target's vision by 40%/50%/60%/70% for 5 seconds.
  • Reworked talents:
Level 10: +5 armor or +20 attack damage
Level 15: +25 movement speed or +8 all stats
Level 20: +20 Strength attribute symbol.png strength or +30 attack speed
Level 25: -10s Spectral Dagger cooldown or +400 health
Level 10: +15 Desolate damage or +5 health regeneration
Level 15: -8s Spectral Dagger cooldown or +8 all stats
Level 20: +20% Spectral Dagger movement speed slow/bonus or +500 health
Level 25: +8% Dispersion damage reflected or +20% Haunt illusion damage dealt
  • Increased Haunt illusion damage dealt from 30% to 40%.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Haunt cooldown from 140/130/120 to 180/150/120.
  • Level 15 left talent: Increased movement speed bonus from 15 to 20.
  • Level 15 right talent: Increased all stats bonus from 6 to 8.
  • Level 20 left talent: Increased Strength attribute symbol.png strength bonus from 15 to 20.
  • Level 20 right talent: Increased attack speed bonus from 25 to 30.
  • Level 20 left talent: Increased Strength attribute symbol.png strength bonus from 12 to 15.
  • Added talents:
Level 10: +20 attack damage or +5 armor
Level 15: +6 all stats or +15 movement speed
Level 20: +25 attack speed or +12 Strength attribute symbol.png strength
Level 25: -10s Spectral Dagger cooldown or +400 health
  • Desolate now fully works against non-hero units as well.
  • Dispersion
    • Now reflects damage before any kind of reduction.
    • Now reflects damage back in the same type as it was received, instead of always being pure.
  • Reduced movement speed from 295 to 290.
  • Reduced Haunt illusion damage from 40% to 30%.
  • Spectral Dagger
    • Increased movement speed bonus for Spectre and slow on enemies from 5%/9%/14%/18% to 8%/12%/16%/20%.
    • Reduced projectile speed from 857 to 800.
  • Reality
    • Reduced cooldown from 8 to 0 (so it can now be used multiple times durng Haunt).
    • Reduced cast point from 0.3 to 0.
  • Haunt no longer ends when Reality is used (Reality still replaces the targeted Haunt illusion though).
  • Increased Desolate damage from 20/30/40/50 to 20/35/50/65.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Dispersion
    • No longer spreads the damage evenly between all enemies within the radius.
    • Now always deals the same damage, but gets weaker with greater distance
      Deals the full damage within a 300 radius, decreasing gradually until 1000 radius.
  • Increased Desolate damage from 15/25/35/45 to 20/30/40/50.
  • Increased Dispersion damage reflection from 5%/10%/15%/20% to 10%/14%/18%/22%.
  • Reduced Desolate enemy detection radius from 400 to 350.
  • Dispersion now spreads the reflected damage up on all enemy units within range evenly, instead of dealing the same damage to all.
  • Haunt
    • Reduced illusions' damage from 50% to 40%.
    • Now has a 1 second delay during which they fade in before the images start attacking the targets.
  • Rescaled Haunt cooldown from 150/120/90 to 120 on each level.
Old Dispersion icon.png Dispersion:
Gives Spectre a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much HP as she has.
Radius: 400
Proc chance: 4%/8%/12%/16%
New Dispersion:
Causes any damage taken by Spectre to be reflected onto all nearby enemies.
Radius: 600
Damage reflected: 5%/10%/15%/20%
Notes: The damage is not split. Every enemy takes the same amount of damage.
  • Reduced Desolate enemy detection radius from [ Info Needed ] to 400.
  • Reduced base Agility attribute symbol.png agility and gain from 26 + 2.6 to 23 + 2.2.
  • Increased base armor from -1 to 0 (total armor is now 3.64).
  • Changed Desolate legacy hotkey from D to L (to preven conflicts with Spectral Dagger, which uses D).
  • Reduced base attack damage from 36-40 to 23-27 (total attack damage is now 49-53).
  • Reduced Spectral Dagger shadow trail duration from 20 to 12.
  • Replaced Vengeance with Desolate
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on illusions.
Detection radius: [ Info Needed ]
Damage: 15/25/35/45 (pure damage)
Notes: When an enemy hero does not have any of its allies within a 500 radius around it, this ability will deal damage on each attack.
  • Reality can now be cast on ground or through the minimap, instead of requiring to directly target a unit.
  • Fixed some lag issues with Spectral Dagger.
  • Dispersion icon.png Dispersion no longer works for Spectre's illusions.
  • Haunt
    • Reduced duration from 4/5/6.5 to 4/5/6.
    • Fixed some lag issues.
  • Reworked Mercurial, the Avatar of Vengeance:
  • Renamed to Mercurial, the Spectre
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.3 to 1.9.
  • Reduced movement speed from 300 to 295.
  • Increased base attack damage from 18-22 to 36-40.
  • Replaced Phase with Spectral Dagger
Spectral Dagger:
The Spectre launches a deadly dagger that trails a shadow path. Deals damage to the targets in its path. Units hit by the dagger will also trail a shadow path. The Spectre becomes phased (gains zero collision) while on the path.
Cast range: 2000
Effect radius: 125
Damage: 50/100/150/200
Movement speed bonus: 5%/9%/14%/18%
Movement speed slow: 5%/9%/14%/18%
Trail duration: 20
Mana cost: 130/140/150/160
Cooldown: 25
Notes: Can be cast on the ground or on a target. When targeting ground, the dagger travels a strait path for 2000 range, hitting enemies in its path. When targeting a unit, it homes the unit until reaching it, hitting all units in its path as well. Slows all hit enemies and also slows enemies which get on the shadow trail. Spectre is phased and has increased speed on the trail. Only enemies initially hit by the dagger leave a shadow trail.
Old Haunt icon.png Haunt:
Spectre haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Spectre.
Cast range: 1000
Hauntings: 3/4/5/5
Duration: 8-14/12-21/16-28/16-28
Mana cost: 140
Cooldown: 60
Notes: Regular ability. On level 4, Spectre gains the Reality ability, which allows her to take place and replace one of the haunt illusions.
New Haunt:
Creats a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair.
Radius: Global
Duration: 4/5/6.5
Mana cost: 150
Cooldown: 150/120/90
Notes: Ultimate ability. Creats an illusion next to every enemy hero on the map. Spectre can use the Reality ability which allows her to take place of a selected haunt illusion. Reality as a 8 second cooldown.
Old Vengeance:
Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 50/75/100
Hero vengeance damage: 200/250/300
Notes: Ultimate passive ability. Places a buff on allies. When that ally dies, a projectile is launched towards a random enemy unit within 1000 range of the killed ally. The projectile deals the damage and also mini-stuns the target. Damage source is Spectre. Direct Vengeance can be used to mark an enemy hero. For 30 seconds, it will be selected to receive all the damage, instead of a random unit.
New Vengeance:
Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 30/45/60/75
Hero vengeance damage: 100/200/300/400
Spectre illusion vengeance damage: 50/100/150/200
Notes: Regular passive ability. Places a debuff on enemies. When a debuffed enemy kills a unit, it gets instantly damaged. Damage source is Spectre. Only Spectre illusions can cause revenge damage, other illusions cannot.
  • Fixed Vengeance triggering off of some dying dummy units of allied spells.
  • Fixed a few Phase bugs.
  • Phase no longer destroys trees within a 200 radius around Spectre upon ending.
  • Haunt icon.png Haunt and Direct Vengeance now display a status debuff on the target.
  • Created.

Patch history[edit]

  • Fixed Haunt illusions moving while out of the game.
  • Fixed a case where leaving and rejoining the Spectral Dagger path could cause Spectre minimap icon.png Spectre to temporarily lose no-collision.
  • Added a short grace period to walking off the Spectral Dagger path before collision is restored.
  • Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
  • Fixed Haunt Illusions having collision.
  • Updated attack animation for Spectre minimap icon.png Spectre, with more impact on hit frame.
  • Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
  • Fixed Spectre minimap icon.png Spectre rising to flying height when walking on a dagger path.
  • Fixed Haunt illusions not dying when their targets die.
  • Fixed illusions not delaying 1 second before attacking.
  • Desolate now happens when the attack is executed, rather than when it lands.
  • Dispersion no longer works on ancients or Roshan.
  • Gave path 500/500 flying vision.
  • Heroes only trail the path for 7 seconds, not 12 like the dagger does.
  • The path radius is now 150, rather than 125.
  • The debuff should last for 4 seconds on enemies now, rather than 7.