Mercurial, the Spectre, is a melee agility hero, adept at dealing pure damage to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing foes that come in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her. Dispersion gives her great durability, especially when equipped with items that provide health, armor, and damage block. Finally, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team's hard carry by applying an immense amount of pressure in late game team fights. More specifically, the damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option.
- The Spectral Dagger travels at a speed of 800.
- Can directly target heroes and creep-heroes. When targeting a hero, the dagger homes in on the target until reaching it.
- When targeting the ground or creep-heroes, the dagger travels 2000 range in a straight line. It does not home in on creep-heroes.
- Every enemy unit which comes within 125 range of the traveling dagger gets damaged.
- Hit enemy heroes and illusions also receive the debuff, making them trail a shadow path like the dagger itself.
- This debuff also grants shared vision over the enemy heroes, revealing their silhouette when invisible.
- Spectre and enemies gain the
modifier while on the path, increasing her/decreasing their movement speed.
- This modifier lingers for 4 seconds after leaving the path.
- The modifier only refreshes from the same source. Meaning that Spectre will not be slowed by an enemy Spectral Dagger when she has the buff modifier.
- Spectre also gains the
buff, which grants her unobstructed movement.
- This buff lingers for 1 second after leaving the path.
- The shadow path's segments last 12 seconds from the moment on they were created, not as the spell was cast.
- The shadow path grants 200 radius flying vision around itself.
- Desolate's effects are applied upon finishing an attack, regardless of whether the attack actually hits the target or not.
- This means Desolate applies its effects even when the leading attack misses the target.
- When used by ranged heroes, this means the effect is applied on projectile launch, not hit.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- Desolate completely ignores nearby wards, buildings, invulnerable and hidden units.
- This means that Desolate still deals its damage when the target only has any of the above as allies nearby.
- Only checks for allies of the target, meaning nearby neutral creeps do not prevent it from dealing damage to units of the enemy team, and vice versa.
- Grants Spectre incoming damage reduction, increasing her survivability against any damage by 8%/14%/20%/28% ( 14%/20%/28%/37%).
- The reflected damage is applied to all targets within the radius, not only the original source.
- Dispersed damage is returned as the same damage type as it was received.
- Returns incoming damage before all manipulations. However, damage manipulation on the enemy still affects the damage normally.
- Reflected physical damage is affected by damage block.
- Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage.
- This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre's current health and killed her, the reflected damage is based on the full damage value.
- Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
- Reflected damage is not divided between enemies. All of them take the full reflected damage.
- Reflects the full 7%/12%/17%/22% within a 300 radius from Spectre. Then the reflected damage decreases linearly up to a 700 radius from Spectre.
- This is how much damage Dispersion reflects to enemies at certain distances:
- Haunt illusions are selectable, but uncontrollable.
- The illusions have unobstructed pathing.
- The illusions spawn 58 range away from their targets, at a random spot around them.
- They do not attack but still follow invisible units. They also spawn on and follow invulnerable and hidden units.
- The illusions disappear once their target dies.
- Reality is unlocked upon learning and always stays active.
- Does not disjoint projectiles upon cast.
- When targeting ground, Spectre exchanges places with the closest Haunt illusion from the targeted point.
- Can be cast multiple times until Haunt ends or all Haunt illusions are dead.
- After swapping positions, the Haunt illusion still walks towards its target and attacks it.
to be unlocked.
- In Ability Draft, Shadow Step can be unlocked by the player that drafted .
- The level of this Shadow Step scales with the level of the main Haunt.
- The Haunt illusion is selectable, but uncontrollable.
- The illusion has unobstructed pathing.
- The illusion spawns 58 range away from the target, at a random spot around them.
- It does not attack but still follows the target if it turns invisible.
- The illusion disappears once the target dies.
- Cannot be cast on creep-heroes.
|+5 All Stats||10||+5 Health Regen|
- Reduced damage from 90/140/190/240 to 75/130/185/240.
- Reduced damage from 24/36/48/60 to 15/30/45/60.
- Increased cooldown from 180/150/120 to 180/160/140.
- Reduced damage from 30/40/50/60 to 24/36/48/60.
- Reduced base health regeneration from 2.5 to 1.5.
- No longer reduces enemy vision by 40%/50%/60%/70% for 5 seconds.
- Increased damage from 20/30/40/50 to 30/40/50/60.
- Reduced search radius from 500 to 425.
- The illusions no longer have their movement speed fixed at 400.
- The illusions are now affected by movement speed bonuses and slows normally.
- The illusions now start attacking their targets immediately, rather than having an initial 1 second delay.
- spell immunity. now pierces
- regenerates health to keep Spectre in lane as long as possible.
- also restores health which can save Spectre at the last moment.
- gives passive health regeneration and burst mana for one more usage of Spectral Dagger.
- helps with getting last hits to farm for later items.
- help her escape gankers and chase down weakened enemies.
- benefit Spectre's illusions with attributes. Against weakened targets that cannot deal with the illusions, the extra attacks with Desolate may produce a kill.
- speeds up Spectre's farm and deals burn damage to all enemies during Haunt, complementing her tanky and AoE fighting style.
- lets Spectre farm fast by sending illusions either into lane or into other jungle camps that, with , lets them take out the camps, and combines with desolate to deal a ton of damage to unwary foes.
- gives a huge amount of health and health regeneration, coupling with Dispersion's damage reduction to make Spectre tough to kill and reflecting that damage back on her enemies.
- grants agility and evasion to increase Spectre's and her illusions' damage output and survivability.
- is a great early game item to take advantage of Haunt to get a lot of charges.
- grant movement speed and attack damage to hunt enemy heroes.
- increases the damage your illusions deal, gives you some much needed mana and agility, and has a slow to keep up with enemies.
- is a good early-game farming tool. Once you've haunted, rifted to a target and thrown your dagger, you don't mind being silenced, and will gladly take the bonus movement and attack speed.
- raises attributes. It combos well with .
- gives a large amount of damage block, which is calculated after Dispersion. It also gives much needed early-game HP, as well as HP regeneration, which most farming heroes need to farm without breaks.
- works well with Spectre's constant AoE damage and punishes enemies who try to focus you down.
- is a midgame snowballing item. The stats transfer well to illusions and the extra movement speed will help Spectre stick to her target.
- is a good luxury item on Spectre. The stats benefit dispersion and your illusions, the slow means enemies won't be able to escape you, and the mana can help sustain the low cooldown Spectral Dagger talent.
- adds extra durability and damage and makes Haunt a global -5 armor for the duration while giving any teammates in range extra armor and attack speed.
- adds some damage and HP along with spell immunity-piercing disable and chase potential that again forces attention onto her.
- adds significant farming and push potential, while filling the AoE damage role of while also scaling better and having an easier buildup. Illusions can benefit from the attack speed but not the lightning effect.
|Roles:||Carry Durable Escape|
|Playstyle:||An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. She throws out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected onto nearby foes, a Dispersion of damage that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre appears, bringing with her the destruction that she eternally craves.|
- The name Mercurial most likely comes from the DeviantART account of Kenneth Tan, the person who made the 6.28-6.32 loadscreen. 6.28 is also the version in which Spectre got released in DotA.
- "Mercurial" means "swift, shrewd, and deceitful", which is attributed to the Roman god of thieves, Mercury, as Spectre is an agile and quick Hero. It can also refer to the planet Mercury, since Spectre is an otherworldly entity. Mercurial can also hint towards the element Mercury, often called "quicksilver," which is another reference to Spectre's speed and mobility. When used as an personal adjective, mercurial can mean a personality quick to change and dangerous to both the person receiving and transmitting. Someone quick to forgive and quick to anger would be mercurial, but not someone who holds grudges or holds none. See Mercutio (obviously named) from Romeo and Juliet.
- Spectre's alternate/fun name "Qwerty-" was given to her for remembering a legendary Dota player Zaven "Qwerty" Terminasov, who died on December 5, 2010.
- Spectre's voice responses are overlayed with the same track playing backwards, bearing a huge similarity to the Spirit of Vengeance's voice in Warcraft III: Frozen Throne, which is also the voice of Spectre in DotA.
- Spectre has fewer model animations than any other hero in the game.