|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Mercurial the Spectre is a melee agility hero, adept at dealing pure damage to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing foes that come in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her. Dispersion gives her great durability, especially when equipped with items that provide health, armor, and damage block. Finally, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team's hard carry by applying an immense amount of pressure in late game team fights. More specifically, the damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option.
|Mercurial, the Spectre|
|Play "Among the Transcendencies, you would be thought ignoble."|
|Lore:||Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.|
|Voice:||Gin Hammond (Responses)|
- The Spectral Dagger travels at a speed of 800.
- Can directly target heroes and creep-heroes. When targeting a hero, the dagger homes in on the target until reaching it.
- When targeting the ground or creep-heroes, the dagger travels 2000 range in a straight line. It does not home in on creep-heroes.
- Every enemy unit which comes within 125 range of the traveling dagger gets damaged.
- Hit enemy heroes and illusions also receive the debuff, making them trail a shadow path like the dagger itself.
- This debuff also grants shared vision over the enemy heroes, revealing their silhouette when invisible.
- Spectre and enemies gain the
modifier while on the path, increasing her/decreasing their movement speed.
- This modifier lingers for 4 seconds after leaving the path.
- Spectre also gains the
buff, which grants her unobstructed movement.
- This buff lingers for 2 seconds after leaving the path.
- The shadow path's segments last 12 seconds from the moment on they were created, not as the spell was cast.
- The shadow path grants 200 range flying vision around itself.
- Desolate damage is a separate damage instance and applied before the actual attack damage hits.
- This means it damages even when the attack misses.
- Desolate completely ignores nearby wards, buildings, invulnerable and hidden units.
- This means that Desolate still deals its damage when the target only has any of the above as allies nearby.
- Only checks for allies of the target, meaning nearby neutral creeps do not prevent it from dealing damage to units of the enemy team, and vice versa.
- Grants Spectre incoming damage reduction, increasing her survivability against any damage by 11%/16%/22%/28% ( 22%/28%/35%/43%).
- Dispersed damage is returned as the same damage type as it was received.
- Dispersion reflects the damage before any form of damage manipulation.
- Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage.
- This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre's current health and killed her, the reflected damage is based on the full damage value.
- Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
- Reflected damage is not shared between enemies. All of them take the full reflected damage.
- The damage dealt decreases linearly from a 300 radius to a 1000 radius from Spectre.
- This is how much damage Dispersion deals to enemies at certain distances:
- Haunt illusions are selectable, but uncontrollable.
- The illusions have 400 movement speed and unobstructed pathing.
- The illusions spawn 58 range away from their targets, at a random spot around them.
- The illusions start attacking their targets 1 second after being spawned.
- They do not attack but still follow invisible units. They also spawn on and follow invulnerable and hidden units.
- Haunt illusions do not spawn for enemy illusions, but spawn for every Meepo clone and Tempest Double.
- The illusions disappear once their target dies.
- Reality is unlocked upon learning Haunt and stays always active.
- Does not disjoint projectiles upon cast.
- When targeting ground, Spectre exchanges places with the closest Haunt illusion from the targeted point.
- Can be cast multiple times until Haunt ends or all Haunt illusions are dead.
- After swapping positions, the Haunt illusion still walks towards its target and attacks it.
|+8% Dispersion||25||+20% Haunt Illusion Damage|
|+20% Spectral Dagger Slow/Bonus||20||+500 Health|
|-8s Spectral Dagger Cooldown||15||+8 All Stats|
|+15 Desolate Damage||10||+5 Health Regen|
- The all stats talent effectively grants Spectre 160 health, 5.71% health regen amplification, 1.33 armor, 8 attack speed, 0.48% movement speed, 96 mana, 16% mana regen amplification, 0.57% spell damage and 8 attack damage.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- Stout Shield reduces the harassment Spectre takes in lane, and it later builds into Vanguard.
- Tango regenerates health to keep Spectre in lane as long as possible.
- Healing Salve also restores health which can save Spectre at the last moment.
- Enchanted Mango gives passive health regeneration and burst mana for one more usage of Spectral Dagger.
- Quelling Blade helps with getting last hits to farm for later items.
- Boots of Speed help her escape gankers and chase down weakened enemies.
- Ring of Aquila provides agility and bonus damage, as well as mana regenerating aura.
- Phase Boots grant movement speed and damage to hunt enemy heroes.
- Radiance speeds up Spectre's farm and deals burn damage to all enemies during Haunt, complementing her tanky and AoE fighting style.
- Manta Style lets Spectre farm fast by sending illusions either into lane or into other jungle camps that, with Radiance, lets them take out the camps, and combines with desolate to deal a ton of damage to unwary foes.
- Heart of Tarrasque gives a huge amount of health and health regeneration, coupling with Dispersion's damage reduction to make Spectre tough to kill and reflecting that damage back on her enemies.
- Butterfly grants agility and evasion to increase Spectre's and her illusions' damage output and survivability.
- Urn of Shadows is a great early game item to take advantage of Haunt to get a lot of charges.
- Power Treads benefit Spectre's illusions more than Phase Boots do. Against weakened targets that can't deal with the illusions, the extra attacks with Desolate may produce a kill.
- Diffusal Blade increases the damage your illusions deal, gives you some much needed mana and agility, and has a slow to keep up with enemies.
- Mask of Madness is a good early-game farming tool. Once you've haunted, rifted to a target and thrown your dagger, you don't mind being silenced, and will gladly take the bonus movement and attack speed.
- Drum of Endurance is a good item to get if you desperately need the stats. It combos well with Urn of Shadows.
- Vanguard gives a large amount of damage block, which is calculated after Dispersion. It also gives much needed early-game HP, as well as HP regeneration, which most farming heroes need to farm without breaks.
- Blade Mail works well with Spectre's constant AoE damage and punishes enemies who try to focus you down.
- Sange and Yasha is a midgame snowballing item. The stats transfer well to illusions and the extra movement speed will help Spectre stick to her target.
- Eye of Skadi is a good luxury item on Spectre. The stats benefit dispersion and your illusions, the slow means enemies won't be able to escape you, and the mana can help sustain the low cooldown Spectral Dagger talent.
- Assault Cuirass adds extra durability and damage and makes Haunt a global -5 armor for the duration while giving any teammates in range extra armor and attack speed.
- Abyssal Blade adds some damage and HP along with immunity-piercing anticarry and chase potential that again forces attention onto her.
- Mjollnir adds significant farming and push potential, while filling the AoE damage role of Radiance while also scaling better and having an easier buildup. Illusions can benefit from the attack speed but not the lightning effect.
|Roles:||Carry Durable Escape|
|Playstyle:||An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. She throws out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected onto nearby foes, a Dispersion of damage that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre appears, bringing with her the destruction that she eternally craves.|
- The name Mercurial most likely comes from the DeviantART account of Kenneth Tan, the person who made the 6.28-6.32 loadscreen. 6.28 is also the version in which Spectre got released in DotA.
- "Mercurial" means "swift, shrewd, and deceitful", which is attributed to the Roman god of thieves, Mercury, as Spectre is an agile and quick Hero. It can also refer to the planet Mercury, since Spectre is an otherworldly entity. Mercurial can also hint towards the element Mercury, often called "quicksilver," which is another reference to Spectre's speed and mobility.
- Spectre's alternate/fun name "Qwerty-" was given to her for remembering a legendary Dota player Zaven "Qwerty" Terminasov, who died on December 5, 2010.
- Spectre's voice responses are overlayed with the same track playing backwards, bearing a huge similarity to the Spirit of Vengeance's voice in Warcraft III: Frozen Throne, which is also the voice of Spectre in DotA.
- Spectre has fewer model animations than any other hero in the game.