Spectre

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Spectre
Spectre icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2.3
23 + 1.8
16 + 1.9
Level Base 1 15 25
Health 200 560 1136 1550
H. regen amp 0% 11% 28.71% 41.36%
Magic res. 25% 25.96% 27.56% 28.7%
Mana 75 267 579 807
M. regen amp 0% 28.8% 76.68% 110.88%
Spell dmg 0% 1.14% 3.04% 4.4%
Armor 0 4.6 9.64 13.24
Att/sec 0.59 0.76 0.94 1.08
Move sp amp. 0% 1.44% 3.01% 4.14%
Damage 23‒27 46‒50 71‒75 89‒93
Base health regen 1.5
Base mana regen 0.9
Movement speed 285
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.7
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs
Gib type Ethereal

Mercurial the Spectre is a melee agility hero, adept at dealing pure damage to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing foes that come in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her. Dispersion gives her great durability, especially when equipped with items that provide health, armor, and damage block. Finally, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team's hard carry by applying an immense amount of pressure in late game team fights. More specifically, the damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option.

Bio[edit]

Spectre Mercurial, the Spectre
Play "Among the Transcendencies, you would be thought ignoble."
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Abilities[edit]

Spectral Dagger
Cannot be used by illusions. Cannot be disjointed. Not blocked by Linken's Sphere. Partially pierces spell immunity. Play
Q
D
Spectral Dagger icon.png
Affects
Self / Enemies
Damage
Magical
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cast Animation: 0.3+0.37
Cast Range: 2000
Effect Radius: 125
Damage: 90/140/190/240
Move Speed Slow/Bonus: 8%/12%/16%/20% (Talent 28%/32%/36%/40%)
Path Duration: 12
Path Creator Duration: 7
Cooldown symbol.png 16 (Talent 8)
Mana symbol.png 130/140/150/160
Partially pierces spell immunity. Places trail and slow debuff on spell immune enemies. The slow debuff is inactive while spell immune.
Not blocked by Linken's Sphere. Procs only when secondary target while a hero was directly targeted. However, Spectral Dagger instantly reattempts to apply the debuff, thus wasting Linken's cooldown. No interaction with the primary target or when hit while the ground was targeted.
Modifiers
Buff or Debuff, based on the target's alliance Spectral Dagger In Path: Undispellable.
Buff Spectral Dagger Path Phased: Undispellable.
Debuff Spectral Dagger: Undispellable.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.

Notes:

  • The Spectral Dagger travels at a speed of 800.
  • Can directly target heroes and creep-heroes. When targeting a hero, the dagger homes in on the target until reaching it.
  • When targeting the ground or creep-heroes, the dagger travels 2000 range in a straight line. It does not home in on creep-heroes.
  • Every enemy unit which comes within 125 range of the traveling dagger gets damaged.
  • Hit enemy heroes and illusions also receive the Spectral Dagger debuff, making them trail a shadow path like the dagger itself.
    • This debuff also grants shared vision over the enemy heroes, revealing their silhouette when invisible.
  • Spectre and enemies gain the Spectral Dagger In Path modifier while on the path, increasing her/decreasing their movement speed.
    • This modifier lingers for 4 seconds after leaving the path.
    • The modifier only refreshes from the same source. Meaning that spectre will not be slowed by an enemy Spectral Dagger when she has the buff modifier.
  • Spectre also gains the Spectral Dagger Path Phased buff, which grants her unobstructed movement.
    • This buff lingers for 2 seconds after leaving the path.
  • The shadow path's segments last 12 seconds from the moment on they were created, not as the spell was cast.


Desolate
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
W
L
Desolate icon.png
Ability
Passive
Affects
Enemies
Damage
Pure
Deals bonus damage whenever Spectre attacks an enemy who is alone. Reduces the enemy vision for 5 seconds.
Radius: 325
Damage: 20/30/40/50 (Talent 35/45/55/65)
Vision Reduction: 40%/50%/60%/70%
Duration: 5
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.

Notes:

  • Desolate's effects are applied upon finishing an attack, regardless of whether the attack actually hits the target or not.
    • This means Desolate applies its effects even when the leading attack misses the target.
    • When used by ranged heroes, this means the effect is applied on projectile launch, not hit.
  • Desolate completely ignores nearby wards, buildings, invulnerable and hidden units.
    • This means that Desolate still deals its damage when the target only has any of the above as allies nearby.
  • Only checks for allies of the target, meaning nearby neutral creeps do not prevent it from dealing damage to units of the enemy team, and vice versa.
  • The vision reduction is applied after all vision bonuses, except for Moon Shard icon.png Moon Shard.
    • Reduces vision before Darkness icon.png Darkness does, but whichever results in lower vision takes priority.


Dispersion
Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity.
E
I
Dispersion icon.png
Ability
Passive
Affects
Self / Enemies
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Minimum Radius: 300
Maximum Radius: 1000
Damage Reflected: 10%/14%/18%/22% (Talent 18%/22%/26%/30%)
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.

Notes:

  • Grants Spectre incoming damage reduction, increasing her survivability against any damage by 11%/16%/22%/28% (Talent Lua error: Expression error: Unrecognized punctuation character "["..).
  • Dispersed damage is returned as the same damage type as it was received.
  • Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage.
    • This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre's current health and killed her, the reflected damage is based on the full damage value.
  • Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
  • Reflected damage is not shared between enemies. All of them take the full reflected damage.
  • The damage dealt decreases linearly from a 300 radius to a 1000 radius from Spectre.
  • This is how much damage Dispersion deals to enemies at certain distances:
    • 300 Distance: 10%/14%/18%/22% (Talent 18%/22%/26%/30%) of dealt damage
    • 475 Distance: 7.5%/10.5%/13.5%/16.5% (Talent Lua error: Expression error: Unrecognized punctuation character "["..) of dealt damage
    • 650 Distance: 5%/7%/9%/11% (Talent Lua error: Expression error: Unrecognized punctuation character "["..) of dealt damage
    • 825 Distance: 2.5%/3.5%/4.5%/5.5% (Talent Lua error: Expression error: Unrecognized punctuation character "["..) of dealt damage


Haunt
Pierces spell immunity. Play
R
T
Haunt icon.png
Ability
No Target
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
Cast Animation: 0.3+0.5
Radius: Global
Illusion Damage Dealt: 40% (Talent 80%)
Illusion Damage Taken: 200%
Haunt Duration: 5/6/7
Cooldown symbol.png 180/150/120
Mana symbol.png 150
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.

Notes:

  • Haunt illusions are selectable, but uncontrollable.
  • The illusions spawn 58 range away from their targets, at a random spot around them.
  • The illusions start attacking their targets 1 second after being spawned.
  • The illusions disappear once their target dies.


Reality
Does not proc any on-cast effects when cast. Play
D
R
Reality icon.png
Affects
Self
Spectre exchanges places with a chosen Haunt.
Cast Animation: 0+0.7
Cast Range: Global
Cooldown symbol.png 0
The scattered shadows unite into the one true Spectre.

Notes:

  • Reality is unlocked upon learning Haunt icon.png Haunt and stays always active.
  • Does not disjoint projectiles upon cast.
  • Can be cast multiple times until Haunt ends or all Haunt illusions are dead.
  • After swapping positions, the Haunt illusion still walks towards its target and attacks it.


Talents[edit]

Hero Talents
+8% Dispersion icon.png Dispersion25+40% Haunt icon.png Haunt Illusion Damage
+20% Spectral Dagger icon.png Spectral Dagger Slow/Bonus20+500 Health
-8s Spectral Dagger icon.png Spectral Dagger Cooldown15+8 All Stats
+15 Desolate icon.png Desolate Damage10+5 Health Regen
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Stout Shield icon.png Stout Shield reduces the harassment Spectre takes in lane, and it later builds into Vanguard icon.png Vanguard.
  • Tango icon.png Tango regenerates health to keep Spectre in lane as long as possible.
  • Healing Salve icon.png Healing Salve also restores health which can save Spectre at the last moment.
  • Enchanted Mango icon.png Enchanted Mango gives passive health regeneration and burst mana for one more usage of Spectral Dagger.

Early game:

  • Quelling Blade icon.png Quelling Blade helps with getting last hits to farm for later items.
  • Boots of Speed icon.png Boots of Speed help her escape gankers and chase down weakened enemies.
  • Ring of Aquila (Active) icon.png Ring of Aquila provides agility and bonus damage, as well as mana regenerating aura.

Mid game:

  • Phase Boots icon.png Phase Boots grant movement speed and damage to hunt enemy heroes.
  • Radiance (Active) icon.png Radiance speeds up Spectre's farm and deals burn damage to all enemies during Haunt, complementing her tanky and AoE fighting style.
  • Manta Style icon.png Manta Style lets Spectre farm fast by sending illusions either into lane or into other jungle camps that, with Radiance (Active) icon.png Radiance, lets them take out the camps, and combines with desolate to deal a ton of damage to unwary foes.

Late game:

  • Heart of Tarrasque icon.png Heart of Tarrasque gives a huge amount of health and health regeneration, coupling with Dispersion's damage reduction to make Spectre tough to kill and reflecting that damage back on her enemies.
  • Butterfly icon.png Butterfly grants agility and evasion to increase Spectre's and her illusions' damage output and survivability.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows is a great early game item to take advantage of Haunt to get a lot of charges.
  • Power Treads icon.png Power Treads benefit Spectre's illusions more than Phase Boots do. Against weakened targets that can't deal with the illusions, the extra attacks with Desolate may produce a kill.
  • Diffusal Blade 1 icon.png Diffusal Blade increases the damage your illusions deal, gives you some much needed mana and agility, and has a slow to keep up with enemies.
  • Mask of Madness icon.png Mask of Madness is a good early-game farming tool. Once you've haunted, rifted to a target and thrown your dagger, you don't mind being silenced, and will gladly take the bonus movement and attack speed.
  • Drum of Endurance icon.png Drum of Endurance is a good item to get if you desperately need the stats. It combos well with Urn of Shadows icon.png Urn of Shadows.
  • Vanguard icon.png Vanguard gives a large amount of damage block, which is calculated after Dispersion. It also gives much needed early-game HP, as well as HP regeneration, which most farming heroes need to farm without breaks.
  • Blade Mail icon.png Blade Mail works well with Spectre's constant AoE damage and punishes enemies who try to focus you down.
  • Sange and Yasha icon.png Sange and Yasha is a midgame snowballing item. The stats transfer well to illusions and the extra movement speed will help Spectre stick to her target.
  • Eye of Skadi icon.png Eye of Skadi is a good luxury item on Spectre. The stats benefit dispersion and your illusions, the slow means enemies won't be able to escape you, and the mana can help sustain the low cooldown Spectral Dagger talent.
  • Assault Cuirass icon.png Assault Cuirass adds extra durability and damage and makes Haunt a global -5 armor for the duration while giving any teammates in range extra armor and attack speed.
  • Abyssal Blade icon.png Abyssal Blade adds some damage and HP along with immunity-piercing anticarry and chase potential that again forces attention onto her.
  • Mjollnir icon.png Mjollnir adds significant farming and push potential, while filling the AoE damage role of Radiance (Active) icon.png Radiance while also scaling better and having an easier buildup. Illusions can benefit from the attack speed but not the lightning effect.

Gameplay[edit]

Roles: Carry Carry Durable Durable Escape Escape
Complexity:

★★☆

Playstyle: An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. She throws out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected onto nearby foes, a Dispersion of damage that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre appears, bringing with her the destruction that she eternally craves.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • The name Mercurial most likely comes from the DeviantART account of Kenneth Tan, the person who made the 6.28-6.32 loadscreen.[1][2] 6.28 is also the version in which Spectre got released in DotA.
  • "Mercurial" means "swift, shrewd, and deceitful", which is attributed to the Roman god of thieves, Mercury, as Spectre is an agile and quick Hero. It can also refer to the planet Mercury, since Spectre is an otherworldly entity. Mercurial can also hint towards the element Mercury, often called "quicksilver," which is another reference to Spectre's speed and mobility.
  • Spectre's alternate/fun name "Qwerty-" was given to her for remembering a legendary Dota player Zaven "Qwerty" Terminasov, who died on December 5, 2010.
  • Spectre's voice responses are overlayed with the same track playing backwards, bearing a huge similarity to the Spirit of Vengeance's voice in Warcraft III: Frozen Throne, which is also the voice of Spectre in DotA.
  • Spectre has fewer model animations than any other hero in the game.

Gallery[edit]

References[edit]

Promotional Content