Sniper/Old Abilities

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Old Abilities
 
 
 

Shrapnel (6.60-6.82)
Shrapnel icon.png
Affects
Enemies
Damage
Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Cast Range: 1800
Effect Radius: 450
Effect Delay: 0.8
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Slow Duration: 2
Shrapnel Duration: 9
Cooldown: 15
Mana: 120
Modifiers
Debuff Shrapnel Slow: Dispellable with any dispel.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Notes:

  • Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
  • Deals damage in 1 second intervals, starting off immediately after the effect delay. The slow debuff is refreshed in the same intervals.
  • Deals 33% of its damage to buildings (4/8/12/16 damage per second).


Scattershot (6.00, 6.02-6.60)
Pierces spell immunity.
Q
C
Shrapnel icon.png
Affects
Enemies
Damage
Physical
Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
Cast Animation: 0.3+0.51
Cast Range: 900
Effect Radius: 350
Pellet Radius: ?
Effect Delay: ?
Number of Pellets: 8/12/16/20
Damage per Pellet: 20-35
Cooldown: 13
Mana: 120

Notes:

  • Upon cast, a shot is launched straight into the air. After an [ Info Needed ] second delay, it detonates, releasing the pellets towards the target area.
  • The pellets travel at a speed of [ Info Needed ] towards the targeted area. Each pellet lands at a random location within the targeted area, dealing damage around them.
  • The pellets deal piercing damage, which deals 150% to creeps, 50% to heroes, and 35% to buildings.
    • Can deal up to 80-140/120-210/160-280/200-350 damage to heroes (before reductions).
    • Can deal up to 240-420/360-630/480-840/600-1050 damage to most creeps (before reductions).
    • Can deal up to 56-98/84-147/112-196/140-245 damage to buildings (before reductions).


Scattershot (pre 6.00, 6.01)
Does not pierce spell immunity.
Q
C
Shrapnel icon.png
Affects
Enemies
Damage
Magical
Fires an exploding shot, dealing moderate area of effect damage.
Cast Animation: 0.3+0.51
Cast Range: 700
Radius: 250
Damage: 100/150/200/250
Cooldown: 6
Mana: 75/85/95/105
Modifiers
Debuff Stun: Dispellable with strong dispels.

Notes:

  • This ability got reworked into the following Scattershot (6.00, 6.02-6.60) in the 6.00 gameplay patch, restored in the 6.01, and then replaced again in the 6.02 gameplay patch.
  • Instantly deals damage within the area upon cast.
  • Stuns enemy units for 0.01 seconds within the area upon cast.