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Sniper/Old Abilities

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Old Abilities
 
 
 

Shrapnel (6.60-6.82)
Shrapnel icon.png
Affects
Enemies
Damage
Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Cast Range: 1800
Effect Radius: 450
Effect Delay: 0.8
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Slow Duration: 2
Shrapnel Duration: 9
Cooldown: 15
Mana: 120
Modifiers
Debuff Shrapnel Slow: Dispellable with any dispel.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Notes:

  • Provides 450 radius flying vision at the targeted area. Unlike the damage and slow, the vision is instantly applied after cast.
  • Deals damage in 1 second intervals, starting off immediately after the effect delay. The slow debuff is refreshed in the same intervals.
  • Deals 33% of its damage to buildings (4/8/12/16 damage per second).


Scattershot (6.00, 6.02-6.60)
Pierces spell immunity.
Q
C
Shrapnel icon.png
Affects
Enemies
Damage
Physical
Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
Cast Animation: 0.3+0.51
Cast Range: 900
Effect Radius: 350
Pellet Radius: ?
Effect Delay: ?
Number of Pellets: 8/12/16/20
Damage per Pellet: 20-35
Cooldown: 13
Mana: 120

Notes:

  • Upon cast, a shot is launched straight into the air. After an [ Info Needed ] second delay, it detonates, releasing the pellets towards the target area.
  • The pellets travel at a speed of [ Info Needed ] towards the targeted area. Each pellet lands at a random location within the targeted area, dealing damage around them.
  • The pellets deal piercing damage, which deals 150% to creeps, 50% to heroes, and 35% to buildings.
    • Can deal up to 80-140/120-210/160-280/200-350 damage to heroes (before reductions).
    • Can deal up to 240-420/360-630/480-840/600-1050 damage to most creeps (before reductions).
    • Can deal up to 56-98/84-147/112-196/140-245 damage to buildings (before reductions).


Scattershot (pre 6.00, 6.01)
Does not pierce spell immunity.
Q
C
Shrapnel icon.png
Affects
Enemies
Damage
Magical
Fires an exploding shot, dealing moderate area of effect damage.
Cast Animation: 0.3+0.51
Cast Range: 700
Radius: 250
Damage: 100/150/200/250
Cooldown: 6
Mana: 75/85/95/105
Modifiers
Debuff Stun: Dispellable with strong dispels.

Notes:

  • This ability got reworked into the following Scattershot (6.00, 6.02-6.60) in the 6.00 gameplay patch, restored in the 6.01, and then replaced again in the 6.02 gameplay patch.
  • Instantly deals damage within the area upon cast.
  • Stuns enemy units for 0.01 seconds within the area upon cast.


Rapid Reload
Pierces spell immunity.
L
L
Unknown icon.png
Ability
Passive
Affects
Self
Increases the rifleman's attack speed by reloading his gun faster.
Bonus Attack Speed: 10/20/30/40%

Notes:


Undermine
Pierces spell immunity.
U
U
Unknown icon.png
Affects
Enemies
Damage
Magical
All dwarves know how to undermine the structure of a building. Just let the rifleman close enough to a structure.
Cast Range: 75
Building Damage: 150/250/350/450
Cast Time: 2
Cooldown: 32
Mana: 100

Notes:


Rifle Upgrade
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
E
Assassinate icon.png
Ability
Passive
Affects
Self
Enhances each other ability: Undermine Shorter casting time and less mana cost, Headshot deals extra damage on hit, Assassinate increases distance and damage.
Undermine Cast time Reduction: -0.7/-1.4/-2.0/-2.5
Undermine Mana Cost Reduction: -10/-20/-30/-40
Headshot Bonus Damage: 3/6/9/12
Assassinate Bonus Damage: 10/20/30/40
Assassinate Bonus Cast Range: 100/200/300/400
Disabled by Break. Break disables the passive bonus.
Modifiers
Buff Rifle Upgrade: Undispellable.

Notes:


Take Aim (5.50-5.72)
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
E
Take Aim icon.png
Ability
Toggle / Channeled
Affects
Self
Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
Take Aim Channeled Time: 3.25
Sniper Attack Range: 600/750/1000/1250/1500
Base Attack Time Increase: +0.5
Bonus Night Time Vision: 800
HP Reduction: -100
Movement Speed Reduction: -150
Cooldown: 0
Mana: 125/80/40/0
Modifiers
Buff Rifle Upgrade: Undispellable.

Notes:

  • This ability got replaced by Take Aim in the 5.72 gameplay patch.
  • Mana is used before the channeling is finished