- Bounty Hunter can use to get close, and can do massive damage and slow down Sniper on the first attack.
- gives additional speed to Bounty Hunter and makes useless, easily killing him with few attacks.
- Axe can easily close the distance to Sniper with either or .
- With in combination with and , Axe can make short work of Sniper, finishing him off easily with due to his naturally low HP.
- Primarily, a combined with can be used to catch Sniper.
- Centaur can also utilize to cover the distance.
- allows Weaver to close the gap between himself and Sniper with high speed, and to maneuver through teamfights to get on top of him .
- A combination of and tears through Sniper's low armor.
- Clockwerk can easily close the distance to Sniper using and trap him using . On the other hand, Sniper is natural carrier.
- Invoker's arsenal of magical spells are troublesome for Sniper who has low HP and high armor (which does not benefit him much against Invoker). Besides magical damage, he can be disarmed and repeatedly ministunned with preventing him from reacting.
- Lifestealer can close the distance to Sniper by ing a fast or durable creep to tank Sniper's damage while Lifestealer gets close enough to cast .
- Being mostly a physical damage dealer, Sniper's effectiveness is greatly reduced by Omniknight's . Omniknight can also protect an ally from being finished off by Assassinate by using .
- allows her to jump on Sniper with increased attack speed and it's hard for him to win a fight with her.
- Pudge's enables him to bring sniper in the middle of any fight or to pick him up in early game which counters his ability to deal far away from the melee. Also, can lock sniper down which makes him highly vulnerable and give enough time for pudge to kill him alone.
- Slark is natural or carrier and with Sniper has no opportunity to escape. And with and Slark will easily win a fight with Sniper.
- instantly takes her to melee range of Sniper, and makes it difficult to escape from her.
- Spirit Breaker can charge towards Sniper from anywhere and solo kill him with magical damage from making Sniper's armor less effective against Spirit Breaker.
- Storm Spirit can close the distance towards Sniper very easily with his ultimate .
- allows Tusk to move himself and allies towards Sniper whilst invulnerable and hidden. His may also block pathing for sniper as he has no means of moving through obstacles. In addition, can hinder Sniper's escape so long as he doesn't destroy it before running.
- Heroes with high mobility can approach Sniper: , , , , , , and most notably .
- Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies: , , ,
- returns all the damage Sniper deals, and the duration of it is often more than enough to either kill Sniper, or leave him low on HP.
- can disjoint Assassinate if timed correctly, as you have ~4 seconds to react before being hit.
- disables True Sight from Assassinate on target.
- blocks Assassinate on impact.
- capable of closing gap between user and Sniper very fast and disjointing Assassinate.
- Somewhat like Medusa, Drow Ranger is a fairly immobile hero that hopes to be able to attack without dying. Sniper should outrange her.
- Be careful however that if she starts attacking you, she packs a bigger punch than you thanks to .
- Sniper has a very long range, so it is rare that Enigma can catch him in a
- Assassinate can easily cancel if he is not caught, especially with the level 20 talent.
- Enigma's Eidolons from are useless to push against a Sniper as he will easily kill them, especially with / .
- Medusa is a fairly immobile hero that deals damage around her with . Sniper should outrange her and stay out of harm's way from Split Shot.
- More importantly, Sniper should have enough attack range to fire at Medusa during her without turning to stone, so the ultimate is mostly wasted against him.
- Sniper is a pure right click carry with a very long range, making it hard for Silencer to cast any of his skills on him in lane. During team-fights, has little impact on Sniper.
Works well with...
- of Drow Ranger benefits Sniper a lot throughout the whole game as it provides him with extra attack speed, which is never bad for a carry.
- increases Sniper's attack speed and movement speed, enabling him to farm faster and output more damage in team-fight.
- Lich's multiple slows allow enemies to be easily kited
- True Sight on all enemies under 25% HP, even through Fog of War, providing vision for Sniper to attack or use Assassinate to secure kills. grants
- Sniper appreciates durable front-liners to engage the enemies, allowing him to attack from a safe distance: , , ,