Changelogs
Version history
Version
Description
- Reduced Shrapnel damage per second from 20/40/60/80 to 20/35/50/65.
- Reduced Aghanim's Scepter upgraded Assassinate stun duration from 1.5 on each level to 1/1.25/1.5.
- Reduced Shrapnel movement slow from 15%/20%/25%/30% to 12%/18%/24%/30%.
- Reduced Aghanim's Scepter upgraded Assassinate stun duration from 1.8 to 1.5.
- Talents:
- Level 10 right talent: 20% cooldown reduction reduced to 15%.
- Level 15 left talent: +16% Shrapnel movement speed slow reduced to +14%.
- Talents:
- Level 10 left talent:
- Level 10 right talent: 25% cooldown reduction reduced to 20%.
- Level 15 left talent: +20% Shrapnel movement speed slow reduced to +16%.
- Level 15 right talent: +40 attack speed reduced to +30.
- Level 20 left talent: +30 Shrapnel damage per second reduced to +24.
- Level 20 right talent: +35 Headshot knockback distance reduced to +28.
- Level 25 left talent: +6 Shrapnel charges reduced to +5.
- Level 25 right talent: +125 attack range reduced to +100.
- Increased base attack damage from 15-21 to 19-25.
- Reduced Headshot damage from 30/60/90/120 to 20/50/80/110.
- Reduced Aghanim's Scepter upgraded Assassinate cast time from 1 to 0.5.
- Increased Shrapnel damage per second from 15/35/55/75 to 20/40/60/80.
- Reworked Aghanim's Scepter upgrade
- Old: Turns Assassinate into a 400 radius ground target ability. Causes the projectiles to apply an instant attack with 280% critical damage and ensured Headshot proc on enemies, instead of doing fixed magical damage. Targets heroes only.
- New: Reduces Assassinate cast time from 2 to 1, and increases stun duration from 0.01 to 1.8.
- Talents:
- Level 20 left talent changed: -1.5s Assassinate cast time ➜ +30 Shrapnel damage per second.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Take Aim can now be activated to double the attack range bonus for one attack. Has a cooldown of 15/12/9/6 and a mana cost of 30. The cooldown starts upon performing the attack.
- Assassinate no longer pierces spell immunity.
- Headshot
- Headshot damage now pierces spell immunity. [?].
- Increased damage from 15/40/65/90 to 20/50/80/110.
- Increased Assassinate cast range from 2000/2500/3000 to 3000 on each level.
- Talents:
- Level 10 right talent: 15% cooldown reduction increased to 25%.
- Increased night vision range from 1100 to 1400.
- Reduced Assassinate mana cost from 175/275/375 to 175/225/275.
- Reduced strength gain from 2 to 1.7.
- Talents:
- Level 10 right talent: 12% cooldown reduction increased to 15%.
- Level 15 left talent: +20 Shrapnel damage per second increased to +25.
- Reduced movement speed from 290 to 285.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +15 attack speed or +5 mana regen
- Level 15: +200 health or +20 Shrapnel damage per second
- Level 20: 25% cooldown reduction or +8 armor
- Level 25: +4 Shrapnel charges or +100 attack range
- New:
- Level 10: +20 attack damage or 12% cooldown reduction
- Level 15: +20 Shrapnel damage per second or +40 attack speed
- Level 20: -1.5s Assassinate cast time or 35 Headshot knockback [?]
- Level 25: +6 Shrapnel charges or +125 attack range
- Talents:
- Level 10 right talent: +4 mana regen increased to +5.
- Added Aghanim's Scepter for Sniper: Turns Assassinate into an area target ability with 400 radius, targeting all enemy heroes and illusions in the area. Replaces the fixed 320/485/650 magical damage with an attack of Sniper, with a 280% critical strike and a 100% Headshot proc.
- Added talents:
- Level 10: +15 attack speed or +4 mana regen
- Level 15: +200 health or +20 Shrapnel damage per second
- Level 20: 25% cooldown reduction or +8 armor
- Level 25: +4 Shrapnel charges or +100 attack range
- Increased turn rate from 0.6 to 0.7.
- Increased night vision range from 1000 to 1100.
- Reduced agility gain from 2.9 to 2.5.
- Shrapnel
- No longer ignores ancient creeps, Roshan and creep-heroes.
- Increased charge respawn time from 40 to 55.
- Increased effect delay from 0.8 to 1.4.
- Now starts giving vision after the effect delay, instead of instantly upon cast.
- Headshot can now miss.
- Reduced Assassinate damage from 355/505/655 to 320/485/650.
- Headshot now slows movement speed by 100% and attack speed by 100 for 0.5 seconds, instead of stunning for 0.25 seconds.
- Increased Shrapnel radius from 400 to 450.
- Fixed Sniper's acquisition range not matching his maximum attack range (Increased from 800 to 950).
- This affects his ability to auto attack units at his maximum range.
- Shrapnel
- Now provides flying vision in the targeted area for its duration.
- Increased cast range from 1200 to 1800.
- Headshot
- Increased Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
- Increased night vision from 800 to 1000.
- Assassinate kills now grant Sniper experience, even when outside the experience radius.
- Replaced Scattershot with Shrapnel:
- Shrapnel:
- Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
- Cast range: 900
- Radius: 450
- Effect delay: 0.8
- Damage per second: 10/20/30/40
- Movement speed slow: 15%/20%/25%/30%
- Slow duration: 2
- Shrapnel duration: 10
- Mana cost: 120
- Cooldown: 15
- Notes: The slow gets refreshed on each damage interval.
- Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
- Scattershot now provides flying vision within its area for a second.
- Reduced Scattershot damage per pellet from 10-35 to 20-35.
- Increased base intelligence from 12 to 15.
- Headshot can no longer proc on allied units.
- Increased Assassinate cooldown from 30/15/5 to 30/20/10.
- Increased Scattershot mana cost from 75/90/105/120 to 120 on each level.
- Increased base agility and gain from 26 + 1.9 to 28 + 2.4.
- Reduced damage per pellet from 14-40 to 10-35.
- Increased base agility from 21 to 26.
- Reduced base intelligence from 16 to 12.
- Fixed last hits made with Scattershot not being registered by things like Battle Hunger.
- Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
- Restored the reworked Scattershot
- Reduced damage per pellet from 15-60 to 14-40.
- Reverted the Scattershot rework from the last patch (temporarily).
- Increased attack projectile speed from 900 to instant.
- Improved attack animation from 0.700/0.580 to 0.170/0.700.
- Reduced base mana pool from 200 to 100.
- Reduced movement speed from 300 to 290.
- Reduced agility gain from 2.7 to 1.9.
- Increased intelligence gain from 1.7 to 2.6.
- Reworked Scattershot
- Old Scattershot:
- Fires an exploding shot, dealing moderate area of effect damage.
- Cast range: 700
- Radius: 250
- Damage: 100/150/200/250
- Mana cost: 75/85/95/105
- Cooldown: 6
- Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
- New Scattershot:
- Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
- Cast range: 900
- Radius: 350
- Number of pellets: 8/12/16/20
- Damage per pellet: 15-60 (physical)
- Mana cost: 75/90/105/120
- Cooldown: 13
- Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
- Increased Take Aim Bonus Range from 50/100/150/200 to 75/150/225/300
- Reduced Scattershot (Pre 6.00, 6.01) cooldown from 8 to 6
- Reduced Attack Range from 600 to 550.
- Reduced base mana regen from 0.03 to 0.01.
- Scattershot (Pre 6.00, 6.01)
- Reduced cooldown from 10 to 8.
- Reduced mana cost from 85/100/115/125 to 75/85/95/105.
- No longer affects structures.
- Now affects non-structure units.
- Reworked Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
- New Take Aim :
- Passively enhances the range of kardel's rifle.
- Bonus Attack Range: 50/100/150/200
- Reduced Assassinate cast point from 2/1.85/1.7 to 1.7/1.65/1.5.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
- Increased bonus base attack damage from 15-25 to 22-32.
- Reduced take aim channeled time from 4 to 3.
- Reduced mana cost from 100 to 75.
- Increased base attack time from 1.5 to 1.7.
- Reduced base attack damage from 15-25 to 15-21
- Reduced strength gain from 2.30 to 1.70.
- Increased Base agility from 20 to 21.
- ¨Reduced agility gain from 2.90 to 2.75.
- Increased Base intelligence from 15 to 16.
- Reduced Scattershot (Pre 6.00, 6.01) mana cost from 85/100/115/130 to 85/100/115/125.
- Rescaled Headshot proc chance from 25/30/40% to 25/30/40/40%.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
- Now reduces Sniper base attack time by 0.5.
- Now increases Sniper base attack damage from 15-21 to 15-25.
- Rescaled Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)". attack range bonus from 250/500/750/1000 to 150/400/650/900.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
- No longer increases attack damage.
- No longer increases base attack time.
- Increased channeled time from 3.25 to 4.00.
- Rescaled mana cost from 120/80/40/0 to 100.
- Reduced bonus attack range from 1000 to 250/500/750/1000.
- Increased base HP from 100 to 150.
- Reduced base attack time from 1.70 to 1.50.
- Replaced Undermine with Scattershot (Pre 6.00, 6.01)
- Scattershot (Pre 6.00, 6.01)
- Fires an exploding shot, dealing moderate area of effect damage.
- Effect delay: 0.25.
- Damage: 100/150/200/250
- Mana cost: 85/100/115/130
- Cooldown: 10.
- Cast range: 650
- Radius: 250
- Replaced Rifle Upgrade with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
- Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
- Mana Cost: 120/80/40/0
- Take Aim Channeled Time: 3.25.
- Cooldown: 0.
- Bonus Base Damage: 27.
- Bonus Attack Range: 1000.
- Bonus Acquisition Range: 950.
- Bonus Base Attack Time: -0.5.
- Bonus Night Vision: 800.
- Bonus Base HP: -100.
- Bonus movement Speed: -150.
- Undermine
- Increased cast time from 2 to 3.
- Increased mana cost from 120/140/160/160 to 120/140/160/180.
- Now ministun towers for 0.05 seconds.
- Rescaled Headshot ministun duration from 0.0/0.1/0.2/0.25 to 0.00/0.05/0.07/0.10 seconds.
- Assassinate
- Rescaled damage from 375/525/675 to 355/505/655.
- Now ministuns the target for 0.1 seconds.
- Replaced Rapid Reload with Rifle Upgrade
- Rifle Upgrade:
- Ability tooltip: Increases the power of the Sniper's rifle.
- Enhances each other ability:
- Undermine: shorter casting time and less mana cost.
- Base Undermine mana cost: 120/140/160/180, Undermine cast time: 3 seconds.
- Upgrade One Undermine mana cost: 110/130/150/170, Undermine cast Time: 2.33 seconds.
- Upgrade Two Undermine mana cost: 100/120/140/160, Undermine cast Time: 1.67 seconds.
- Upgrade Three Undermine mana cost: 90/110/130/150, Undermine cast Time: 1 second.
- Upgrade Four Undermine mana cost: 70/90/110/130, Undermine cast Time: 0.5 seconds.
- Headshot: deals extra damage on hit.
- Base Headshot damage: 20/30/40/50, Headshot proc chance: 25/30/40/40%.
- Upgrade One Headshot damage: 23/33/43/53, Headshot proc chance: 25/30/35/35%.
- Upgrade Two Headshot damage: 26/36/46/56, Headshot proc chance: 25/30/35/35%.
- Upgrade three Headshot damage: 29/39/49/59, Headshot proc chance: 25/30/35/35%.
- Upgrade Four Headshot damage: 32/42/52/62, Headshot proc chance: 25/30/35/35%.
- Assassinate: increases distance and damage.
- Base Assassinate Damage: 355/505/655, Assassinate cast range: 1500/2000/2500.
- Upgrade One Headshot Damage: 365/515/665, Assassinate cast range: 1500/2000/2500.
- Upgrade Two Headshot Damage: 375/525/675, Assassinate cast range: 1500/2000/2500.
- Upgrade Three Headshot Damage: 385/535/685, Assassinate cast range: 1600/2100/2600.
- Upgrade Four Headshot Damage: 395/545/695, Assassinate cast range: 1700/2200/2700.
- Changed primary attribute from strength to agility.
- Reduced base strength from 20 to 16.
- Reduced strength gain from 2.80 to 2.30.
- Increased Base agility from 16 to 20.
- Increased agility gain from 2.20 to 2.90.
- Assassinate
- Reduced cast time from 2 to 2.00/1.85/1.70.
- Reduced cooldown from 30 to 30/15/5.
- Increased mana cost from 175/250/325 to 175/275/400.
- Increased cast range from 1500 to 1500/2000/2500.
- Assassinate
- Increased damage from 300/450/600 to 375/525/675.
- Increased mana cost from 150 to 175/250/325.
- Reduced base attack time from 1.8 to 1.7.
- Added a 4th level to all basic abilities.
- Undermine
- Rescaled damage from 150/300/450 to 150/250/400/500.
- Increased mana dost from 100 to 160.
- Reduced cooldown from 32 to 15.
- Headshot
- Rescaled bonus damage from 25/35/50 to 20/30/40/50.
- Rescaled proc chance from 25/30/40% to 25/30/40/40%.
- Rescaled ministun duration from 0.0/0.1/0.2 to 0.0/0.1/0.2/0.25.
- Rescaled Rapid Reload attack speed bonus from 10/20/30 to 10/20/30/40.
- Increased Assassinate damage from 300/375/450 to 300/450/600.
- Reduced base attack damage from 16-26 to 15-25.
- Reduced Headshot ministun duration from 0.20/0.30/0.4//1.0/2.0/3.0 to 0.0/0.1/0.2.
- Increased Assassinate Cooldown from 20 to 30.
- Reduced base attack damage from 28-38 to 16-26.
- Increased base attack time from 1.60 to 1.80.
3.00a
- Added a tooltip for Rapid Reload:
- The Dwarven Sharpshooter reloads his rifle with uncanny speed.
- Created.
Patch history
Patch
Description
- Updated Take Aim's active component's mechanisms
- Now uses a separate modifier, instead of relying on the passive modifier.
- The separate modifier is dispellable.
- Now turns inactive when cast, and stays inactive until losing the modifier from a previous cast. [?]
- Fixed Assassinate's projectile to not pierce spell immunity when the immunity was gained after launch.
- Updated Shrapnel's visual effect to show the total AoE better.
- Fixed Headshot damage going through spell immunity.
- Updated Workshop Hero Files of Sniper to Source 2.
- Fixed Shrapnel being refreshable.
- Fixed Sniper's acquisition range not matching his maximum attack range.
- This affects his ability to auto attack units at his maximum range.
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (Ranged), Storm Hammer, God's Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Overpower". and Ice Shards.
- Added victory animations and more aggressive posing of idle, run and attack when enemy is in range.
- Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc.
- Fixed Shrapnel doing slightly less damage than intended to towers.
- Fixed Headshot's physical damage bonus being blocked by Magic Immunity.
- Pseudo Random chances are now enabled for these abilities:
- Phantom Assassin's Coup de Grace
- Slardar's Bash of the Deep
- Faceless Void's Time Lock
- Brewmaster's Drunken Brawler's critical strike
- Sniper's Headshot
- Juggernaut's Blade Dance
- Chaos Knight's Chaos Strike
- Lycan's Shapeshift's critical strike
- Skeleton King's Mortal Strike
- UBroken down a number of existing hero models into multiple parts Death Prophet, Enchantress, Huskar, Silencer, Sniper, Storm Spirit, Venomancer and Weaver.
- Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
- Added spawn animations for Sniper and Weaver.
- Fixed Headshot bonus proc damage working against Towers and Buildings.
- Fixed Headshot working while Doomed.
- Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
- Fixed Assassinate ministun interaction with BKB
- Sniper will only say his shrapnel line if he captures any heroes in the radius.
- Fixed Legacy hotkeys on Sniper and Earthshaker
- Fixed the cast time on Assassinate.
- Assassinate keeps units from going invisible.
- Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it is 2.0.
- Fixed Shrapnel slow not getting upgraded per level.
- Created.