Dota 2 Wiki
Advertisement
 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version history

Version
Description
Level 10 right talent: 20% cooldown reduction reduced to 15%.
Level 15 left talent: +16% Shrapnel icon Shrapnel movement speed slow reduced to +14%.
  • Talents:
Level 10 left talent:
Level 10 right talent: 25% cooldown reduction reduced to 20%.
Level 15 left talent: +20% Shrapnel icon Shrapnel movement speed slow reduced to +16%.
Level 15 right talent: +40 attack speed reduced to +30.
Level 20 left talent: +30 Shrapnel icon Shrapnel damage per second reduced to +24.
Level 20 right talent: +35 Headshot icon Headshot knockback distance reduced to +28.
Level 25 left talent: +6 Shrapnel icon Shrapnel charges reduced to +5.
Level 25 right talent: +125 attack range reduced to +100.
  • Increased Agility attribute symbol agility gain from 3.1 to 3.4.
  • Increased Shrapnel icon Shrapnel damage per second from 15/35/55/75 to 20/40/60/80.
  • Reworked Aghanim's Scepter icon Aghanim's Scepter upgrade
    • Old: Turns Assassinate icon Assassinate into a 400 radius ground target ability. Causes the projectiles to apply an instant attack with 280% critical damage and ensured Headshot icon Headshot proc on enemies, instead of doing fixed magical damage. Targets heroes only.
    • New: Reduces Assassinate icon Assassinate cast time from 2 to 1, and increases stun duration from 0.01 to 1.8.
  • Talents:
Level 20 left talent changed: -1.5s Assassinate icon Assassinate cast time ➜ +30 Shrapnel icon Shrapnel damage per second.
  • Reduced Shrapnel icon Shrapnel charge replenish time from 50 to 40.
  • Reduced Take Aim icon Take Aim cooldown from 15/12/9/6 to 9/8/7/6.
  • Reduced Shrapnel icon Shrapnel charge replenish time from 55 to 50.
  • Increased Headshot icon Headshot damage from 20/50/80/110 to 30/60/90/120.
  • Increased base Strength attribute symbol strength from 17 to 19.
  • Talents:
Level 15 left talent: +15% Shrapnel icon Shrapnel movement speed slow increased to +20%.
  • Increased Agility attribute symbol agility gain from 2.7 to 3.1.
  • Headshot icon Headshot now knocks enemies back by 10 range upon proccing. [?]
  • Talents:
Level 15 left talent changed: +35 Shrapnel icon Shrapnel damage per second ➜ +15% Shrapnel icon Shrapnel movement speed slow.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Take Aim icon Take Aim can now be activated to double the attack range bonus for one attack. Has a cooldown of 15/12/9/6 and a mana cost of 30. The cooldown starts upon performing the attack.
  • Assassinate icon Assassinate no longer pierces spell immunity.
  • Talents:
Level 15 left talent: +25 Shrapnel icon Shrapnel damage per second increased to +35.
  • Increased Assassinate icon Assassinate cast range from 2000/2500/3000 to 3000 on each level.
  • Talents:
Level 10 right talent: 15% cooldown reduction increased to 25%.
  • Reduced Assassinate icon Assassinate mana cost from 175/275/375 to 175/225/275.
  • Reduced Strength attribute symbol strength gain from 2 to 1.7.
  • Talents:
Level 10 right talent: 12% cooldown reduction increased to 15%.
Level 15 left talent: +20 Shrapnel icon Shrapnel damage per second increased to +25.
  • Reduced movement speed from 290 to 285.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +15 attack speed or +5 mana regen
Level 15: +200 health or +20 Shrapnel icon Shrapnel damage per second
Level 20: 25% cooldown reduction or +8 armor
Level 25: +4 Shrapnel icon Shrapnel charges or +100 attack range
New:
Level 10: +20 attack damage or 12% cooldown reduction
Level 15: +20 Shrapnel icon Shrapnel damage per second or +40 attack speed
Level 20: -1.5s Assassinate icon Assassinate cast time or 35 Headshot icon Headshot knockback [?]
Level 25: +6 Shrapnel icon Shrapnel charges or +125 attack range
  • Increased Agility attribute symbol agility gain from 2.5 to 2.7.
  • Increased Strength attribute symbol strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.25 to 0.
  • Talents:
Level 10 right talent: +4 mana regen increased to +5.
  • Added Aghanim's Scepter icon Aghanim's Scepter for Sniper: Turns Assassinate icon Assassinate into an area target ability with 400 radius, targeting all enemy heroes and illusions in the area. Replaces the fixed 320/485/650 magical damage with an attack of Sniper, with a 280% critical strike and a 100% Headshot icon Headshot proc.
  • Added talents:
Level 10: +15 attack speed or +4 mana regen
Level 15: +200 health or +20 Shrapnel icon Shrapnel damage per second
Level 20: 25% cooldown reduction or +8 armor
Level 25: +4 Shrapnel icon Shrapnel charges or +100 attack range
  • Increased Shrapnel icon Shrapnel damage per second from 15/30/45/60 to 15/35/55/75.
  • Increased Shrapnel icon Shrapnel damage per second from 12/24/36/48 to 15/30/45/60.
  • Reduced Agility attribute symbol agility gain from 2.9 to 2.5.
  • Shrapnel icon Shrapnel
    • No longer ignores ancient creeps, Roshan and creep-heroes.
    • Increased charge respawn time from 40 to 55.
    • Increased effect delay from 0.8 to 1.4.
    • Now starts giving vision after the effect delay, instead of instantly upon cast.
  • Headshot icon Headshot can now miss.
  • Reduced Assassinate icon Assassinate damage from 355/505/655 to 320/485/650.
  • Shrapnel icon Shrapnel
    • No longer deals damage to buildings.
    • Now has 3 charges with a 40 second replenish time, instead of a 15 second cooldown.
    • Slow and damage of multiple casts no longer stack.
    • Reduced mana cost from 120 to 50.
    • Increased duration from 9 to 10.
  • Fixed Sniper's acquisition range not matching his maximum attack range (Increased from 800 to 950).
    • This affects his ability to auto attack units at his maximum range.
  • Increased Take Aim icon Take Aim attack range bonus from 80/160/240/320 to 100/200/300/400.
  • Increased Take Aim icon Take Aim attack range bonus from 75/150/225/300 to 80/160/240/320.
  • Increased Shrapnel icon Shrapnel radius from 360 to 400.
  • Shrapnel icon Shrapnel
    • Now provides flying vision in the targeted area for its duration.
    • Increased cast range from 1200 to 1800.
  • Headshot icon Headshot
    • Attacks which proc can no longer miss to evasion or blind effects.
    • Increased proc chance from 25%/30%/35%/40% to 40% on each level.
    • Rescaled damage from 30/45/60/75 to 15/40/65/90.
    • Increased stun duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.
  • Increased Assassinate icon Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
  • Shrapnel icon Shrapnel
    • Increased radius from 350 to 360.
    • Increased duration from 8 to 9.
  • Increased Headshot icon Headshot damage from 30/40/50/60 to 30/45/60/75.
  • Increased Take Aim icon Take Aim attack range bonus from 65/130/195/260 to 75/150/225/300.
  • Increased Headshot icon Headshot damage from 30/30/40/50 to 30/40/50/60.
  • Increased Shrapnel icon Shrapnel radius from 325 to 350.
  • Increased Shrapnel icon Shrapnel damage from 10/20/30/40 to 12/24/36/48.
  • Shrapnel icon Shrapnel
    • Reduced duration from 10 to 8.
    • Reduced radius from 450 to 325.
  • Increased Shrapnel icon Shrapnel cast range from 900 to 1200.
  • Increased Take Aim icon Take Aim attack range bonus from 55/110/165/220 to 65/130/195/260.
Shrapnel icon Shrapnel:
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
Cast range: 900
Radius: 450
Effect delay: 0.8
Damage per second: 10/20/30/40
Movement speed slow: 15%/20%/25%/30%
Slow duration: 2
Shrapnel duration: 10
Mana cost: 120
Cooldown: 15
Notes: The slow gets refreshed on each damage interval.
  • Reduced Assassinate icon Assassinate cooldown from 30/20/10 to 20/15/10.
  • Reduced Shrapnel icon Scattershot damage per pellet from 10-35 to 20-35.
  • Increased Agility attribute symbol agility gain from 2.4 to 2.9.
  • Headshot icon Headshot can now proc on allied units again.
  • Headshot icon Headshot can no longer proc on allied units.
  • Increased Assassinate icon Assassinate cooldown from 30/15/5 to 30/20/10.
  • Reduced base Agility attribute symbol agility from 28 to 21.
  • Reduced Headshot icon Headshot stun duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
  • Increased Shrapnel icon Scattershot mana cost from 75/90/105/120 to 120 on each level.
  • Increased base Agility attribute symbol agility and gain from 26 + 1.9 to 28 + 2.4.
  • Reduced damage per pellet from 14-40 to 10-35.
  • Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
  • Restored the reworked Shrapnel icon Scattershot
    • Reduced damage per pellet from 15-60 to 14-40.
  • Reverted the Shrapnel icon Scattershot rework from the last patch (temporarily).
Old Shrapnel icon Scattershot:
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
New Shrapnel icon Scattershot:
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Number of pellets: 8/12/16/20
Damage per pellet: 15-60 (physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
  • Reduced Take Aim icon Take Aim bonus range from 75/150/225/300 to 55/110/165/220.
  • Reduced Attack Range from 600 to 550.
  • Reduced base mana regen from 0.03 to 0.01.
  • Shrapnel icon Scattershot (Pre 6.00, 6.01)
    • Reduced cooldown from 10 to 8.
    • Reduced mana cost from 85/100/115/125 to 75/85/95/105.
    • No longer affects structures.
    • Now affects non-structure units.
  • Reworked Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
New Take Aim icon Take Aim :
Passively enhances the range of kardel's rifle.
Bonus Attack Range: 50/100/150/200
  • Reduced Assassinate icon Assassinate cast point from 2/1.85/1.7 to 1.7/1.65/1.5.
  • Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
    • Increased bonus base attack damage from 15-25 to 22-32.
    • Reduced take aim channeled time from 4 to 3.
    • Reduced mana cost from 100 to 75.
  • Increased base attack time from 1.5 to 1.7.
  • Reduced base attack damage from 15-25 to 15-21
  • Reduced Strength attribute symbol strength gain from 2.30 to 1.70.
  • Increased Base Agility attribute symbol agility from 20 to 21.
  • ¨Reduced Agility attribute symbol agility gain from 2.90 to 2.75.
  • Increased Base Intelligence attribute symbol intelligence from 15 to 16.
  • Reduced Shrapnel icon Scattershot (Pre 6.00, 6.01) mana cost from 85/100/115/130 to 85/100/115/125.
  • Rescaled Headshot icon Headshot proc chance from 25/30/40% to 25/30/40/40%.
  • Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
    • Now reduces Sniper base attack time by 0.5.
    • Now increases Sniper base attack damage from 15-21 to 15-25.
  • Rescaled Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)". attack range bonus from 250/500/750/1000 to 150/400/650/900.
  • Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
    • No longer increases attack damage.
    • No longer increases base attack time.
    • Increased channeled time from 3.25 to 4.00.
    • Rescaled mana cost from 120/80/40/0 to 100.
    • Reduced bonus attack range from 1000 to 250/500/750/1000.
Shrapnel icon Scattershot (Pre 6.00, 6.01)
Fires an exploding shot, dealing moderate area of effect damage.
Effect delay: 0.25.
Damage: 100/150/200/250
Mana cost: 85/100/115/130
Cooldown: 10.
Cast range: 650
Radius: 250
  • Replaced Assassinate icon Rifle Upgrade with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Take Aim (5.50-5.72)".
Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
Mana Cost: 120/80/40/0
Take Aim Channeled Time: 3.25.
Cooldown: 0.
Bonus Base Damage: 27.
Bonus Attack Range: 1000.
Bonus Acquisition Range: 950.
Bonus Base Attack Time: -0.5.
Bonus Night Vision: 800.
Bonus Base HP: -100.
Bonus movement Speed: -150.
  • Changed primary attribute from Strength attribute symbol strength to Agility attribute symbol agility.
  • Reduced base Strength attribute symbol strength from 20 to 16.
  • Reduced Strength attribute symbol strength gain from 2.80 to 2.30.
  • Increased Base Agility attribute symbol agility from 16 to 20.
  • Increased Agility attribute symbol agility gain from 2.20 to 2.90.
  • Assassinate icon Assassinate
    • Reduced cast time from 2 to 2.00/1.85/1.70.
    • Reduced cooldown from 30 to 30/15/5.
    • Increased mana cost from 175/250/325 to 175/275/400.
    • Increased cast range from 1500 to 1500/2000/2500.
  • Assassinate icon Assassinate
    • Increased damage from 300/450/600 to 375/525/675.
    • Increased mana cost from 150 to 175/250/325.
  • Rescaled Proximity Mines icon Undermine mana cost from 160 to 120/140/160/160.
  • Added a 4th level to all basic abilities.
  • Proximity Mines icon Undermine
    • Rescaled damage from 150/300/450 to 150/250/400/500.
    • Increased mana dost from 100 to 160.
    • Reduced cooldown from 32 to 15.
  • Headshot icon Headshot
    • Rescaled bonus damage from 25/35/50 to 20/30/40/50.
    • Rescaled proc chance from 25/30/40% to 25/30/40/40%.
    • Rescaled ministun duration from 0.0/0.1/0.2 to 0.0/0.1/0.2/0.25.
  • Rescaled Flak Cannon icon Rapid Reload attack speed bonus from 10/20/30 to 10/20/30/40.
  • Increased Assassinate icon Assassinate damage from 300/375/450 to 300/450/600.
3.00a
  • Added a tooltip for Flak Cannon icon Rapid Reload:
    • The Dwarven Sharpshooter reloads his rifle with uncanny speed.
  • Created.

Patch history

Patch
Description
  • Updated Take Aim icon Take Aim's active component's mechanisms
    • Now uses a separate modifier, instead of relying on the passive modifier.
    • The separate modifier is dispellable.
    • Now turns inactive when cast, and stays inactive until losing the modifier from a previous cast. [?]
  • Fixed Assassinate icon Assassinate's projectile to not pierce spell immunity when the immunity was gained after launch.
  • Updated Shrapnel icon Shrapnel's visual effect to show the total AoE better.
  • Updated Workshop Hero Files of Sniper to Source 2.
  • Fixed Sniper's acquisition range not matching his maximum attack range.
    • This affects his ability to auto attack units at his maximum range.
  • Added victory animations and more aggressive posing of idle, run and attack when enemy is in range.
  • Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
  • Added spawn animations for Sniper and Weaver.
  • Fixed Headshot bonus proc damage working against Towers and Buildings.
  • Fixed Headshot working while Doomed.
  • Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
  • Fixed Assassinate ministun interaction with BKB
  • Sniper will only say his shrapnel line if he captures any heroes in the radius.
  • Fixed Legacy hotkeys on Sniper and Earthshaker
  • Fixed the cast time on Assassinate.
  • Assassinate keeps units from going invisible.
  • Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it is 2.0.
  • Fixed Shrapnel slow not getting upgraded per level.
  • Created.
Advertisement