Sniper/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Agility attribute symbol.png agility gain from 3.1 to 3.4.
  • Increased Shrapnel damage per second from 15/35/55/75 to 20/40/60/80.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade
    • Old: Turns Assassinate into a 400 radius ground target ability. Causes the projectiles to apply an instant attack with 280% critical damage and ensured Headshot proc on enemies, instead of doing fixed magical damage. Targets heroes only.
    • New: Reduces Assassinate cast time from 2 to 1, and increases stun duration from 0.01 to 1.8.
  • Level 20 left talent: Replaced -1.5s Assassinate cast time reduction with +30 Shrapnel damage per second.
  • Reduced Shrapnel charge replenish time from 50 to 40.
  • Reduced Take Aim cooldown from 15/12/9/6 to 9/8/7/6.
  • Reduced Shrapnel charge replenish time from 55 to 50.
  • Increased Headshot damage from 20/50/80/110 to 30/60/90/120.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Level 15 left talent: Increased Shrapnel movement speed slow bonus from 15% to 20%.
  • Increased Agility attribute symbol.png agility gain from 2.7 to 3.1.
  • Headshot now knocks enemies back by 10 range upon proccing. [?]
  • Level 15 left talent: Replaced +35 Shrapnel damage per second with +15% Shrapnel movement speed slow.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Take Aim can now be activated to double the attack range bonus for one attack. Has a cooldown of 15/12/9/6 and a mana cost of 30. The cooldown starts upon performing the attack.
  • Assassinate no longer pierces spell immunity.
  • Level 15 left talent: Increased Shrapnel damage per second bonus from 25 to 35.
  • Increased Assassinate cast range from 2000/2500/3000 to 3000 on each level.
  • Level 10 right talent: Increased cooldown reduction from 15% to 25%.
  • Reduced Assassinate mana cost from 175/275/375 to 175/225/275.
  • Reduced Strength attribute symbol.png strength gain from 2 to 1.7.
  • Level 10 right talent: Increased cooldown reduction from 12% to 15%.
  • Level 15 left talent: Increased Shrapnel damage per second bonus from 20 to 25.
  • Reduced movement speed from 290 to 285.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +15 attack speed or +5 mana regeneration
Level 15: +200 health or +20 Shrapnel damage per second
Level 20: 25% cooldown reduction or +8 armor
Level 25: +4 Shrapnel charges or +100 attack range
New:
Level 10: +20 attack damage or 12% cooldown reduction
Level 15: +20 Shrapnel damage per second or +40 attack speed
Level 20: -1.5s Assassinate cast time or Headshot applies 35 range knockback
Level 25: +6 Shrapnel charges or +125 attack range
  • Increased Agility attribute symbol.png agility gain from 2.5 to 2.7.
  • Increased Strength attribute symbol.png strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 10 right talent: Increased mana regeneration bonus from 4 to 5.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter for Sniper: Turns Assassinate into an area target ability with 400 radius, targeting all enemy heroes and illusions in the area. Replaces the fixed 320/485/650 magical damage with an attack of Sniper, with a 280% critical strike and a 100% Headshot proc.
  • Added talents:
Level 10: +4 mana regeneration or +15 attack speed
Level 15: +20 Shrapnel damage per second or +200 health
Level 20: +8 armor or 25% cooldown reduction
Level 25: +100 attack range or +4 Shrapnel charges
  • Increased Shrapnel damage per second from 15/30/45/60 to 15/35/55/75.
  • Increased Shrapnel damage per second from 12/24/36/48 to 15/30/45/60.
  • Reduced Agility attribute symbol.png agility gain from 2.9 to 2.5.
  • Shrapnel
    • No longer ignores ancient creeps, Roshan and creep-heroes.
    • Increased charge respawn time from 40 to 55.
    • Increased effect delay from 0.8 to 1.4.
    • Now starts giving vision after the effect delay, instead of instantly upon cast.
  • Headshot can now miss.
  • Reduced Assassinate damage from 355/505/655 to 320/485/650.
  • Shrapnel
    • No longer deals damage to buildings.
    • Now has 3 charges with a 40 second replenish time, instead of a 15 second cooldown.
    • Slow and damage of multiple casts no longer stack.
    • Reduced mana cost from 120 to 50.
    • Increased duration from 9 to 10.
  • Fixed Sniper's acquisition range not matching his maximum attack range (Increased from 800 to 950).
    • This affects his ability to auto attack units at his maximum range.
  • Increased Take Aim attack range bonus from 80/160/240/320 to 100/200/300/400.
  • Increased Take Aim attack range bonus from 75/150/225/300 to 80/160/240/320.
  • Increased Shrapnel icon.png Shrapnel radius from 360 to 400.
  • Shrapnel icon.png Shrapnel
    • Now provides flying vision in the targeted area for its duration.
    • Increased cast range from 1200 to 1800.
  • Headshot
    • Attacks which proc can no longer miss to evasion or blind effects.
    • Increased proc chance from 25%/30%/35%/40% to 40% on each level.
    • Rescaled damage from 30/45/60/75 to 15/40/65/90.
    • Increased stun duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.
  • Increased Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
  • Shrapnel icon.png Shrapnel
    • Increased radius from 350 to 360.
    • Increased duration from 8 to 9.
  • Increased Headshot damage from 30/40/50/60 to 30/45/60/75.
  • Increased Take Aim attack range bonus from 65/130/195/260 to 75/150/225/300.
  • Increased Headshot damage from 30/30/40/50 to 30/40/50/60.
  • Increased Shrapnel icon.png Shrapnel radius from 325 to 350.
  • Increased Shrapnel icon.png Shrapnel damage from 10/20/30/40 to 12/24/36/48.
  • Shrapnel icon.png Shrapnel
    • Reduced duration from 10 to 8.
    • Reduced radius from 450 to 325.
  • Increased Shrapnel icon.png Shrapnel cast range from 900 to 1200.
  • Increased Take Aim attack range bonus from 55/110/165/220 to 65/130/195/260.
Shrapnel icon.png Shrapnel:
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
Cast range: 900
Radius: 450
Effect delay: 0.8
Damage per second: 10/20/30/40
Movement speed slow: 15%/20%/25%/30%
Slow duration: 2
Shrapnel duration: 10
Mana cost: 120
Cooldown: 15
Notes: The slow gets refreshed on each damage interval.
  • Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
  • Reduced Shrapnel icon.png Scattershot damage per pellet from 10-35 to 20-35.
  • Increased Agility attribute symbol.png agility gain from 2.4 to 2.9.
  • Headshot can now proc on allied units again.
  • Headshot can no longer proc on allied units.
  • Increased Assassinate cooldown from 30/15/5 to 30/20/10.
  • Reduced base Agility attribute symbol.png agility from 28 to 21.
  • Reduced Headshot stun duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
  • Increased Shrapnel icon.png Scattershot mana cost from 75/90/105/120 to 120 on each level.
  • Increased base Agility attribute symbol.png agility and gain from 26 + 1.9 to 28 + 2.4.
  • Reduced damage per pellet from 14-40 to 10-35.
  • Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
  • Restored the reworked Shrapnel icon.png Scattershot
    • Reduced damage per pellet from 15-60 to 14-40.
  • Reverted the Shrapnel icon.png Scattershot rework from the last patch (temporarily).
  • Reduced movement speed from 300 to 290.
  • Reduced Agility attribute symbol.png agility gain from 2.7 to 1.9.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.7 to 2.6.
  • Increased attack projectile speed from 900 to instant.
  • Reduced attack point from 0.7 to 0.17.
  • Reworked Shrapnel icon.png Scattershot
Old Shrapnel icon.png Scattershot:
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
New Shrapnel icon.png Scattershot:
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Number of pellets: 8/12/16/20
Damage per pellet: 15-60 (physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
  • Reduced Take Aim Bonus Range from 75/150/225/300 to 55/110/165/220
  • Reduced Assassinate cast point from 2.00/1.85/1.70 to 1.7/1.65/1.5
  • Added mini-stun to Assassinate
New Take Aim :
Passively enhances the range of kardel's rifle.
Bonus Attack Range: 50/100/150/200
  • Increased Base Attack Time from 1.5 to 1.7
  • Increased Base Agility attribute symbol.png agility from 20 to 21
  • ¨Reduced Agility attribute symbol.png agility gain from 2.90 to 2.75
  • Reduced Strength attribute symbol.png strength gain from 2.30 to 1.70
  • Increased Base Intelligence attribute symbol.png intelligence from 15 to 16 (Total mana increased from 195 to 208)
  • Reduced Damage of sides per die from 6 to 4 (Total Damage rescaled from 35-45 to 36 42)
  • Reduced Scattershot (pre 6.00, 6.01) Mana cost from 85/100/115/130 to 85/100/115/125
  • Take Aim (5.50-5.72)
    • Re-added base attack time increase during Sniper form (0.5 seconds)
    • Now Increases Damage of sides per die by 2 (from 4 to 6) (Total Damage rescaled from 36-42 to 36-46)
  • Rescaled Take Aim (5.50-5.72) Bonus attack range from 200/450/600/950 to 150/400/650/900 (from 850/1100/1350/1600 to 750/1000/1250/1500)
  • Base HP reduced from 492 to 454
Take Aim (5.50-5.72)
Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
Mana Cost: 120/80/40/0
Cast Point: 3.25
Cooldown: 0
Base damage increase in Sniper Mode: 27 (from 13 to 40)
Attack range increase in Sniper Mode: 950 (from 650 to 1600)
Base attack time increase in sniper mode 0.5 (from 1.5 to 2.0)
Night vision increase in sniper mode 800 (from 800 to 1600)
Base HP reduction in sniper mode 100 (from 492 to 392 in level 1)
Movement Speed reduction in Sniper Mode 150 (from 300 to 150 movement speed)
Scattershot (pre 6.00, 6.01)
Fires an exploding shot, dealing moderate area of effect damage. Instant damage
Damage: 100/150/200/250
Mana cost: 85/100/115/130
Cooldown: 10 seconds.
Effect delay 0.25
Cast range: 650
AoE:250
Enhances each other ability:
  • Base Mana reduced from 210 to 195
  • Changed Main attribute from Strength attribute symbol.png strength to Agility attribute symbol.png agility
  • Increased Base Agility attribute symbol.png agility from 16 to 20 (Total armor reduced from 0 to 2)
  • Increased Agility attribute symbol.png agility gain from 2.20 to 2.90
  • Reduced base Strength attribute symbol.png strength from 20 to 16 (Total Reduced HP from 580 452)
  • Reduced Strength attribute symbol.png strength gain from 2.80 to 2.30
  • Base Mana reduced from 225 to 210
  • Rescaled Assassinate cast point from 2 to 2.00/1.85/1.70.
  • Reduced Assassinate cooldown from 30 to 30/15/5
  • Increased Assassinate mana cost from 175/250/325 to 175/275/400.
  • Increased Assassinate cast range from 1500 to 1500/2000/2500
  • Changed Main attribute from Agility attribute symbol.png agility to Strength attribute symbol.png strength
  • Reduced Base Agility attribute symbol.png agility from 20 to 16 (Total armor reduced from 1 to 0)
  • Reduced Agility attribute symbol.png agility gain from 2.75 to 2.20
  • Increased base Strength attribute symbol.png strength from 18 to 20 (Total Reduced HP from 580 to 532)
  • Increased Strength attribute symbol.png strength gain from 2.23 to 2.80
  • Increased Intelligence attribute symbol.png intelligence gain from 1.15 to 1.75
  • Rescaled Assassinate damage from 300/450/600 to 375/525/675
  • Rescaled Assassinate Mana Cost from 150 to 175/250/325.
  • Added a 4th level to all basic abilities.
  • Reduced Base Attack Time from 1.8 to 1.7
  • Rescaled Undermine damage from 150/300/450 to 150/250/400/500.
  • Rescaled Undermine Mana Cost from 100 to 120/140/160/160
  • Reduced Undermine Cooldown from 32 to 15
  • Rescaled Headshot bonus damage from 25/35/50 to 20/30/40/50
  • Rescaled Headshot Chance from 25/30/40% to 25/30/35/40%
  • Rescaled Headshot Mini-stun duration from 0.2/0.3/0.4 to 0.0/0.1/0.2/0.25
  • Rescaled Rapid Reload bonus attack speed from 10/20/30 to 10/20/30/40.
  • Rescaled Assassinate damage from 300/375/450 to 300/450/600
  • Increased Assassinate Cooldown from 20 to 30
  • Reduced Base Damage from 14 to 13 (Total damage reduced from 36-46 to 35-45)
  • Increased Base attack Time from 1.6 to 1.8
  • Reduced base damage from 26 to 14 (Total damage reduced from 48-58 to 36-46)
  • Increased Base attack time from 1.6 to 1.8
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Assassinate's projectile to not pierce spell immunity when the immunity was gained after launch.
  • Updated Shrapnel's visual effect to show the total AoE better.
  • Updated Workshop Hero Files of Sniper to Source 2.
  • Fixed Sniper's acquisition range not matching his maximum attack range.
    • This affects his ability to auto attack units at his maximum range.
  • Added victory animations and more aggressive posing of idle, run and attack when enemy is in range.
  • Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
  • Added spawn animations for Sniper and Weaver.
  • Fixed Headshot bonus proc damage working against Towers and Buildings.
  • Fixed Headshot working while Doomed.
  • Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
  • Fixed Assassinate ministun interaction with BKB
  • Sniper will only say his shrapnel line if he captures any heroes in the radius.
  • Fixed Legacy hotkeys on Sniper and Earthshaker
  • Fixed the cast time on Assassinate.
  • Assassinate keeps units from going invisible.
  • Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it is 2.0.
  • Fixed Shrapnel slow not getting upgraded per level.
  • Created.