Audio migration in progress. Some responses pages / audio files may have broken file links.

Sniper/Changelogs

From Dota 2 Wiki
Jump to: navigation, search
 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced Shrapnel charge replenish time from 50 to 40.
  • Reduced Take Aim cooldown from 15/12/9/6 to 9/8/7/6.
  • Reduced Shrapnel charge replenish time from 55 to 50.
  • Increased Headshot damage from 20/50/80/110 to 30/60/90/120.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Level 15 left talent: Increased Shrapnel movement speed slow bonus from 15% to 20%.
  • Increased Agility attribute symbol.png agility gain from 2.7 to 3.1.
  • Headshot now knocks enemies back by 10 range upon proccing. [?]
  • Level 15 left talent: Replaced +35 Shrapnel damage per second with +15% Shrapnel movement speed slow.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Take Aim can now be activated to double the attack range bonus for one attack. Has a cooldown of 15/12/9/6 and a mana cost of 30. The cooldown starts upon performing the attack.
  • Assassinate no longer pierces spell immunity.
  • Level 15 left talent: Increased Shrapnel damage per second bonus from 25 to 35.
  • Increased Assassinate cast range from 2000/2500/3000 to 3000 on each level.
  • Level 10 right talent: Increased cooldown reduction from 15% to 25%.
  • Reduced Assassinate mana cost from 175/275/375 to 175/225/275.
  • Reduced Strength attribute symbol.png strength gain from 2 to 1.7.
  • Level 10 right talent: Increased cooldown reduction from 12% to 15%.
  • Level 15 left talent: Increased Shrapnel damage per second bonus from 20 to 25.
  • Reduced movement speed from 290 to 285.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +15 attack speed or +5 mana regeneration
Level 15: +200 health or +20 Shrapnel damage per second
Level 20: 25% cooldown reduction or +8 armor
Level 25: +4 Shrapnel charges or +100 attack range
New:
Level 10: +20 attack damage or 12% cooldown reduction
Level 15: +20 Shrapnel damage per second or +40 attack speed
Level 20: -1.5s Assassinate cast time or Headshot applies 35 range knockback
Level 25: +6 Shrapnel charges or +125 attack range
  • Increased Agility attribute symbol.png agility gain from 2.5 to 2.7.
  • Increased Strength attribute symbol.png strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 10 right talent: Increased mana regeneration bonus from 4 to 5.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter for Sniper: Turns Assassinate into an area target ability with 400 radius, targeting all enemy heroes and illusions in the area. Replaces the fixed 320/485/650 magical damage with an attack of Sniper, with a 280% critical strike and a 100% Headshot proc.
  • Added talents:
Level 10: +4 mana regeneration or +15 attack speed
Level 15: +20 Shrapnel damage per second or +200 health
Level 20: +8 armor or 25% cooldown reduction
Level 25: +100 attack range or +4 Shrapnel charges
  • Increased Shrapnel damage per second from 15/30/45/60 to 15/35/55/75.
  • Increased Shrapnel damage per second from 12/24/36/48 to 15/30/45/60.
  • Reduced Agility attribute symbol.png agility gain from 2.9 to 2.5.
  • Shrapnel
    • No longer ignores ancient creeps, Roshan and creep-heroes.
    • Increased charge respawn time from 40 to 55.
    • Increased effect delay from 0.8 to 1.4.
    • Now starts giving vision after the effect delay, instead of instantly upon cast.
  • Headshot can now miss.
  • Reduced Assassinate damage from 355/505/655 to 320/485/650.
  • Shrapnel
    • No longer deals damage to buildings.
    • Now has 3 charges with a 40 second replenish time, instead of a 15 second cooldown.
    • Slow and damage of multiple casts no longer stack.
    • Reduced mana cost from 120 to 50.
    • Increased duration from 9 to 10.
  • Fixed Sniper's acquisition range not matching his maximum attack range (Increased from 800 to 950).
    • This affects his ability to auto attack units at his maximum range.
  • Increased Take Aim attack range bonus from 80/160/240/320 to 100/200/300/400.
  • Increased Take Aim attack range bonus from 75/150/225/300 to 80/160/240/320.
  • Increased Shrapnel icon.png Shrapnel radius from 360 to 400.
  • Shrapnel icon.png Shrapnel
    • Now provides flying vision in the targeted area for its duration.
    • Increased cast range from 1200 to 1800.
  • Headshot
    • Attacks which proc can no longer miss to evasion or blind effects.
    • Increased proc chance from 25%/30%/35%/40% to 40% on each level.
    • Rescaled damage from 30/45/60/75 to 15/40/65/90.
    • Increased stun duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.
  • Increased Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
  • Shrapnel icon.png Shrapnel
    • Increased radius from 350 to 360.
    • Increased duration from 8 to 9.
  • Increased Headshot damage from 30/40/50/60 to 30/45/60/75.
  • Increased Take Aim attack range bonus from 65/130/195/260 to 75/150/225/300.
  • Increased Headshot damage from 30/30/40/50 to 30/40/50/60.
  • Increased Shrapnel icon.png Shrapnel radius from 325 to 350.
  • Increased Shrapnel icon.png Shrapnel damage from 10/20/30/40 to 12/24/36/48.
  • Shrapnel icon.png Shrapnel
    • Reduced duration from 10 to 8.
    • Reduced radius from 450 to 325.
  • Increased Shrapnel icon.png Shrapnel cast range from 900 to 1200.
  • Increased Take Aim attack range bonus from 55/110/165/220 to 65/130/195/260.
Shrapnel icon.png Shrapnel:
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
Cast range: 900
Radius: 450
Effect delay: 0.8
Damage per second: 10/20/30/40
Movement speed slow: 15%/20%/25%/30%
Slow duration: 2
Shrapnel duration: 10
Mana cost: 120
Cooldown: 15
Notes: The slow gets refreshed on each damage interval.
  • Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
  • Reduced Shrapnel icon.png Scattershot damage per pellet from 10-35 to 20-35.
  • Increased Agility attribute symbol.png agility gain from 2.4 to 2.9.
  • Headshot can now proc on allied units again.
  • Headshot can no longer proc on allied units.
  • Increased Assassinate cooldown from 30/15/5 to 30/20/10.
  • Reduced base Agility attribute symbol.png agility from 28 to 21.
  • Reduced Headshot stun duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
  • Increased Shrapnel icon.png Scattershot mana cost from 75/90/105/120 to 120 on each level.
  • Increased base Agility attribute symbol.png agility and gain from 26 + 1.9 to 28 + 2.4.
  • Reduced damage per pellet from 14-40 to 10-35.
  • Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
  • Restored the reworked Shrapnel icon.png Scattershot
    • Reduced damage per pellet from 15-60 to 14-40.
  • Reverted the Shrapnel icon.png Scattershot rework from the last patch (temporarily).
  • Reduced movement speed from 300 to 290.
  • Reduced Agility attribute symbol.png agility gain from 2.7 to 1.9.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.7 to 2.6.
  • Increased attack projectile speed from 900 to instant.
  • Reduced attack point from 0.7 to 0.17.
  • Reworked Shrapnel icon.png Scattershot
Old Shrapnel icon.png Scattershot:
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
New Shrapnel icon.png Scattershot:
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Number of pellets: 8/12/16/20
Damage per pellet: 15-60 (physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
  • Created.

Patch history[edit]

Patch
Description
  • Updated Shrapnel's visual effect to show the total AoE better.
  • Updated Workshop Hero Files of Sniper to Source 2.
  • Fixed Sniper's acquisition range not matching his maximum attack range.
    • This affects his ability to auto attack units at his maximum range.
  • Added victory animations and more aggressive posing of idle, run and attack when enemy is in range.
  • Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
  • Added spawn animations for Sniper and Weaver.
  • Fixed Headshot bonus proc damage working against Towers and Buildings.
  • Fixed Headshot working while Doomed.
  • Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
  • Fixed Assassinate ministun interaction with BKB
  • Sniper will only say his shrapnel line if he captures any heroes in the radius.
  • Fixed Legacy hotkeys on Sniper and Earthshaker
  • Fixed the cast time on Assassinate.
  • Assassinate keeps units from going invisible.
  • Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it is 2.0.
  • Fixed Shrapnel slow not getting upgraded per level.
  • Created.