From Dota 2 Wiki
Jump to: navigation, search
Sniper icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 1.7
21 + 3.4
15 + 2.6
Level 0 1 15 25 30
Health 200 580 1040 1380 1560
Health regen 0 1.9 4.28 5.98 6.83
Mana 75 255 687 999 1155
Mana regen 0 0.75 2.57 3.87 4.52
Armor -1 2.5 10.43 16.1 18.93
Att/sec 0.59 0.71 0.99 1.19 1.29
Damage 19‒25 40‒46 87‒93 121‒127 138‒144
Magic resistance 25%
▶️ Movement speed 285
▶️ Attack speed 100
Turn rate 0.7
Vision range 1800/1400
Attack range 550
Projectile speed 3000
Attack animation 0.17+0.7
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Default

Kardel Sharpeye, the Sniper, is a ranged agility hero who excels at dealing moderate to heavy damage from an incredible range. With no escape mechanism, poor mobility, and only a modest health pool, Sniper is exceptionally frail at all stages of the game and vulnerable to enemies who confront him head-on. However, his abilities provide him both the means to keep his distance and systematically destroy his enemies from afar. Shrapnel is a potent, high-cast range zoning ability that provides vision for Sniper while slowing and damaging enemies in its area of effect; with up to 3 charges on the ability, Sniper can completely close off any viable routes for his opponents to approach or escape. Headshot supplements Sniper's right-click damage and briefly stops enemies when it procs, which can be quite debilitating since it has a high rate of occurring. His third ability, Take Aim, gives him the largest attack range of any hero in the game, allowing him to deal high DPS from a safe distance while also giving him the ease to switch between targets at a moment's notice. Finally, Assassinate is a strong finishing and harassing ability, dealing hefty damage to an enemy from an enormous distance after a brief aiming period. Sniper is heavily item-dependent, relying on means to increase his survivability as well as his damage output as the game progresses. Skilled players will find that positioning is the most important thing to keep in mind when playing both as him or against him.


Sniper minimap icon.pngKardel Sharpeye, the Sniper
▶️ "Now that's what I call stopping power."
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.


Shrapnel icon.png
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 40 seconds.
Cast Animation: 0.3+0
Cast Range: 1800
Effect Radius: 450
Effect Delay: 1.2
Damage per Second: 20/35/50/65 (Talent 44/59/74/89)
Move Speed Slow: 12%/18%/24%/30% (Talent 26%/32%/38%/44%)
Aura Linger Duration: 0.5
Shrapnel Duration: 10
Number of Charges: 3 (Talent 8)
Charge Replenish Time: 40 (Talent 34)
Cooldown: 0
Mana: 50
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity.
Buff modifier_sniper_shrapnel_thinker: Undispellable. Persists death.
Debuff modifier_sniper_shrapnel_slow: Dispellable with death only.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.


  • Sniper gets all 3 charges immediately upon learning Shrapnel.
    • Choosing the extra charges talent also immediately grants the 5 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
  • Can deal up to 220/385/550/715 (Talent 484/649/814/979) damage to a single unit (before reductions).

Cannot be used by illusions. Disabled by Break. Partially pierces spell immunity.
Headshot icon.png
Enemies / Allies
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly knocks back his enemies.
Proc Chance: 40%
Damage: 20/50/80/110
Move Speed Slow: 100%
Attack Speed Slow: 100
Knockback Distance: 10 (Talent 38)
Slow Duration: 0.5
Knockback Duration: 0.1
Partially pierces spell immunity. The damage pierces spell immunity, the slow and knockback do not.
Slow and knockback persist if debuffs were placed before spell immunity and when not dispelled.
Buff modifier_sniper_headshot: Undispellable. Persists death.
Debuff modifier_sniper_headshot_slow: Dispellable with any dispel.
Debuff modifier_knockback: Dispellable with strong dispels.
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.


  • The proccing attack first applies the debuffs, then its own damage.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Increases Sniper's attack damage output on average by 8/20/32/44.
  • Headshot applies forced movement on the target upon proccing, pushing the target away from Sniper.
    • The knockback does not interrupt channeling spells.
    • The knockback is not applied on units who are already affected by other sources of forced movement.
    • Knocks units back at a speed of 100 (Talent 380).

Take Aim
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Take Aim icon.png
Extends the attack range of Sniper's rifle. Can be activated to double the attack range bonus for 1 attack.
Cast Animation: 0+0
Passive Attack Range Bonus: 100/200/300/400
Active Attack Range Bonus: 100/200/300/400
Active Max Attacks: 1
Cooldown: 9/8/7/6 (With talent: 7.65/6.8/5.95/5.1)
Mana: 30
Disabled by Break. Break disables the passive range bonus. The bonus gained from the active still works.
Buff modifier_sniper_take_aim: Undispellable. Persists death.
Buff modifier_sniper_take_aim_bonus: Dispellable with any dispel.
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.


  • When cast, Sniper receives a buff which doubles the range bonus of Take Aim.
  • The buff has no set duration. It lasts until performing an attack, or until dispelled. This means the outcome of the attack does not matter.
  • Take Aim cannot be recast until losing the buff from a previous cast. Until then, the ability is inactive.
  • The cooldown starts upon losing the buff in any way. It does not start upon cast.
  • Passively increases Sniper's total attack range to 650/750/850/950 (Talent 750/850/950/1050).
    • With the active, Sniper has an attack range of 750/950/1150/1350 (Talent 850/1050/1250/1450) for one attack.
Visual indicator above the target.

Assassinate icon.png
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.
Cast Animation: 2+1.37 (Upgradable by Aghanim's Scepter. 0.5+3.04)
Cast Range: 3000
Damage: 320/485/650
Stun Duration: 0.01 (Upgradable by Aghanim's Scepter. 1/1.25/1.5)
Vision Buff Max Duration: 4
Cooldown: 20/15/10 (With talent: 17/12.75/8.5)
Mana: 175/225/275
Aghanim's upgrade: Causes Assassinate to fire quicker and disable the enemy target.
Partially blocked by Linken's Sphere. Blocked upon impact, therefore, vision and True Sight are still granted.
Can partially be disjointed. Cannot be disjointed with invisibility without true sight immunity, due to the debuff being placed on cast begin.
Debuff modifier_sniper_assassinate: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.


  • The projectile travels at a speed of 2500.
  • Assassinate first applies the damage, then the stun debuff.
  • Although the stun duration is set to 0.01 seconds, it lasts 0.033 seconds due to the server tick rate limit.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target, meaning it cannot be canceled or be disjointed with invisibility without True Sight immunity.
    • The debuff is visible to everyone. The cross hair above the target is visible to allies only.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Cannot target hidden units and does get canceled when the target turns hidden.
  • The initial weapon loading sound during the cast time is audible to Sniper only.


Hero Talents
+5 Shrapnel Charges25+100 Attack Range
+24 Shrapnel DPS20+28 Knockback Distance Headshot
-14% Shrapnel Slow15+30 Attack Speed
+15 Damage1015% Cooldown Reduction
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

Main Article: Sniper/Changelogs
Level 10 right talent: 20% cooldown reduction reduced to 15%.
Level 15 left talent: +16% Shrapnel movement speed slow reduced to +14%.
  • Talents:
Level 10 left talent:
Level 10 right talent: 25% cooldown reduction reduced to 20%.
Level 15 left talent: +20% Shrapnel movement speed slow reduced to +16%.
Level 15 right talent: +40 attack speed reduced to +30.
Level 20 left talent: +30 Shrapnel damage per second reduced to +24.
Level 20 right talent: +35 Headshot knockback distance reduced to +28.
Level 25 left talent: +6 Shrapnel charges reduced to +5.
Level 25 right talent: +125 attack range reduced to +100.

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch improves Sniper's early stats, and can be built into a Magic Wand icon.png Magic Wand later on.
  • Slippers of Agility icon.png Slippers of Agility helps with Sniper's naturally low base damage, allowing him to last hit better.
  • Faerie Fire icon.png Faerie Fire helps Sniper score last hits.
  • Tango icon.png Tango helps Sniper stay in lane.
  • Healing Salve icon.png Healing Salve not only rejuvenates Sniper, using it at the last second can save also save him from a gank.

Early game:

  • Magic Wand icon.png Magic Wand is useful in emergencies and gives Sniper some much-needed survivability.
  • Wraith Band icon.png Wraith Band boosts Sniper's early stats, keeping him viable in his vulnerable early game stage.
  • Wind Lace icon.png Wind Lace is usually picked up by supports but can be useful on Sniper to help offset his low mobility.
  • Infused Raindrops icon.png Infused Raindrops helps Sniper resist harassment and gankers.
  • Power Treads icon.png Power Treads gives Sniper the ability to switch between strength for survivability, agility for damage, and even intelligence for extra mana to use a clutch Assassinate.

Mid game:

  • Desolator icon.png Desolator greatly improves Sniper's mid-game damage, and its debuff can be safely applied from long range on multiple enemies.
  • Dragon Lance icon.png Dragon Lance increases Sniper's attack range to a maximum of 1190, allowing him to shoot down opponents before they can close the gap.
  • Mask of Madness icon.png Mask of Madness greatly increases Sniper's attack speed and provides a moderate boost to his movement speed. The lifesteal is good for farming and can save Sniper in a head-to-head fight, while Silence doesn't hurt him so much. Another good choice can be Satanic icon.png Satanic for damage and survivability boost.
  • Maelstrom icon.png Maelstrom is excellent against groups of enemies, or heroes with numerous summoned units like Phantom Lancer minimap icon.png Phantom Lancer. Combined with more attack speed items, the lightning damage will trigger continuously.

Late game:

  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance, provides additional means of escape and/or positioning.
  • Daedalus icon.png Daedalus gives Sniper massive damage in the late game, and lets him tear through enemies in just a few shots.

Situational items:

  • Phase Boots icon.png Phase Boots give Sniper movement speed boost to chase enemies.
  • Shadow Blade icon.png Shadow Blade is often picked up by beginners, as it gives Sniper a much-needed escape mechanism, as well as enabling him to position himself in team engagements. It also gives a damage boost to Sniper's first attack when cloaked.
  • Silver Edge icon.png Silver Edge is a decent upgrade to Shadow Blade icon.png Shadow Blade, and can be useful on more offense-oriented Snipers.
  • Eye of Skadi icon.png Eye of Skadi sacrifices damage for a great boost to Sniper's survivability, as well as adding a slow debuff that helps keep enemies within Sniper's range.
  • Mjollnir icon.png Mjollnir is a natural progression from Maelstrom icon.png Maelstrom, but is sometimes skipped in favor of other direct damage boosting items.
  • Monkey King Bar icon.png Monkey King Bar grants a great increase in damage, and is usually necessary to deal with evasion. However, it provides no defensive boosts and can be quite expensive.
  • Butterfly icon.png Butterfly is a costly but useful item if Sniper is struggling against physical carries. The attack speed and damage boosts Sniper's combat capabilities a little, while the evasion and armor give him considerably more survivability against opposing carries.
  • Sange and Yasha icon.png Sange and Yasha boosts survivability with bonuses to strength and status resistance. It also provides more movement speed to help in chasing or kiting enemies.


Roles: Carry Carry Nuker Nuker
Complexity: ★☆☆
Playstyle: With a single bullet, Kardel Sharpeye pierced the steepstalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel over entrenched positions. No enemy is safe within the range of the Sniper's scope. Kardel pauses to line up his crosshairs, compensating for every variable before he Assassinates his mark in one fatal shot.





  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
  • One of Sniper's lines while bottling a rune is ▶️ "Jarate!", which is a reference to Team Fortress 2 in-game weapon for Sniper class, Jarate.
  • One of Sniper's lines while casting his ultimate is ▶️ "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
  • Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
  • Sniper's line, "▶️ Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
  • Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
  • Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
  • Sniper's line, "▶️ What a dum-dum!" is a pun on the Expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
  • Sniper's line, "▶️ Oh, a few bullets more!" is a reference to the film For a Few Dollars More.