Sounds
Attacks[]
- ▶️ Pre attack sound plays during the attack animation.
- ▶️ Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.
- ▶️ Full attack sound example.
Melee attacks[]
- Snapfire has sound events hooked up for melee attacks, but they are unused.
Movement[]
- Play on each step while moving. Each step uses one footstep sound and one foley sound.
- ▶️ Full move sound example.
Abilities[]
Scatterblast[]
- ▶️ Plays on Snapfire during the cast time of Scatterblast.
- ▶️ Plays on Snapfire upon cast of Scatterblast.
- ▶️ Plays on each enemy hit by Scatterblast.
- ▶️ Full sound example.
Firesnap Cookie[]
- ▶️ Plays on Snapfire upon cast of Firesnap Cookie.
- ▶️ Plays on the projectile upon cast, and follows it.
- ▶️ Plays on the target upon projectile impact.
- ▶️ Plays on the target upon landing after the hop.
Lil' Shredder[]
- ▶️ Plays on Snapfire upon cast of Lil' Shredder, and loops for up to 10 seconds. Stops upon losing the buff.
- ▶️ Plays together with the default attack sounds as an extra layer during Lil' Shredder.
- ▶️ Plays together with the default projectile impact sounds as an extra layer during Lil' Shredder.
- ▶️ Full attack sound example.
Mortimer Kisses[]
- ▶️ Plays on Snapfire whenever Mortimer Kisses lunches a projectile.
- Grunt sounds play on Snapfire whenever a projectile is launched, together with the launch sound.
- ▶️ Plays on each launched projectile, and follows them.
- ▶️ Plays at the destination of the blobs upon landing.
- Magma sounds play at the destination of the blobs, together with the impact sound.
- ▶️ Plays on enemies upon receiving the magma debuff.