Slark/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Ancient Apparition icon.png
  • Ice Blast stops Shadow Dance's passive health regeneration, even when Slark is not in vision.
Axe icon.png
  • Berserker's Call forces Slark to attack him, even during Shadow Dance.
  • Counter Helix will hit Slark in Shadow Dance, with pure damage. It also triggers frequently against Slark's high attack speed after having stolen agility with Essence Shift.
  • Culling Blade finishes off Slark before he gets a chance to slip away and regenerate his health, preventing him from playing the hit-and-run style often associated with Slark.
Bloodseeker icon.png
  • Thirst makes Slark visible while at low health, canceling out Shadow Dance's passive. For this reason, Bloodseeker is usually considered the hardest counter to Slark.
  • Rupture cannot be dispelled by Dark Pact, and using Pounce while affected by it will cause Slark to take damage.
Centaur Warrunner icon.png
  • Both Hoof Stomp and Double Edge can hit Slark during Shadow Dance, the latter requiring a unit nearby for the ability to be cast on.
  • Slark has very low health in the early game, making him susceptible to the burst from Double Edge.
Chaos Knight icon.png
  • Phantasms have enough health to survive Dark Pact, and Slark has no other source of AoE damage to deal with them.
  • Reality Rift allows Chaos Knight to escape the leash from Pounce.
Disruptor icon.png
  • Static Storm and Kinetic Field locks down Slark, as he cannot use Dark Pact to dispel any disables, or Pounce out while silenced.
  • Glimpse puts an end to any attempts at ganking Disruptor or his allies, and also negates Slark's mobility by bringing him back into the fight if he tries to escape with Pounce.
Earthshaker icon.png
  • Earthshaker's many AoE stuns help lock down Slark, and will often waste the duration of Shadow Dance.
Faceless Void icon.png
  • Chronosphere is an easy kill on Slark in the mid and late game with any kind of decent farm or team followup.
  • While Time Walk cannot break out of leash, Slark will lack the burst damage early on to kill him before it is used.
  • Time Dilation is devastating for a hero like Slark, as a well timed one can keep his Pounce and Dark Pact on a very long cooldown.
Leshrac icon.png
  • Split Earth, Diabolic Edict, and Pulse Nova can deal colossal damage to Slark under the effects of Shadow Dance, and can greatly counteract its passive regeneration. Leshrac's fast movement speed also means that he can keep up with Slark when he tries to run.
  • Leshrac often builds Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity, and can cyclone himself if he gets hit by pounce.
Lone Druid icon.png
  • Lone Druid can use his Spirit Bear to trade hits with Slark, without suffering the stat loss from Essence Shift.
Meepo icon.png
Omniknight icon.png
  • Slark's dependence on Pounce and close range makes him very easy to hit with Purification.
  • Slark's damage, even with a high count of Essence Shift, is easily negated by Omniknight's heals and Guardian Angel.
Outworld Devourer icon.png
  • Arcane Orb deals pure damage, which ignores armor granted from permanent agility stacks.
  • Astral Imprisonment can disrupt any Pounce attempt by banishing the leashed ally.
  • Slark's low intelligence and therefore mana pool makes him more susceptible to Sanity's Eclipse.
Phantom Lancer icon.png
  • Slark has no sustained AoE to deal with Phantom Lancer's many illusions.
  • Doppelganger lets Phantom Lancer dodge Dark Pact and Pounce, and partially wastes the duration of Shadow Dance.
  • Spirit Lance can give vision of Slark via spawning an illusion, making it harder for him to juke and gain the passive bonus from Shadow Dance.
  • Phantom Rush helps Phantom Lancer chase down Slark when he jumps away with Pounce.
Puck icon.png
  • Illusory Orb and Phase Shift allows Puck to avoid most ganking attempts.
  • Waning Rift and Dream Coil makes it very hard for Slark to escape bad situations.
  • Puck's abilities used together also deals significant magical nuke damage, none of which are targeted and thus cannot be avoided by Shadow Dance.
Tiny icon.png
  • A Toss plus Avalanche combination deals heavy damage to Slark in the early game, making Tiny a very dangerous target to gank.

Others[edit]

Items[edit]

  • Force Staff icon.png Force Staff allows users to dodge Pounce's leash.
  • Black King Bar icon.png Black King Bar nullifies Slark's nuke damage from Dark Pact, and destroys the leash from Pounce.
  • Abyssal Blade icon.png Abyssal Blade locks down Slark so he cannot escape to regenerate his health.
  • Heaven's Halberd icon.png Heaven's Halberd's disarm cannot be dispelled by Dark Pact, while the evasion may force Slark to build Monkey King Bar icon.png Monkey King Bar.
  • Shiva's Guard icon.png Shiva's Guard gives the holder much more physical survivability and a useful active ability which will halt Slark during Shadow Dance.
  • Ghost Scepter icon.png Ghost Scepter prevents Slark from attacking the holder, wasting his Pounce.
  • Silver Edge icon.png Silver Edge's break and damage reduction cannot be removed with Dark Pact. It also disables Essence Shift.
  • Scythe of Vyse icon.png Scythe of Vyse's hex fully disables Slark, but hex can be dispelled with Dark Pact.

Good against...[edit]

Arc Warden icon.png
  • Flux is dispelled by Dark Pact.
  • Pounce allows Slark to avoid Spark Wraiths.
  • Tempest Double allows Slark to build up Essence Shift stacks, especially when it is being used for split pushing.
Drow Ranger icon.png
  • Pounce and items like Shadow Blade icon.png Shadow Blade makes it very difficult for Drow Ranger to keep her distance from Slark, thereby losing her Marksmanship bonus.
  • Gust is rarely enough to keep Slark at bay, as Drow Ranger has no movement abilities and will simply be chased down afterwards.
  • Drow Ranger's heavy dependence on agility also makes her significantly weaker after being drained by Essence Shift.
Luna icon.png
  • Luna's lack of mobility and escape abilities makes her easily gankable by Slark.
  • Shadow Dance will avoid all the damage from Eclipse.
  • For the same reasons, Slark is a good ally for Luna when they are in the same team.
Medusa icon.png
  • Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
  • Essence Shift removes 1 of every attribute, lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Phantom Assassin icon.png
  • Slark's Pounce allows him to close the gap on Phantom Assassin and prevent her from escaping with Phantom Strike.
  • As a hero who always goes for the Silver Edge icon.png Silver Edge and Abyssal Blade icon.png Abyssal Blade Slark can use it to disable Phantom Assassin and her Blur and Coup de Grace, drastically reducing her damage output and ability to evade attacks, and also preventing her from acting.
  • Phantom Assassin's Coup de Grace requires Random Number Generation in order to proc, which gives Slark more than enough time to escape and recover himself.
Rubick icon.png
  • Rubick's lack of mobility and escape mechanisms makes him one of the easier heroes for Slark to gank.
  • Dark Pact dispels Fade Bolt & Telekinesis.
  • Pounce allows Slark to avoid an incoming Telekinesis if Slark is not the target.
  • With Diffusal Blade and Essence Shift stacks, Slark can burn and reduce Rubick's low intelligence, preventing him from spamming his abilities from Spell Steal.
  • Dark Pact and Pounce are not good spells for Rubick to steal, and Shadow Dance's non-targetable nature prevents Rubick from stealing it easily.
Sniper icon.png
  • Sniper is one of the most gankable heroes in the game, and has no defenses when Pounced on by Slark.
Spectre icon.png
  • Essence Shift deals 20 extra damage by draining one strength per hit, which cannot be reduced or spread by Dispersion.
  • Pounce prevents Spectre from escaping from or chasing with Spectral Dagger.
  • Haunt illusions usually don't deal a lot of damage to Slark as he tends to buy a Shadow Blade icon.png Shadow Blade, preventing Desolate's and Diffusal Blade 1 icon.png Diffusal Blade's damage and activating Shadow Dance's regeneration to make up for any damage caused by Radiance (Active) icon.png Radiance.
Storm Spirit icon.png
  • Pounce's leash prevents Storm Spirit from using Ball Lightning, making it hard for Storm Spirit to escape a gank from Slark.
  • Dark Pact can dispel Orchid Malevolence icon.png Orchid Malevolence's Soul Burn.
Templar Assassin icon.png
  • Dark Pact rips through Refraction charges and still steals attributes during Refraction.
  • Pounce and Dark Pact will still hit Templar Assassin while she is Melded. Since she cannot move, both abilities will be easy for Slark to land.
Warlock icon.png

Others[edit]

Works well with...[edit]

Bane icon.png
  • Bane's numerous disables help Slark position and take out his targets.
  • Pounce and Dark Pact will break Nightmare without transferring the disable to Slark.
Earthshaker icon.png
  • Earthshaker's many stuns help lock down Slark's targets.
  • Slark can easily jump over Fissure if he gets caught on the wrong side.
Luna icon.png
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Eclipse can be cast on Slark before he jumps into the fray, allowing both heroes to wreak havoc on enemy team.
    • Eclipse also triggers night, allowing Slark to take advantage of his superior night vision and the enemy's reduced vision to initiate or escape.
  • While Lucent Beam has a short duration, it is useful to help Slark leash escaping enemy heroes with Pounce.
  • Lunar Blessing provides Slark bonus damage and armor for teamfights and gankings.
Magnus icon.png
  • Reverse Polarity is a perfect setup for Dark Pact, and usually allows Slark to pick off one target before the long stun ends.
  • Empower helps Slark farm significantly faster, as well as gank more efficiently.
Kunkka icon.png
  • Pounce gives Kunkka plenty of time to land all of his abilities.
  • Ghostship's buff makes it very difficult for enemies to kill Slark, as he takes reduced damage during team fights, then quickly regenerates his lost health while the delayed damage is applied.


Omniknight icon.png
  • Pounce keeps the enemy close for an easy Purification.
  • Heavenly Grace provides a strong dispel and status resistance. Combined with Dark Pact and Shadow Dance, this makes it very difficult for enemies to keep Slark locked down.
Skywrath Mage icon.png
  • Concussive Shot helps Slark chase down slowed enemies.
  • Pounce locks enemies in place for Skywrath Mage to nuke them with Mystic Flare.
Underlord icon.png
  • Pit of Malice helps Slark land his Pounce and Dark Pact.
  • Pounce helps Underlord land his Firestorm.
  • Essence Shift's attribute steal combined with Atrophy Aura significantly reduces their enemies' base damage.
Witch Doctor icon.png
  • Pounce prevents an enemy from moving away when Witch Doctor uses his Death Ward, ensuring at least one kill in most circumstances.
  • Essence Shift's attribute steal causes enemies to take proportionately more damage from later ticks of Maledict.
Zeus icon.png
  • Slark's ability to detect and pinpoint enemy vision allows Zeus to deward very easily with Lightning Bolt.
  • Pounce keeps enemies under Zeus' Nimbus for longer.

Others[edit]

Items[edit]