Slark/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Ancient Apparition icon.png
  • Ice Blast stops Shadow Dance's passive health regeneration, even when Slark is not in vision.
Axe icon.png
  • Berserker's Call forces Slark to attack him, even during Shadow Dance.
  • Counter Helix will hit Slark in Shadow Dance, with pure damage. It also triggers frequently against Slark's high attack speed after having stolen agility with Essence Shift.
  • Culling Blade finishes off Slark before he gets a chance to slip away and regenerate his health, preventing him from playing the hit-and-run style often associated with Slark.
Bloodseeker icon.png
  • Thirst makes Slark visible while at low health, canceling out Shadow Dance's passive. For this reason, Bloodseeker is usually considered the hardest counter to Slark.
  • Rupture cannot be dispelled by Dark Pact, and using Pounce while affected by it will cause Slark to take damage.
Centaur Warrunner icon.png
  • Both Hoof Stomp and Double Edge can hit Slark during Shadow Dance, the latter requiring a unit nearby for the ability to be cast on.
  • Slark has very low health in the early game, making him susceptible to the burst from Double Edge.
Chaos Knight icon.png
  • Phantasms have enough health to survive Dark Pact, and Slark has no other source of AoE damage to deal with them.
  • Reality Rift allows Chaos Knight to escape the leash from Pounce.
Disruptor icon.png
  • Static Storm and Kinetic Field locks down Slark, as he cannot use Dark Pact to dispel any disables, or Pounce out while silenced.
  • Glimpse puts an end to any attempts at ganking Disruptor or his allies, and also negates Slark's mobility by bringing him back into the fight if he tries to escape with Pounce.
Earthshaker icon.png
  • Earthshaker's many AoE stuns help lock down Slark, and will often waste the duration of Shadow Dance.
Lone Druid icon.png
  • Lone Druid can use his Spirit Bear to trade hits with Slark, without suffering the stat loss from Essence Shift.
Meepo icon.png
Omniknight icon.png
  • Slark's dependence on Pounce and close range makes him very easy to hit with Purification.
  • Slark's damage, even with a high count of Essence Shift, is easily negated by Omniknight's heals and Guardian Angel.
Phantom Lancer icon.png
  • Slark has no sustained AoE to deal with Phantom Lancer's many illusions.
  • Doppelganger lets Phantom Lancer dodge Dark Pact and Pounce, and partially wastes the duration of Shadow Dance.
  • Spirit Lance can give vision of Slark via spawning an illusion, making it harder for him to juke and gain the passive bonus from Shadow Dance.
  • Phantom Rush helps Phantom Lancer chase down Slark when he jumps away with Pounce.
Puck icon.png
  • Illusory Orb and Phase Shift allows Puck to avoid most ganking attempts.
  • Waning Rift and Dream Coil makes it very hard for Slark to escape bad situations.
  • Puck's abilities used together also deals significant magical nuke damage, none of which are targeted and thus cannot be avoided by Shadow Dance.
Tiny icon.png
  • A Toss plus Avalanche combination deals heavy damage to Slark in the early game, making Tiny a very dangerous target to gank.

Others[edit]

Items[edit]

  • Force Staff icon.png Force Staff allows users to escape Pounce's leash.
  • Black King Bar icon.png Black King Bar nullifies Slark's nuke damage from Dark Pact, and destroys the leash from Pounce.
  • Abyssal Blade icon.png Abyssal Blade locks down Slark so he cannot escape to regenerate his health.
  • Heaven's Halberd icon.png Heaven's Halberd's disarm cannot be dispelled by Dark Pact, while the evasion may force Slark to build Monkey King Bar icon.png Monkey King Bar.
  • Shiva's Guard icon.png Shiva's Guard gives the holder much more physical survivability and a useful active ability which will halt Slark during Shadow Dance.
  • Ghost Scepter icon.png Ghost Scepter prevents Slark from attacking the holder, wasting his Pounce.
  • Silver Edge icon.png Silver Edge's break and damage reduction cannot be removed with Dark Pact. It also disables Essence Shift.
  • Scythe of Vyse icon.png Scythe of Vyse's hex fully disables Slark, but hex can be dispelled with Dark Pact.

Good against...[edit]

Arc Warden icon.png
  • Flux is dispelled by Dark Pact.
  • Pounce allows Slark to avoid Spark Wraiths.
  • Tempest Double allows Slark to build up Essence Shift stacks, especially when it is being used for split pushing.
Drow Ranger icon.png
  • Pounce and items like Shadow Blade icon.png Shadow Blade makes it very difficult for Drow Ranger to keep her distance from Slark, thereby losing her Marksmanship bonus.
  • Gust is rarely enough to keep Slark at bay, as Drow Ranger has no movement abilities and will simply be chased down afterwards.
  • Drow Ranger's heavy dependence on agility also makes her significantly weaker after being drained by Essence Shift.
Luna icon.png
  • Luna's lack of mobility and escape abilities makes her easily gankable by Slark.
  • Shadow Dance will avoid all the damage from Eclipse.
Medusa icon.png
  • Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
  • Essence Shift removes 1 of every attribute, lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Rubick icon.png
  • Rubick's lack of mobility and escape mechanisms makes him one of the easier heroes for Slark to gank.
  • Dark Pact dispels Fade Bolt & Telekinesis.
  • Pounce allows to avoid incoming Telekinesis, while Slark is not a target.
  • With Diffusal Blade and Essence Shift stacks, Slark can burn and reduce Rubick's low intelligence preventing him to spam his abilites from Spell Steal.
Sniper icon.png
  • Sniper is one of the most gankable heroes in the game, and has no defenses when Pounced on by Slark.
Spectre icon.png
  • Essence Shift deals 10 extra damage by draining one strength per hit, which cannot be reduced or spread by Dispersion.
  • Pounce prevents Spectre from escaping from or chasing with Spectral Dagger.
  • Haunt illusions usually don't deal a lot of damage to Slark as he tends to buy a Shadow Blade icon.png Shadow Blade, preventing Desolate and Diffusal Blade 1 icon.png Diffusal Blade damage and activating Shadow Dance's regeneration to make up for any Radiance (Active) icon.png Radiance damage.
Storm Spirit icon.png
  • Pounce's leash prevents Storm from using Ball Lightning, making it hard for Storm Spirit to escape a gank from Slark.
  • Dark Pact can dispel Orchid Malevolence icon.png Orchid Malevolence Soul Burn.
Templar Assassin icon.png
  • Dark Pact rips through Refraction charges.
  • Pounce and Dark Pact will still hit Templar Assassin while she is Melded. Since she cannot move, both abilities will be easy for Slark to land.
Warlock icon.png
  • Upheaval does not interrupt Slark too much, as he can just Pounce out of the area.
  • Fatal Bonds can be dispelled by Dark Pact, so Slark doesn't take or spread damage to his team while killing Warlock's Golems quickly.

Others[edit]

Works well with...[edit]

Bane icon.png
  • Bane's numerous disables help Slark position and take out his targets.
  • Pounce and Dark Pact will break Nightmare without transferring the disable to Slark.
Earthshaker icon.png
  • Earthshaker's many stuns help lock down Slark's targets.
  • Slark can easily jump over Fissure if he gets caught on the wrong side.
Magnus icon.png
  • Reverse Polarity is a perfect setup for Dark Pact, and usually allows Slark to pick off one target before the long stun ends.
  • Empower helps Slark farm significantly faster, as well as gank more efficiently.
Kunkka icon.png
  • Pounce gives Kunkka plenty of time to land all of his abilities.
Omniknight icon.png
Skywrath Mage icon.png
  • Concussive Shot helps Slark chase down slowed enemies.
  • Pounce locks enemies in place for Skywrath Mage to nuke them with Mystic Flare.
Underlord icon.png
Witch Doctor icon.png
  • Pounce prevents an enemy from moving away when Witch Doctor uses his Death Ward, ensuring at least one kill in most circumstances.

Others[edit]

Items[edit]