Slardar/Old Abilities

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Old Abilities
 
 
 

Bash of the Deep (Pre 7.20)
Bash of the Deep icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
Proc Chance: 10%/15%/20%/25% (Talent 25%/30%/35%/40%)
Damage: 80/100/120/140 (Talent 180/200/220/240)
Hero Stun Duration: 1
Non-Hero Stun Duration: 2
Modifiers
Buff modifier_slardar_bash: Undispellable. Persists death.
Debuff modifier_bashed: Dispellable with strong dispels.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Notes:

  • The proccing attack first applies the debuff, then its own damage.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Adds an average of 8/15/24/35 damage to every attack.
    • Adds an average of 18/30/44/60 damage to every attack when the damage increasing talent is chosen.
    • Adds an average of 20/30/42/56 damage to every attack when the proc chance increasing talent is chosen.
    • Adds an average of 45/60/77/96 damage to every attack when both talents are chosen.


War Stomp (Pre 6.20)
Does not pierce spell immunity.
Q
R
Slithereen Crush icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Slams the ground, stunning and damaging nearby enemy units.
Cast Animation: 0.35+0.51
Radius: 275/300/325/350
Damage: 50/75/100/150
Stun Duration: 2/2.5/3/3.25
Cooldown: 8
Mana: 80/95/105/115
Modifiers
Debuff Stun: Dispellable with strong dispels.
A swift crush of might and water breaks even the toughest of defenses.

Notes:


Sprint (5.55)
Does not proc any on-cast effects when cast. Cannot be used by illusions. Not disabled by Break. Pierces spell immunity.
Q
T
Guardian Sprint icon.png
Ability
Toggle
Affects
Self
Slardar increases his movement speed dramatically, but takes bonus physical damage. Lasts indefinitely, but has a 10 second cooldown to turn on or off.
Cast Animation: 0+0
Active Movement Speed Bonus: 20/40/60/80%
Damage Amplification: 8/16/24/32%
Cooldown: 10
Mana: 0
Modifiers
Buff Sprint: Dispellable with death only.

Notes:

  • Sprint (5.55) does not interrupt Slardar's channeling spells upon cast.
  • Turns Slardar phased for the duration, allowing him to pass through other units and wards.
  • Amplified damage is the same type as the damage dealt.
  • Ability Tooltip: This unit moves swiftly but takes extra damage.


Splash
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity.
Q
Z
Storm Hammer icon.png
Affects
Enemies
Damage
Magical
Duses a target enemy unit in water, dealing damage.
Cast Range: 600
Damage: 100/175/225/350
Mini-Stun Duration: 0.1
Cooldown: 8
Mana: 85/90/95/100
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • Splash travels at a speed of 1500.


Cloud
Does not pierce spell immunity.
R
C
Smoke Screen icon.png
Affects
Enemies
Cast on enemy units or building with ranged attack to stop them from attacking.
Cast Animation: 0.2+0
Cast Range: 1000
Effect Radius: 250/325/400
Duration: 15/30/45
Aura Linger Duration: 0.5
Cooldown: 90
Mana: 100
Modifiers
Debuff Disarm: Dispellable with death only.

Notes:

  • The disarm effect lingers for 0.5 seconds.
  • The disarm effect affects the following units:
Level 1: Buildings/Units
Level 2: Buildings/Units
Level 3: Buildings/Units