Slardar/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Corrosive Haze armor reduction from 8/13/18 to 10/15/20.
  • Talents:
Level 20 left talent changed: +800 night vision ➜ +4 Corrosive Haze armor reduction.
Level 25 right talent: -3.5s Slithereen Crush cooldown increased to -4s.
  • Talents:
Level 10 left talent: +25 attack damage reduced to +20.
Level 10 right talent: +8 health regen reduced to +6.
Level 15 left talent: +75 Bash of the Deep damage reduced to +60.
Level 15 right talent: +350 health reduced to +275.
Level 20 left talent: +1000 night vision reduced to +800.
Level 20 right talent: 30% lifesteal reduced to 25%.
Level 25 right talent: -4.5s Slithereen Crush cooldown reduced to -3.5s.
  • Guardian Sprint
    • Reduced movement speed bonus from 20%/28%/36%/44% to 18%/26%/34%/42%.
    • Reduced passive river movement speed bonus from 5%/20%/35%/50% to 7%/19%/31%/43%.
  • Corrosive Haze
    • Reduced cast time from 0.35 to 0.3.
    • Increased cast range from 700 on each level to 700/800/900.
Level 10 right talent: +6 health regen increased to +8.
Level 15 right talent: +300 health increased to +350.
  • Guardian Sprint
    • No longer grants 700 haste speed on level 4 while active and inside the river.
    • Now passively grants Slardar 5%/20%/35%/50% movement speed while inside the river.
    • Now passively removes the movement speed limit for Slardar while inside the river.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Slardar: Adds 40% status resistance, 12 armor, and 25 health regeneration to Guardian Sprint while standing inside the river. Causes Slithereen Crush to create a 550 radius puddle on the ground for 25 seconds, which triggers Sprint's passive bonuses when standing inside it.
  • Talents:
Level 25 right talent changed: +1.25s Slithereen Crush stun duration ➜ -4.5s Slithereen Crush cooldown.
  • Increased Strength attribute symbol.png strength gain from 3.1 to 3.6.
  • Talents:
Level 25 right talent: +1.5s Slithereen Crush stun duration reduced to +1.25s.
  • Increased movement speed from 285 to 290.
  • Talents:
Level 20 right talent changed: +50 attack speed ➜ 30% lifesteal.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased base armor from 2 to 3.
  • Slithereen Crush
    • Increased damage from 75/125/175/225 to 80/140/200/260.
    • Increased movement speed slow from 20% on each level to 20%/25%/30%/35%.
    • Increased attack speed slow from 20 on each level to 20/25/30/35.
    • Increased slow duration from 2 on each level to 3/4/5/6.
    • Reduced stun duration from 1.25/1.5/1.75/2 to 1 on each level.
  • Reworked Bash of the Deep
After 3 attacks, the next attack of Slardar will bash the target.
Bash damage: 75/125/175/225
Stun duration: 1/1.1/1.2/1.3
  • Talents:
Level 10 right talent: +5 health regen increased to +6.
Level 15 left talent: +100 Bash of the Deep damage reduced to +75.
Level 25 right talent changed: +15% Bash of the Deep proc chance ➜ +1.5s Slithereen Crush stun duration.
  • Guardian Sprint
    • No longer amplifies incoming damage by 15%.
    • Reduced duration from 12 to 10.
  • Talents:
Level 10 left talent: +20 attack damage increased to +25.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Guardian Sprint now applies a 700 movement speed haste while inside the river on ability level 4.
  • Reworked talents:
Old:
Level 10: +175 mana or +6 health regen
Level 15: +25 attack speed or +225 health
Level 20: +7 armor or +35 attack damage
Level 25: +10% Bash of the Deep proc chance or +20 Strength attribute symbol.png strength
New:
Level 10: +20 attack damage or +5 health regen
Level 15: +100 Bash of the Deep damage or +300 health
Level 20: +1000 night vision or +50 attack speed
Level 25: Undispellable Corrosive Haze or +15% Bash of the Deep proc chance
  • Increased Strength attribute symbol.png strength gain from 2.8 to 3.1.
  • Reduced base health regeneration from 0.25 to 0.
  • Reduced Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25.
  • Talents:
Level 15 right talent: +200 health increased to +225.
Level 10: +175 mana or +6 health regen
Level 15: +25 attack speed or +200 health
Level 20: +7 armor or +35 attack damage
Level 25: +10% Bash of the Deep proc chance or +20 Strength attribute symbol.png strength
  • Corrosive Haze now provides vision only of the target rather than the area around it.
  • Guardian Sprint
    • Now provides phased movement.
    • Reduced duration from 16 to 12.
    • Reduced cooldown from 23 to 17.
  • Guardian Sprint:
    • Increased movement speed bonus from 20%/27%/33%/40% to 20%/28%/36%/44%.
    • Reduced mana cost from 50 to 0.
  • Increased Corrosive Haze armor reduction from 8/14/20 to 10/15/20.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Increased Corrosive Haze armor reduction from 5/10/15 to 8/12/16.
  • Increased Agility attribute symbol.png agility gain from 1.9 to 2.4.
  • Increased base armor from 2 to 3 (total armor is now 5.38).
  • Guardian Sprint
    • Reduced duration from 25 to 20.
    • Increased damage amplification from 10% to 15%.
    • Reduced cooldown from 45 to 40.
    • Increased movement speed bonus from 10%/20%/30%/40% to 20%/27%/33%/40%.
  • Reduced Corrosive Haze duration reduced from 30 to 25.
  • Improved cast time from 0.550 to 0.35.
  • Increased base armor from 1 to 2 (total armor is now 4.38).
Old: Slithereen Crush icon.png War Stomp
Slardar slams the ground, stunning and damaging nearby enemy units.
Stun duration: 2/2.5/3/3.25
Damage: 50/75/100/150
Radius: 275/300/325/350
New: Slithereen Crush
Slardar slams the ground, stunning and damaging nearby enemy units, followed by a movement and attack speed slow.
Stun duration: 1/1.5/2/2.5
Damage: 50/75/100/150
Slow: 20%
Slow duration: 2
Radius: 300
  • Changed attack sound from heavy wooden mace to heavy metal axe.
  • Changed movement type from Foot to Amphibious.
  • Improved Attack Animation from 0.550/0.550 to 0.360/0.640.
  • Improved Cast Animation from 0.300/1.530 to 0.550/0.510.
  • War Stomp (pre 6.20)
    • Reduced stun duration from 2.00/2.50/3.00/3.50 to 2.00/2.50/3.00/3.25.
    • Reduced radius from 275/300/350/375 to 275/300/325/350.
  • Increased Amplify Damage armor reduction from 4/10/15 to 5/10/15.
  • Fixed Guardian Sprint only giving 20/0/0/0% bonus movement speed instead of 10/20/30/40%.
  • Reworked Sprint (5.55) into Guardian Sprint.
  • Guardian Sprint
    • Guardian Sprint is no longer a toggle ability, instead it has a 15 seconds duration.
    • Reduced damage amplification from 8/16/24/32% to 7/14/21/28%.
    • Reduced movement speed bonus from 20/40/60/80% to 10/20/30/40%. [?].
    • Increased mana cost from 0 to 50.
    • Increased cooldown from 10 to 45.
Sprint (5.55)
Slardar increases his movement speed dramatically, but takes bonus physical damage. Lasts indefinitely, but has a 10 second cooldown to turn on or off.
Damage Amplification: 8/16/24/32%
Move Speed Bonus: 20/40/60/80%
Cooldown: 10
Mana Cost: 0
  • Rescaled War Stomp (pre 6.20) stun duration from 1.5/2.5/3.5/4.5 to 2.00/2.50/3.00/3.25.
  • Amplify Damage
    • Reduced armor reduction from 7/14/21 to 4/10/15.
    • Increased cooldown from 1/0.5/0.5 to 10/10/10.
  • Splash now mini-stuns the enemy target for 0.1 seconds.
  • Increased base attack time from 1.62 to 1.70.
  • Increased base attack damage from 30-40 to 30-47.
  • Reduced base armor from 3 to 2.
  • Amplify Damage
    • Reduced armor reduction from 10/20/30 to 7/14/21.
    • Increased cooldown from 1/0/0 to 1/0.5/0.5.
  • Amplify Damage
    • Increased amor reduction from 10/15/20 to 10/20/30.
    • Increased mana cost from 75 to 75/100/125.
  • War Stomp (pre 6.20)
    • Reduced cooldown from 8 to 7.
    • Increased mana cost from 80/90/100/100 to 80/90/100/105.
  • Renamed, Reskinned Storm Hammer into Splash.
  • Splash
    • Increased damage from 100/150/200/275 to 100/175/225/300.
    • Rescaled mana cost from 100 to 85/90/95/100.
    • Increased projectile speed from 1000 to 1500.
    • No longer stuns.
  • War Stomp (pre 6.20)
    • Rescaled mana cost from 100 to 80/90/100/100.
    • Rescaled radius from 250/300/300/350 to 275/300/350/375.
  • Added a 4th level to all basic abilities.
  • Reduced base attack damage from 36-36 to 25-35.
  • Storm Hammer
    • Rescaled damage from 95/175/250 to 100/150/200/275.
    • Reduced duration from 3.5 to 3.
    • Increased mana cost from 85 to 100.
    • Reduced cooldown from 13 to 8.
  • War Stomp (pre 6.20)
    • Rescaled damage from 25/50/75 to 25/50/75/100.
    • Rescaled radius from 250/300/350 to 250/300/300/350.
    • Rescaled stun duration from 2/3/4 to 2/3/4/5.
    • Increased mana cost from 90 to 100.
  • Bash of the Deep (Pre 7.20)
    • Rescaled proc chance from 20%/30%/40% to 20%/22%/30%/38%.
    • Reduced stun duration from 1 to 0.92.
  • Replaced Cloud With Amplify Damage.
Amplify Damage
Amplifies physical damage against enemy units by reducing their armor.
Armor Reduction: 10/15/20
Cast Range: 700
Mana Cost: 75
Duration: 30
Cooldown: 1/0/0
Ability debuff tooltip: This unit takes extra damage from enemies.
  • Increased Storm Hammer cooldown from 11 to 13.
  • Cloud
    • Now affects building and units on every level.
    • Rescaled radius from 400 to 250/325/400.
    • Increased cooldown from 70 to 90.
  • Changed how Cloud works, now the disarm effect is applied to buildings/buildings/building and units instead of only affecting buildings.
  • Reduced base attack time from 2.13 to 1.62.
  • Increased base attack damage from 30-30 to 36-36.
  • Increased base armor from 2 to 3.
  • Increased base movement speed from 280 to 300.
  • Storm Hammer
    • Reduced damage from 100/200/300 to 90/175/250.
    • Rescaled stun duration from 3.0/3.5/4.0 to 3.5.
    • Increased mana cost from 75 to 85.
    • Increased cooldown from 9 to 11.
  • War Stomp (pre 6.20)
    • Reduced number of skill points from 4 to 3.
    • Rescaled damage from 25/50/75/100 to 25/50/75.
    • Rescaled radius from 250/300/350/400 to 250/300/350.
    • Rescaled stun duration from 2/3/4/5 to 2/3/4.
  • Cloud
    • Increased number of skill points from 1 to 3.
    • Rescaled duration from 30 to 15/30/45.
    • Increased cooldown from 20 to 70.
  • Created.

Patch history[edit]

Patch
Description
  • Model reworked.