From Dota 2 Wiki
|Once used to slay an unjust king, only to have the kingdom erupt into civil war in the aftermath.|
- One Silver Edge grants a total of 300 health, 0.9 health regeneration, 2.14 armor, 45 attack speed, 165 mana, 0.6 mana regeneration, 1.07% spell damage and 45 attack damage.
- The attack out of Silver Edge's Shadow Walk cannot miss.
- Does not interrupt the user's channeling spells upon cast.
- The bonus damage is directly added to the attack damage, so it can be reduced with e.g. Enfeeble or Static Link.
- Applies a damage reduction and a break on the target when attacking from invisibility, disabling passive abilities.
- Places the debuff upon before the attack damage is applied, but still relies on the attack (or projectile) to hit.
- Directly reduces any damage the debuffed target deals, before any other reductions. This includes damage from spells.
- The invisibility is lost upon reaching the cast point of spells, or upon finishing an attack (for ranged heroes upon projectile launch).
- Unlike Shadow Blade, Silver Edge does not apply the damage if an attack hits during the fade time.
- Allows the user to pass through other units, including wards, but not through buildings.
- The user can pick up and drop items without breaking the invisibility.
- Shares cooldown with Shadow Blade.
Heroes whose default item build includes Silver Edge as a situational item
Intelligence: Nature's Prophet.
- Be aware that the Break mechanic has no effect on your opponents' items. If they have a Daedalus or Butterfly, for example, they will still receive the full benefits of these items.
- Consider purchasing this item if the enemy has troubling passives such as Blur, Berserker's Blood, Craggy Exterior, Fury Swipes, Bristleback, and Untouchable.
- The 50% damage reduction is incredibly useful for ganking. If you find a lone enemy Hero (especially a farming carry), the damage reduction will give them difficulty fighting back, and if they lack an escape mechanism or followed up with proper disables, it can result in their swift death.
- Remember that abilities using stacks (such as Reactive Armor, Necromastery and Fury Swipes) are only prevented from gaining or placing new stacks. If the target already has existing stacks (on themselves or on their target), their passive can still function until the stacks expire (such as Reactive Armor's regeneration/armor and Fury Swipes' additional damage).