Windranger

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Windranger
Windranger icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
15 + 2.8
17 + 1.4
22 + 2.6
Level 0 1 15 25 30
Health 200 500 1280 1840 2120
Health regen 0 1.5 5.42 8.22 9.62
Mana 75 339 771 1083 1239
Mana regen 0.01 1.11 2.93 4.23 4.88
Armor -1 1.83 5.1 7.43 8.6
Att/sec 0.67 0.78 0.91 1 1.05
Damage 22‒34 44‒56 80‒92 106‒118 119‒131
Magic resistance 25%
▶️ Movement speed 295
▶️ Attack speed 100
Turn rate 0.6
Vision range 1100/800
Attack range 600
Projectile speed 1250
Attack animation 0.4+0.3
Base attack time 1.5
Damage block 0
Collision size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities[edit]

Shackleshot
Shackleshot icon.png
Affects
Enemies
Shackles the target to enemy units or a tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75. If a shackle is made to a second unit, the shackle will bounce and continue behind that unit, until the max count is reached or no unit or tree is found.
Cast Animation: 0.3+0.45
Cast Range: 800
Shackle Search Range: 575
Shackle Count: 3/5/7/9
Success Stun Duration: 3.5/4.75/6.25/8.5
Fail Stun Duration: 0.75
Cooldown: 12 (With talent: 8.4)
Mana: 75/85/95/105
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon impact.
Modifiers
Debuff Shackle Shot: Dispellable with strong dispels.
Debuff Stunned: Dispellable with strong dispels.
Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.

Notes:

  • Modified values:
    • Added bouncing effect.
    • Success stun duration: 1.5/2.25/3.5/3.75 -> 3.5/4.75/6.25/8.5
    • Cast time: 0.15 -> 0.3
    • Mana cost: 90/100/110/120 -> 75/85/95/105
  • Shackleshot travels at a speed of 1650.
  • The projectile searches for enemies or trees within 23 degrees at the opposite side of the target from where Shackleshot was cast.
    • This means when Windranger blinks away after cast, it latches on targets based on the cast location, not her new location.
  • When succesfully shackling two units, a random unit behind the primary target is targeted by a new Shackleshot.
    • This repeats up to 3/5/7/9 times, or untl a shackle fails to latch.
    • If multiple enemies are behind the primary target, multiple new shackleshots are launched, but still count as one bounce.
    • Besides the previous shackle's secondary target, new shackles do not target already shackled units.
  • Shackleshot always prioritizes units over trees as a secondary target.
  • If the target does not get shackled, it is only briefly stunned (using the default Stunned debuff).
  • If the target gets shackled to a unit, both of them are stunned for the full duration (using the Shackle Shot debuff).
  • The stun persists, even when the primary or the secondary unit dies, or the tree is destroyed earlier.
  • The stun also persists, when one of the targets gets freed from the stun earlier.
  • When the primary target dies before the shackle reaches it, it still can latch to a secondary unit and stun it.


Powershot
Powershot icon.png
Affects
Enemies
Damage
Magical
Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies and destroys trees along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
Cast Animation: 0+0
Cast Range: 2600
Travel Distance: 2600
Damage Radius: 125
Max Channel Time: 1
Base Damage: 180/260/340/420 (Talent 300/380/460/540)
Damage Reduction per Unit Hit: 20%
Cooldown: 12/11/10/9 (With talent: 8.4/7.7/7/6.3)
Mana: 90/100/110/120
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.

Notes:

  • Modified values: None.
  • The arrow travels at a speed of 3000, taking 0.87 seconds to reach max distance.
  • The arrow can damage units up to 2725 range away (2600 travel distance + 125 damage radius).
  • The full damage is done after the full 1 second of channeling. Each channeled 0.01 seconds increase its damage by 1%.
  • Every time the arrow hits an enemy, its current damage is reduced by 20%.
  • This is how much damage the arrow deals (before reductions) after hitting up to 15 units:
    • Level 1: 180 / 144 / 115.2 / 92.2 / 73.7 / 59 / 47.2 / 37.7 / 30.2 / 24.2 / 19.3 / 15.5 / 12.4 / 9.9 / 7.9, 24 targets to reach 1 damage
    • Level 2: 260 / 208 / 166.4 / 133.1 / 106.5 / 85.2 / 68.2 / 54.5 / 43.6 / 34.9 / 27.9 / 22.3 / 17.9 / 14.3 / 11.4, 26 targets to reach 1 damage
    • Level 3: 340 / 272 / 217.6 / 174.1 / 139.3 / 111.4 / 89.1 / 71.3 / 57 / 45.6 / 36.5 / 29.2 / 23.4 / 18.7 / 15, 27 targets to reach 1 damage
    • Level 4: 420 / 336 / 268.8 / 215 / 172 / 137.6 / 110.1 / 88.1 / 70.5 / 56.4 / 45.1 / 36.1 / 28.9 / 23.1 / 18.5, 28 targets to reach 1 damage
  • The arrow provides 400 radius flying vision as it travels, which sticks at its final location for 3.34 seconds.
  • The arrow destroys trees within 75 radius around it while traveling. Hit trees do not reduce its damage.
  • The sound of a bow getting stretched during the cast and channeling time is audible to allies only.


Windrun
Windrun icon.png
Ability
No Target
Affects
Self / Enemies
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
Cast Animation: 0+0
Slow Radius: 325
Move Speed Bonus: 50%
Evasion: 100%
Move Speed Slow: 15%/20%/25%/30% (Talent 45%/50%/55%/60%)
Invisibility Fade Time: 0 (Talent 0.2)
Duration: 3/4/5/6
Cooldown: 12 (With talent: 8.4)
Mana: 75
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Modifiers
Buff Windrun: Dispellable with any dispel.
Debuff Windrun Slow: Dispellable with death only.
Lyralei enchants gusts of winds to flight incoming attacks.

Notes:

  • Modified values: None.
  • Windrun interrupts Windranger's channeling spells upon cast.
  • Grants Windranger 100% evasion for its duration. This means attacks with True Strike are not avoided.
  • The slow is provided by an aura on Windranger. Its debuff lingers for 2 seconds.
  • When the level 20 talent is chosen, Windrun turns Windranger invisible for its duration.
    • During the fade time, Windranger can cast spells, use items and perform attacks without breaking the invisibility.
    • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
    • Allows Windranger to path through other units, including wards, but not through buildings.
    • Windranger can pick up or drop items without breaking the invisibility.


Focus Fire
Focus Fire icon.png
Affects
Self
Windranger channels the wind to gain 500 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced. Lasts 20 seconds.
Cast Animation: 0+0
Cast Range: 600 (Talent 750)
Attack Damage Reduction: 50%/40%/30% (Upgradable by Aghanim's Scepter. 30%/15%/0%)
Attack Speed Bonus: 500
Duration: 20
Cooldown: 60 (With talent: 42) (With Aghanim's: 15, With talent: 10.5)
Mana: 75/100/125
Aghanim's upgrade: Reduces cooldown and decreases damage reduction.
Modifiers
Buff Focusfire: Dispellable with death only.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.

Notes:

  • Modified values: None.
  • Focus Fire orders Windranger to attack the target upon cast.
  • Only reduces Windranger's main and bonus damage when attacking the target. Damage from item effects (e.g. Monkey King Bar icon.png Monkey King Bar, Diffusal Blade 1 icon.png Diffusal Blade) is unaffected.
  • Focus Fire does not guarantee full attack speed. The provided attack speed can be negated by strong attack speed slows.
  • Windranger can switch attack targets without losing the buff against the Focus Fire target.
  • When switching attack targets, the attack speed adapts as soon as the projectile is launched, while the damage adapts after the projectile hits.
    • This means when the attack target is switched, the first attack against the new target deals reduced damage. The following attacks deal normal damage.
    • This also goes the other way. When switching back to the Focus Fire target, the first attack deals normal damage, the following attacks reduced damage.
  • Casting Focus Fire on multiple targets only grants the attack speed and damage reduction against the target of the most recent cast.
  • Focus Fire ends prematurely when Windranger dies, but persists through the target's death.
  • Focus Fire cast range is relative to Windranger's attack range and is increased with attack range increasing effects.


Talents[edit]

Hero Talents
30% Cooldown Reduction25+150 Attack Range
+120 Powershot Damage20 Windrun Grants Invisibility
+20 Intelligence attribute symbol.png Intelligence15+40 Movement Speed
+30% Windrun Slow10+4 Mana Regen
Notes:
  • Replaced talents: None.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.
  • The attack range talent also affects the cast range of Focus Fire.

Patch history[edit]

Patch
Description
  • Added to Siltbreaker.