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Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Abilities
Beetle | ||||||||||||||||||||||||||||||||||||
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The Swarm
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Hero Attacks to Destroy: 4
Non-Hero Attacks to Destroy: 3
Tick Interval: 1.25/1.1/0.95/0.8
Damage per Tick: 14/16/18/20
Armor Reduction per Tick: 1
Beetle Duration: 16
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.
- Modified values:
- Non-hero attacks to destroy: 8 -> 3
- The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
- The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
- When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
- This means that multiple casts cannot affect the same unit more than once simultaneously.
- The beetles can latch on invulnerable units, but not on invisible or hidden units.
- If a beetle's target turns hidden after latching, it still stays on it and is not removed.
- If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
- When the beetles get affected by Chronosphere they instantly die, credited to no one.
- The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
- When attached, the beetle always stays 64 range in front of the unit.
- The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
- This means the damage is sourced to Weaver, so that it is affected by spell damage amplification and spell lifesteal.
- The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
- The armor reduction is directly bound to the beetle, so it disappears always together with it.
- Beetles attack in 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in up to 13/15/17/21 attacks.
- The armor reduction is applied with the same intervals, but happens before the damage is applied.
- The Swarm can deal up to 182/240/306/420 damage (before reductions) to a single unit and reduce up to 13/15/17/21 armor.
- The Swarm's damage can be reduced by Damage Block, but ignores evasion.
- The beetles provide flying vision while traveling forwards and while attached to a unit.
- The beetles block neutral creep camps while traveling and while latched.
Fade Time: 0.25
Damage Radius: 175
Duration: 4
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.
- Modified values: None.
- Shukuchi does not interrupt Weaver's channeling spells upon cast.
- Invisibility disjoints projectiles upon cast, if the enemy has no True Sight.
- Can only damage the same unit once per cast.
- During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
- Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
- Weaver can pick up or drop items without breaking the invisibility.
- If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.
- Modified values: None.
- Causes Weaver to perform an instant attack on the attack target 0.25 seconds after the leading attack.
- This means the extra attack is a regular attack, using Weaver's projectile speed and being disjointable.
- It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
- If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
- The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
- It does not matter if the leading attack misses or not.
- There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
- Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.
Time Lapse
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Lapsed Time: 5
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.
- Modified values: None.
- Time Lapse disjoints projectiles and applies a strong dispel upon cast.
- Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
- Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
- It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
- Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
- When cast right after respawning, the health, mana and position are set to what they were before the death.
- This means that Time Lapse does not kill the caster when cast immediately after respawning.
- When having Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
- Double-clicking the ability with Aghanim's Scepter automatically targets self.
- Applies the disjoint and strong dispel on the target ally as well.
- Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
- When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
- This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.
Talents
Hero Talents | ||
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+200 Shukuchi Movement Speed | 25 | +35% Magic Resistance |
+15 Agility | 20 | +200 Health |
+7 all stats | 15 | +25 Damage |
+30 Shukuchi Damage | 10 | +6 Strength |
Notes:
- Replaced talents: None.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases the max health capacity and keeps the current health percentage.
- Stacks diminishingly with other magic resistance sources.
- Increases Siltbreaker's magic resistance to 51.25%.
Patch history
Patch
Description
- Added to Siltbreaker.