Weaver

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Weaver
Weaver icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
15 + 1.8
14 + 2.8
15 + 1.8
Level 0 1 15 25 30
Health 200 500 1000 1360 1540
Health regen 0 1.5 4.02 5.82 6.72
Mana 75 255 555 771 879
Mana regen 0.01 0.76 2.02 2.92 3.37
Armor -1 1.33 7.87 12.53 14.87
Att/sec 0.56 0.63 0.85 1.01 1.08
Damage 36‒46 50‒60 89‒99 117‒127 131‒141
Magic resistance 25%
▶️ Movement speed 285
▶️ Attack speed 100
Turn rate 0.5
Vision range 1100/800
Attack range 425
Projectile speed 900
Attack animation 0.64+0.36
Base attack time 1.8
Damage block 0
Collision size 24
Legs 4


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities[edit]

Beetle
Weaver Beetle model.png
Unknown Unit icon.png
Other
Level 2
Health 8
Health regeneration 0
Armor 0
Magic resistance 0%
Collision size 8
Vision range 321 (F)
Bounty 32‒34
Experience 20
Model scale 1.9
Notes Uncontrollable
Phased

The Swarm
The Swarm icon.png
Affects
Enemies
Damage
Physical
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Animation: 0.3+0
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Hero Attacks to Destroy: 4
Non-Hero Attacks to Destroy: 3
Tick Interval: 1.25/1.1/0.95/0.8
Damage per Tick: 14/16/18/20
Armor Reduction per Tick: 1
Beetle Duration: 16
Cooldown: 35/30/25/20
Mana: 70/80/90/100
Modifiers
Debuff Swarm Debuff: Dispellable with death only.
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.

Notes:

  • Modified values:
    • Non-hero attacks to destroy: 8 -> 3
  • The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
  • The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
  • When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
    • This means that multiple casts cannot affect the same unit more than once simultaneously.
    • The beetles can latch on invulnerable units, but not on invisible or hidden units.
    • If a beetle's target turns hidden after latching, it still stays on it and is not removed.
    • If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
    • When the beetles get affected by Chronosphere they instantly die, credited to no one.
  • The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
  • When attached, the beetle always stays 64 range in front of the unit.
  • The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
  • The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
    • The armor reduction is directly bound to the beetle, so it disappears always together with it.
  • Beetles attack in 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in up to 13/15/17/21 attacks.
  • The armor reduction is applied with the same intervals, but happens before the damage is applied.
  • The Swarm can deal up to 182/240/306/420 damage (before reductions) to a single unit and reduce up to 13/15/17/21 armor.
  • The beetles provide flying vision while traveling forwards and while attached to a unit.
  • The beetles block neutral creep camps while traveling and while latched.


Shukuchi
Shukuchi icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
Cast Animation: 0+0
Fade Time: 0.25
Damage Radius: 175
Damage: 75/100/125/150 (Talent Lua error in Module:Calculate at line 35: Missing operand for + in expression "75+".)
Haste Speed: 550 (Talent Expression error: Missing operand for +.)
Duration: 4
Cooldown: 12/10/8/6
Mana: 60
Modifiers
Buff Shukuchi: Dispellable with death only.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.

Notes:

  • Modified values: None.
  • Shukuchi does not interrupt Weaver's channeling spells upon cast.
  • Can only damage the same unit once per cast.
  • Applies a haste on Weaver, meaning he cannot be slowed below the set value.
  • During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Weaver to path through other units, including wards, but not through buildings.
  • Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
  • Weaver can pick up or drop items without breaking the invisibility.
  • If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.


Geminate Attack
Geminate Attack icon.png
Ability
Passive
Affects
Enemies
Allows Weaver to dispatch two attacks at once.
Effect Delay: 0.25
Cooldown: 7/6/5/3
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.

Notes:

  • Modified values: None.
  • Causes Weaver to perform an instant attack on the attack target 0.25 seconds after the leading attack.
    • This means the extra attack is a regular attack, using Weaver's projectile speed and being disjointable.
    • It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
    • If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
  • The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
    • It does not matter if the leading attack misses or not.
    • There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
    • Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.


Time Lapse
Time Lapse icon.png
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0 (Upgradable by Aghanim's Scepter. 0.3+0.53)
Cast Range: 0 (Upgradable by Aghanim's Scepter. 1000)
Lapsed Time: 5
Cooldown: 60/50/40 (With Aghanim's: 16)
Mana: 150/75/0
Aghanim's upgrade: Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.

Notes:

  • Modified values: None.
  • Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
  • Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • When having Aghanim's Scepter icon.png Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
    • Double-clicking the ability with Aghanim's Scepter automatically targets self.
    • Applies the disjoint and strong dispel on the target ally as well.
    • Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.


Talents[edit]

Hero Talents
+200 Shukuchi Movement Speed25+35% Magic Resistance
+15 Agility attribute symbol.png Agility20+200 Health
+7 All Stats15+25 Damage
+30 Shukuchi Damage10+6 Strength attribute symbol.png Strength
Notes:
  • Replaced talents: None.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Siltbreaker's magic resistance to 51.25%.

Patch history[edit]

Patch
Description
  • Added to Siltbreaker.