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Tidehunter icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3.3
15 + 1.5
16 + 1.7
Level 0 1 15 25 30
Health 200 640 1560 2220 2540
Health regen 0 2.2 6.82 10.12 11.77
Mana 75 267 543 747 855
Mana regen 0.01 0.81 2 2.85 3.28
Armor 1 3.5 7 9.5 10.75
Att/sec 0.59 0.68 0.8 0.89 0.93
Damage 25‒31 47‒53 93‒99 126‒132 142‒148
Magic resistance 25%
▶️ Movement speed 305
▶️ Attack speed 100
Turn rate 0.4
Vision range 1100/800
Attack range 150
Projectile speed Instant
Attack animation 0.6+0.56
Base attack time 1.7
Damage block 8
Collision size 24
Legs 2

Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.


Gush icon.png
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Cast Animation: 0.3+0.6
Cast Range: 700 (Upgradable by Aghanim's Scepter. 1800)
Wave Length: 0 (Upgradable by Aghanim's Scepter. 1800)
Wave Width: 0 (Upgradable by Aghanim's Scepter. 240)
Damage: 100/200/300/400
Armor Reduction: 3/5/7/9 (Talent 9/11/13/15)
Move Speed Slow: 40%
Duration: 4
Cooldown: 12 (With talent: 9.6) (With Aghanim's: 7, With talent: 5.6)
Mana: 70/80/90/100
Aghanim's upgrade: Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Does not pierce spell immunity. Slow and armor reduction persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked upon impact. Not blocked when upgraded.
Debuff Gush: Dispellable with any dispel.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.


  • Modified values:
    • Damage: 110/160/210/260 -> 100/200/300/400
    • Armor reduction: 3/4/5/6 ->3/5/7/9
    • Mana cost: 90/100/110/120 -> 70/80/90/100
  • Gush's projectile travels at a speed of 2500.
  • When upgraded, Gush releases a big wave, instead of a single target projectile. The wave always travels its full distance.
    • When targeting a unit, the wave is released towards its direction on cast. However, it does not home in on the target.
    • The wave travels at a speed 1500, instead of 2500 like the nonupgraded projectile.
    • The wave can hit units up to 2040 range away (1800 travel distance + 240 radius).
    • The wave fully affects invisible enemies and enemies inside the Fog of War.
    • Provides 200 radius ground vision around each hit enemy for 2 seconds.
    • The wave does not provide any vision.
    • The second sound is used by the wave.

Kraken Shell
Kraken Shell icon.png
Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold. Does not stack with items that provide Damage Block.
Damage Block: 12/24/36/48
Damage Threshold: 600/550/500/450
Threshold Reset Timer: 6
Partially usable by illusions. Damage Block works for illusions. The dispel effect does not work.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.


  • Modified values: None.
  • The damage reduction is always on and is not connected to the damage threshold for debuff removal.
  • Does not reduce physical damage from spells.
  • Only damage from player owned sources (after reductions) is counted towards debuff removal.
  • Therefore, the debuff removal can never proc, since the enemies do not count as players.
  • Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
  • A debuff removal proc is indicated by a sound effect and water particles on Tidehunter's skin.

Anchor Smash
Anchor Smash icon.png
No Target
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Cast Animation: 0.4+0.3
Radius: 375
Damage: 75/125/175/225
Attack Damage Reduction: 45%/50%/55%/60%
Duration: 6
Cooldown: 7/6/5/4 (With talent: 5.6/4.8/4/3.2)
Mana: 30/40/50/60
Debuff Anchor Smash: Dispellable with any dispel.
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.


  • Modified values: None.
  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.

Ravage icon.png
No Target
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Cast Animation: 0.3+0.57
Max Effect Radius: 1025
Effect Width: 250
Damage: 300/435/570
Stun Duration: 2.5/3/3.5
Cooldown: 150 (With talent: 120)
Mana: 120/180/240
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Debuff Ravage: Dispellable with strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.


  • Modified values:
    • Damage: 200/290/380 -> 300/435/570
    • Stun duration: 2/2.4/2.8 -> 2.5/3/3.5
    • Mana cost: 150/225/325 -> 120/180/240
  • The tentacles travel at a speed of 775.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Ravage's effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
    • This means units within 250 radius upon cast are hit instantly.
    • The ring takes exactly 1 second to cover the remaining distance.


Hero Talents
-6 Gush Armor2520% Cooldown Reduction
+15 Strength attribute symbol.png Strength20+6 Mana Regen
+35% XP Gain15+7 Armor
+150 Health10+50 Damage
  • Replaced talents: None.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.

Patch history[edit]

  • Gush
    • Increased damage from 110/160/210/260 to 100/200/300/400.
    • Increased armor reduction from 3/4/5/6 to 3/5/7/9
  • Added to Siltbreaker.