Temple Guardian

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Temple Guardian
Siltbreaker Temple Guardian 1 model.png
Siltbreaker Temple Guardian 1 model.png
Siltbreaker Temple Guardian 2 model.png
Siltbreaker Temple Guardian icon.png
Ancient Creep-Hero
Level 1
Health 20000
Health regeneration 5
Mana 5000
Mana regeneration 30
Armor 55
Magic resistance 20%
Status resistance 100%
Acquisition range 1500
Movement speed 260
Follow range 100
Turn rate 0.2
Collision size 80
Vision range 1500 (U)
Bounty 0
Experience 700
Model scale 2.3072
Abilities Purification
Hammer Throw
Hammer Smash
Rage Hammer Smash
Wrath


Main Article: Siltbreaker/Act I


Abilities[edit]

Purification
Purification icon.png
Affects
Allies / Enemies
Damage
Pure
There is no description for this ability.
Cast Animation: 1.2+?
Cast Range: 800
Damage Radius: 300
Damage: 1000
Heal: 1000
Cooldown: 20
Mana: 130

Notes:

  • This ability is not visible in the HUD.
  • Heals the target ally and deals damage in an area around it.
  • During the cast time, a yellow glow is visible on the guardian's left hand.
  • Despite the visual effects, the damage is applied instantly to all enemy units within range of the target.


Hammer Throw
Pierces spell immunity.
Storm Hammer icon.png
Affects
Enemies
Damage
Pure
There is no description for this ability.
Cast Animation: 1.2+?
Cast Range: 1300
Hammer Radius: 200
Damage: 600
Hammer Travel Duration: 2.3
Stun Duration: 2
Cooldown: 10
Mana: 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • The guardian throws his hammer in a straight line, damaging and stunning any enemy it hits.
  • The hammer travels up to the targeted point. It does not always travel the full di
  • The hammer does not travel the full distance when targeting closer than the max distance.
  • Can hit units up to 1500 range away (cast range + hamer radius).
  • A unit can only be hit once per cast.
  • When the Temple Guardian dies, an already thrown hammer continues to fly, and damage/stun units in its path.
  • During the cast time, a white glow is visible on the guardian's left hand.


Hammer Smash
Pierces spell immunity.
Double Edge icon.png
Affects
Enemies
Damage
Physical
There is no description for this ability.
Cast Animation: 0+?
Cast Range: 350
Radius: 250
Base Effect Delay: 1
Damage: 1600
Stun Duration: 1
Cooldown: 2.5
Mana: 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • Smashes an area in front of the guardian, dealing heavy damage and stunning enemies.
  • The delay of this ability is not determined by the cast time. This means the cast itself is executed instantly, but the effects are delayed.
    • However, since the Temple Guardians do not cancel cast backswings, it effectively works like a cast time.


Rage Hammer Smash
Pierces spell immunity.
Double Edge icon.png
Affects
Enemies
Damage
Physical
There is no description for this ability.
Cast Animation: 0+?
Cast Range: 350
Radius: 250
Base Effect Delay: 0.73
Damage: 1600
Stun Duration: 1
Cooldown: 1.25
Mana: 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • Smashes an area in front of the guardian, dealing heavy damage and stunning enemies.
  • The delay of this ability is not determined by the cast time. This means the cast itself is executed instantly, but the effects are delayed.
    • However, since the Temple Guardians do not cancel cast backswings, it effectively works like a cast time.


Wrath
Pierces spell immunity.
Guardian Angel icon.png
Affects
Enemies
Damage
Pure
There is no description for this ability.
Cast Animation: 1+0
Max Channel Time: 8
Explosion Spawn Radius Min: 50
Explosion Spawn Radius Max: 2000
Explosion Damage Radius: 300
Explosion Effect Delay: 1.5
Explosion Damage: 600
Cooldown: 30
Mana: 0
Modifiers
Buff temple guardian immunity: Dispellable with death only.

Notes:

  • This ability is not visible in the HUD.
  • Creates many damaging explosions within the given radius while channeling. The damage explosions are delayed.
  • Attempts to spread the explosion so that they overlap the least.
  • Every 0.06 seconds an explosion occurs, for a total of 133 explosions.
  • Each explosion can spawn within a random distance of 50 to 2000 away from the guardian.
  • A white visual effect indicates where the explosions are during their damage delay.
  • During the cast time, a white circle with a red glow expands below the guardian.


Behavior[edit]

Natural Order (Astral Spirit) icon.png
▶️ By the forge of creation.
This section is under construction. It may still lack crucial information or contain unvalidated statements.
You can help by coordinating with the authors and offer your help.

Item drops[edit]

100% chance to drop a fountain of Siltbreaker Gold Bag icon.png Gold Bags

100% chance to also drop a Siltbreaker Life Rune icon.png Life Rune

100% chance to also drop one of the following items:

16% chance to also drop one of the following artifacts:

15% chance to also drop one of the following items: