Templar Assassin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Abilities[]
Deflection
Ability
No Target
No Target
Affects
Self
Self
Templar Assassin creates a defensive shield around herself that absorbs damage and provides a bonus to her damage.
Max Damage Absorbed: 200/300/400/500
Attack Damage Bonus: 20/40/60/80
Duration: 17
Manipulating her psionic veil, Lanaya bends nature's law to her will.
- Replaces Refraction.
- Deflection interrupts Templar Assassin's channeling spells upon cast.
- Places a buff on Templar Assassin, that grants her both, the attack damage and the damage absorbing shield.
- When the damage block capacity is reached, the buff disappears, along with the attack damage bonus.
- Fully negates damage, causing several on-damage effects to not trigger.
- Damage below 5 (after reductions) is completely ignored.
- Does not negate damage flagged as HP Removal.
Meld
Fade Time: 0
Damage: 50/100/150/200
Debuff Duration: 10
Invis Duration: Permanent
Lanaya is as elusive as her covenant with the Hidden Temple.
- Changed values: None.
- Meld interrupts Templar Assassin's channeling spells upon cast.
- Turns Templar Assassin instantly invisible and orders her to stop.
- Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving.
- Forced movement also counts, and cancels Meld if moved horizontally. Vertical movement, and Teleporting effects do not cancel it.
- After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
- However, when the projectile misses (evasion, blind or disjoint), the invisibility is lost at the moment it misses.
- Turns Templar Assassin phased, so that other units may pass through her.
- Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
- She also can turn without breaking the invisibility.
- The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
- This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
- The armor reduction debuff does not stack with itself.
- Neither the bonus damage nor the armor reduction from Meld affect buildings.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage, including Psi Blades.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Meld first applies Templar Assassin's actual attack damage, then the armor debuff and then the Meld damage.
- This means the leading attack's damage is not increased by the armor reduction, but the spell's own damage is.
Psi Blades
Spill Range: 590/630/670/710
Spill Width: 75
Attack Range Bonus: 60/120/180/240
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.
- Changed values: None.
- Psi Blades increases Templar Assassin's total attack range to 200/260/320/380.
- With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
- The spill range is based on the attack target's position, not on Templar Assassin's. So from max attack range, she can hit units up to 790/890/990/1090 range away.
- The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
- Spill damage is based on her attack damage after all reductions.
- Attack modifiers are only applied to the primary target.
- Templar Assassin's position is checked as the projectile hits the target, not upon launching.
- Spill damage hits invisible units.
Psionic Trap | |||||||||||||||||||||||||||||||||||||||
Summoned Ward | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Psionic Trap
Ability
Target Point
Target Point
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 7.5% every second, up to 60%.
Cast Range: 1200
Maximum Traps: 5/8/11
Min Move Speed Slow: 50%
Max Move Speed Slow: 50%
Slow Duration: 5
Trap Duration: Permanent
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.
- Changed values:
- Cast range: 2000 -> 1200
- Min movement speed slow: 30% -> 50%
- Max movement speed slow: 60% -> 50%
- The traps only slow enemies when they get triggered, not when they are destroyed by attacks, or by exceeding the maximum allowed traps count.
Trap
Ability
No Target
No Target
Affects
Enemies
Enemies
Springs the nearest trap, slowing nearby enemies.
- Changed values: None.
- Trap is unlocked when Psionic Trap is learned.
- The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Templar Assassin's channeling spells upon cast.
- Cannot be cast while no traps are present (gives "No Traps" error message).
Psionic Trap ability[]
Trap
Ability
No Target
No Target
Affects
Enemies
Enemies
Springs the trap, slowing nearby enemies.
- Changed values: None.
- This is cast from the trap itself, allowing Templar Assassin to trigger traps from afar without having to trigger nearby traps first.
Talents[]
Hero Talents | ||
---|---|---|
+3 Refraction Instances | 25 | -8 Meld Armor Reduction |
+40 Damage | 20 | +275 Health |
12% Evasion | 15 | +6 All Stats |
+20 Movement Speed | 10 | +25 Attack Speed |
Notes:
- Replaced talents: None.
- The evasion stacks multiplicatively with other sources of evasion.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The +3 Refraction talent is useless, since Templar Assassin does not have that spell in this mode.
Patch history[]
Patch
Description
- Reduced Psionic Trap cast range from 2000 to 1200.
- Added to Siltbreaker.