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Templar Assassin
Templar Assassin
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 2.4
23 + 2.3
20 + 2
Level 0 1 15 25 30
Health 120 516 1242 2034 2342
+0 +1.8 +5.16 +8.76 +10.16
Mana 75 315 651 1035 1179
+0.01 +1.01 +2.41 +4.01 +4.61
Armor 1 4.83 10.2 16.03 18.28
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

30
36

53
59

85
91

120
126

133
139

Attack Rate 0.59/s 0.72/s 0.91/s 1.12/s 1.2/s
Attack Range Ranged 140 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.5
Projectile Speed 900
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Bound Radius 24
Vision Range (G) 1100 (Nighttime 800)
Gib Type Default
Internal Not Provided


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities[]

Refraction damage icon

The status buff icon differs from the ability icon.

Deflection
Refraction icon
Ability
No Target
Affects
Self
Templar Assassin creates a defensive shield around herself that absorbs damage and provides a bonus to her damage.
Max Damage Absorbed: 200/300/400/500
Attack Damage Bonus: 20/40/60/80
Duration: 17
Cooldown symbol
 17
Mana symbol
 100
Buff/Debuff
Modifiers
Deflection
Death
Manipulating her psionic veil, Lanaya bends nature's law to her will.

  • Deflection interrupts Templar Assassin's channeling spells upon cast.
  • Places a buff on Templar Assassin, that grants her both, the attack damage and the damage absorbing shield.
  • When the damage block capacity is reached, the buff disappears, along with the attack damage bonus.


Meld
Meld icon
Ability
No Target
Affects
Self / Enemies
Damage
Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Fade Time: 0
Damage: 50/100/150/200
Armor Reduction: 2/4/6/8 (Talent 10/12/14/16)
Debuff Duration: 10
Invis Duration: Permanent
Cooldown symbol
 6
Mana symbol
 50
Buff/Debuff
Modifiers
Meld
Death
Meld Animation
Meld Armor
Lanaya is as elusive as her covenant with the Hidden Temple.

  • Changed values: None.
  • Meld interrupts Templar Assassin's channeling spells upon cast.
  • Turns Templar Assassin instantly invisible and orders her to stop.
  • Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving.
    • Forced movement also counts, and cancels Meld if moved horizontally. Vertical movement, and Teleporting effects do not cancel it.
    • After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
    • However, when the projectile misses (evasion, blind or disjoint), the invisibility is lost at the moment it misses.
  • Turns Templar Assassin phased, so that other units may pass through her.
  • Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
    • She also can turn without breaking the invisibility.
  • The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
    • This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
  • The armor reduction debuff does not stack with itself.
  • Neither the bonus damage nor the armor reduction from Meld affect buildings.
  • Meld first applies Templar Assassin's actual attack damage, then the armor debuff and then the Meld damage.
    • This means the leading attack's damage is not increased by the armor reduction, but the spell's own damage is.


Psi Blades
Psi Blades icon
Ability
Passive
Affects
Enemies
Damage
Pure
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Spill Range: 590/630/670/710
Spill Width: 75
Attack Range Bonus: 60/120/180/240
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.

  • Changed values: None.
  • Psi Blades increases Templar Assassin's total attack range to 200/260/320/380.
  • With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
  • The spill range is based on the attack target's position, not on Templar Assassin's. So from max attack range, she can hit units up to 790/890/990/1090 range away.
  • The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
  • Spill damage is based on her attack damage after all reductions.
    • This means the spill damage can be increased by reducing the armor of the primary target.
    • It can also be increased by increasing Templar Assassin's attack damage with attack modifiers like crits or bashes.
  • Attack modifiers are only applied to the primary target.
  • Templar Assassin's position is checked as the projectile hits the target, not upon launching.
  • Despite the visual effects, Psi Blades do not spill damage when attacking illusions or buildings.


Psionic Trap
Templar Assassin Psionic Trap model
Summoned Ward
100
+0.5
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Collision Size 8
Vision Range (G) 400
Bounty Gold 1
Experience 0
Abilities Trap (Psionic Trap) icon Trap
Unknown icon Invisibility
Notes Phased

Psionic Trap
Psionic Trap icon
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 7.5% every second, up to 60%.
Cast Range: 1200
Maximum Traps: 5/8/11
Min Move Speed Slow: 50%
Max Move Speed Slow: 50%
Slow Duration: 5
Trap Duration: Permanent
Cooldown symbol
 11/8/5
Mana symbol
 15
Buff/Debuff
Modifiers
Trap Slow
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.

  • Changed values:
    • Cast range: 2000 -> 1200
    • Min movement speed slow: 30% -> 50%
    • Max movement speed slow: 60% -> 50%
  • The traps only slow enemies when they get triggered, not when they are destroyed by attacks, or by exceeding the maximum allowed traps count.


Trap
Trap icon
Ability
No Target
Affects
Enemies
Springs the nearest trap, slowing nearby enemies.
Trap Search Radius: Global
Slow Radius: 400
Cooldown symbol
 0.5

  • Changed values: None.
  • The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
  • Does not interrupt Templar Assassin's channeling spells upon cast.
  • Cannot be cast while no traps are present (gives "No Traps" error message).


Psionic Trap ability[]

Trap
Trap (Psionic Trap) icon
Ability
No Target
Affects
Enemies
Springs the trap, slowing nearby enemies.
Slow Radius: 400
Cooldown symbol
 0.5

  • Changed values: None.
  • This is cast from the trap itself, allowing Templar Assassin to trigger traps from afar without having to trigger nearby traps first.


Talents[]

Hero Talents
+3 Refraction icon Refraction Instances25-8 Meld icon Meld Armor Reduction
+40 Damage20+275 Health
12% Evasion15+6 All Stats
+20 Movement Speed10+25 Attack Speed
Notes:
  • Replaced talents: None.
  • The evasion stacks multiplicatively with other sources of evasion.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The +3 Refraction talent is useless, since Templar Assassin does not have that spell in this mode.

Patch history[]

Patch
Description
  • Added to Siltbreaker.
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