Templar Assassin

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Templar Assassin
Templar Assassin icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.4
23 + 2.3
20 + 2
Level 0 1 15 25 30
Health 200 560 1220 1700 1940
Health regen 0 1.8 5.16 7.56 8.76
Magic res. 25% 26.08% 28.1% 29.54% 30.26%
Mana 75 315 651 891 1011
Mana regen 0.01 1.01 2.41 3.41 3.91
Spell dmg 0% 1.4% 3.36% 4.76% 5.46%
Armor 1 4.68 9.83 13.51 15.35
Att/sec 0.59 0.72 0.91 1.05 1.12
Move sp amp. 0% 1.15% 2.76% 3.91% 4.49%
Damage 30‒36 53‒59 85‒91 108‒114 119‒125
Movement speed 305
Attack speed 100
Turn rate 0.7
Vision range 1100/800
Attack range 140
Projectile speed 900
Attack animation 0.3+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities[edit]

The status buff icon differs from the ability icon.

Deflection
Refraction icon.png
Ability
No Target
Affects
Self
Templar Assassin creates a defensive shield around herself that absorbs damage and provides a bonus to her damage.
Cast Animation: 0+0
Max Damage Absorbed: 200/300/400/500
Attack Damage Bonus: 20/40/60/80
Duration: 17
Cooldown: 17
Mana: 100
Modifiers
Buff Deflection: Undispellable.
Manipulating her psionic veil, Lanaya bends nature's law to her will.

Notes:

  • Deflection interrupts Templar Assassin's channeling spells upon cast.
  • Places a buff on Templar Assassin, that grants her both, the attack damage and the damage absorbing shield.
  • When the damage block capacity is reached, the buff disappears, along with the attack damage bonus.


Meld
Meld icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Cast Animation: 0+0.53
Fade Time: 0
Damage: 50/100/150/200
Armor Reduction: 2/4/6/8 (Talent 10/12/14/16)
Debuff Duration: 10
Invis Duration: Permanent
Cooldown: 6
Mana: 50
Can be disjointed. The attack projectile out of Meld can be disjointed.
Modifiers
Buff Meld: Undispellable.
Buff Meld Animation: Dispellable with any dispel.
Debuff Meld Armor: Dispellable with any dispel.
Lanaya is as elusive as her covenant with the Hidden Temple.

Notes:

  • Changed values: None.
  • Meld interrupts Templar Assassin's channeling spells upon cast.
  • Turns Templar Assassin instantly invisible and orders her to stop.
  • Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving.
    • Forced movement also counts, and cancels Meld if moved horizontally. Vertical movement, and Teleporting effects do not cancel it.
    • After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
    • However, when the projectile misses (evasion, blind or disjoint), the invisibility is lost at the moment it misses.
  • Turns Templar Assassin phased, so that other units may pass through her.
  • Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
    • She also can turn without breaking the invisibility.
  • The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
    • This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
  • The armor reduction debuff does not stack with itself.
  • Neither the bonus damage nor the armor reduction from Meld affect buildings.
  • Meld first applies Templar Assassin's actual attack damage, then the armor debuff and then the Meld damage.
    • This means the leading attack's damage is not increased by the armor reduction, but the spell's own damage is.


Psi Blades
Psi Blades icon.png
Ability
Passive
Affects
Enemies
Damage
Pure
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Spill Range: 590/630/670/710
Spill Width: 75
Attack Range Bonus: 60/120/180/240
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.

Notes:

  • Changed values: None.
  • Psi Blades increases Templar Assassin's total attack range to 200/260/320/380.
  • With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
  • The spill range is based on the attack target's position, not on Templar Assassin's. So from max attack range, she can hit units up to 790/890/990/1090 range away.
  • The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
  • Spill damage is based on her attack damage after all reductions.
    • This means the spill damage can be increased by reducing the armor of the primary target.
    • It can also be increased by increasing Templar Assassin's attack damage with attack modifiers like crits or bashes.
  • Attack modifiers are only applied to the primary target.
  • Templar Assassin's position is checked as the projectile hits the target, not upon launching.
  • Despite the visual effects, Psi Blades do not spill damage when attacking illusions or buildings.


Psionic Trap
Templar Assassin Psionic Trap model.png
Ward
Level 1
Duration Permanent
Health 100
Health regeneration 0.5
Armor 0
Magic resistance 0%
Collision size 8
Vision range 400 (G)
Bounty 1
Experience 0
Abilities Trap
Invisibility
Notes Phased

Psionic Trap
Psionic Trap icon.png
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 7.5% every second, up to 60%.
Cast Animation: 0.3+0
Cast Range: 1200
Maximum Traps: 5/8/11
Min Move Speed Slow: 50%
Max Move Speed Slow: 50%
Slow Duration: 5
Trap Duration: Permanent
Cooldown: 11/8/5
Mana: 15
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Trap Slow: Dispellable with any dispel.
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.

Notes:

  • Changed values:
    • Cast range: 2000 -> 1200
    • Min movement speed slow: 30% -> 50%
    • Max movement speed slow: 60% -> 50%
  • The traps only slow enemies when they get triggered, not when they are destroyed by attacks, or by exceeding the maximum allowed traps count.


Trap
Trap icon.png
Ability
No Target
Affects
Enemies
Springs the nearest trap, slowing nearby enemies.
Cast Animation: 0+0
Trap Search Radius: Global
Slow Radius: 400
Cooldown: 0.5

Notes:

  • Changed values: None.
  • The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
  • Does not interrupt Templar Assassin's channeling spells upon cast.
  • Cannot be cast while no traps are present (gives "No Traps" error message).


Psionic Trap ability[edit]

Trap
Trap (Psionic Trap) icon.png
Ability
No Target
Affects
Enemies
Springs the trap, slowing nearby enemies.
Cast Animation: 0+0
Slow Radius: 400
Cooldown: 0.5

Notes:

  • Changed values: None.
  • This is cast from the trap itself, allowing Templar Assassin to trigger traps from afar without having to trigger nearby traps first.


Talents[edit]

Hero Talents
+3 Refraction Instances25-8 Meld Armor Reduction
+40 Damage20+275 Health
12% Evasion15+6 All Stats
+20 Movement Speed10+25 Attack Speed
Notes:
  • Replaced talents: None.
  • The evasion stacks multiplicatively with other sources of evasion.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The +3 Refraction talent is useless, since Templar Assassin does not have that spell in this mode.

Patch history[edit]

Patch
Description
  • Added to Siltbreaker.