Silkmire Marauder

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Silkmire Marauder
Siltbreaker Silkmire Marauder model.png
Unknown Unit icon.png
Level 1
Health 2000
Health regeneration 10
Mana 600
Mana regeneration 20
Armor 10
Magic resistance 0%
Status resistance 60%
Attack damage 200‒220
Acquisition range 750
Attack range 100
Base attack time 1.7
Attack animation 0.4+?
Movement speed 450
Follow range 100
Turn rate 0.5
Collision size 16
Vision range 800 (G)
Bounty 100‒120
Experience 175
Model scale 1.4
Abilities Flaming Lasso

Main Article: Siltbreaker/Act I


Flaming Lasso
Flaming Lasso icon.png
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cast Animation: 0.1+?
Cast Range: 170
Break Distance: 425
Duration: 10
Cooldown: 20
Mana: 0
Partially blocked by Linken's Sphere. Blocked fully only when primary target. When blocked, the marauder is not disarmed either.
Debuff Flaming Lasso: Dispellable with strong dispels.
Debuff Flaming Lasso Self: Dispellable with death only.
Few dare to ask to ride on the bat, as Batrider gives them free of charge.


  • Flaming Lasso fully disables the target for its duration.
  • Drags the targeted unit with a 200 distance behind the marauder. Despite the description, can drag the target over impassable terrain.
  • The lasso also breaks when either the marauder or the target dies.
  • The marauder is disarmed during Flaming Lasso. The disarm either lasts 10 seconds, or until the lasso is broken, whichever is shorter.

Additional information[edit]

Silkmire Marauders cast Flaming Lasso whenever possible. After doing so, they immediately rush towards Siltbreaker Ankaboot icon.png Ankaboot's lair. Even if the lasso gets broken, the spider continues to proceed to the lair.

One of the early Marauders cannot drag the target all the way back to the lair, due to it being too far, the lasso expires before that. However, due to their high speed, it is very possible to get dragged within range of a second marauder, being chain-disabled and dragged all the way into Ankaboot's lair, initiating the boss fight.

Item drops[edit]

30% chance to drop a Siltbreaker Gold Bag icon.png Gold Bag

12% chance to also drop one of the following items:

5% chance to also drop one of the following items:

2% chance to also drop one of the following items: