- Flaming Lasso fully disables the target for its duration.
- Drags the targeted unit with a 200 distance behind the marauder. Despite the description, can drag the target over impassable terrain.
- The lasso also breaks when either the marauder or the target dies.
- The marauder is disarmed during Flaming Lasso. The disarm either lasts 10 seconds, or until the lasso is broken, whichever is shorter.
Silkmire Marauders castwhenever possible. After doing so, they immediately rush towards 's lair. Even if the lasso gets broken, the spider continues to proceed to the lair.
One of the early Marauders cannot drag the target all the way back to the lair, due to it being too far, the lasso expires before that. However, due to their high speed, it is very possible to get dragged within range of a second marauder, being chain-disabled and dragged all the way into Ankaboot's lair, initiating the boss fight.
30% chance to drop a
12% chance to also drop one of the following items:
5% chance to also drop one of the following items:
2% chance to also drop one of the following items: