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Luna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
15 + 2.5
18 + 3.3
16 + 1.85
Level 0 1 15 25 30
Health 200 500 1200 1700 1940
Health regen 0 1.5 5 7.5 8.75
Mana 75 267 567 795 903
Mana regen 0.01 0.81 2.11 3.03 3.49
Armor 0 3 10.7 16.2 18.95
Att/sec 0.59 0.69 0.97 1.16 1.26
Damage 20‒26 38‒44 84‒90 117‒123 133‒139
Magic resistance 25%
▶️ Movement speed 335
▶️ Attack speed 100
Turn rate 0.6
Vision range 1100/800
Attack range 330
Projectile speed 900
Attack animation 0.46+0.54
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2

Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.


Lucent Beam
Lucent Beam icon.png
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation: 0.5+0.33
Cast Range: 800
Damage: 75/150/225/300 (Talent 115/190/265/340)
Stun Duration: 0.8
Cooldown: 6 (Talent 2)
Mana: 90/100/110/120
Debuff Stunned: Dispellable with strong dispels.
Selemene smites those who encroach upon the Nightsilver Woods.


  • Modified values: None.
  • Luna's glaive emits some particles during the cast time, visible to everyone.

Moon Glaives
Moon Glaives icon.png
Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 1/2/3/6
Damage Reduction per Bounce: 35%
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.


  • Modified values: None.
  • The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
  • Moon Glaives only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
  • Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
    • This means, besides the damage being based on Luna's attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
    • The bouncing glaives' damage count as spell damage, however, they ignore spell damage amplification and cannot spell lifesteal.
    • They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like Return.
    • This also means they completely ignore evasion. However, damage block does reduce their damage.
  • A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
  • A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
  • It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
    • This means that the armor of or other damage manipulating effects on the initial attack target do not influence the bounces' damage at all.
    • It also means that damage from attack modifiers like crits or Quell's bonus damage against creeps do not affect it either.
  • Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
  • The bounces deal 65%/42.25%/27.46%/17.85%/11.6%/7.54% of Luna's original attack damage.
  • Moon Glaives can deal up to 100%/142.25%/142.25%/167.64% damage to the primary attack target.
  • Deals a total of 165%/207.25%/234.71%/271.71% physical damage, assuming max bounces per level.
  • Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.

Lunar Blessing
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Lunar Blessing icon.png
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 900
Attack Damage Bonus: 14/22/30/38
Night Vision Bonus: 250/500/750/1000
Partially usable by illusions. Illusions provide the aura to allies and gain the night vision bonus, but no bonus damage.
Buff Lunar Blessing Aura: Dispellable with death only.
The Goddess of the Moon smiles upon her kin.


  • Modified values: None.
  • Upon learning, Luna emits very faint pulsing particles around her.
  • Increases Luna's night vision to a total of 1050/1300/1550/1800.
  • The aura's buff lingers for 0.5 seconds.

Eclipse icon.png
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.6+0.2
Cast Range: 0 (With Aghanim's Scepter 2500)
Search Radius: 675
Number of Beams: 5/8/11 (With Aghanim's Scepter 6/12/18)
Max Beams per Unit: 5 (With Aghanim's Scepter 6/12/18)
Beam Interval: 0.6 (With Aghanim's Scepter 0.3)
Eclipse Duration: 2.4/4.2/6 (With Aghanim's Scepter 1.5/3.3/5.1)
Cooldown: 140
Mana: 150/200/250
Aghanim's Scepter upgrade: Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Buff Eclipse: Dispellable with death only.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.


  • Modified values: None.
  • Beams deal damage based on Luna's current level of Lucent Beam, so if not learned, Eclipse deals no damage.
  • Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
  • When Luna dies, Eclipse stops. However, the 10 second night still continues.
    • When upgraded and cast on the ground, it still ends when Luna dies.
    • When upgraded and cast on an ally, it stops when the ally dies.
  • Luna's glaive emits some particles during the cast time, visible to everyone.
  • Maximum possible damage to a single target (before reductions):
    • Lucent Beam Level 1: 375 (Talent 575) (Upgradable by Aghanim's Scepter. 450/900/1350, Talent 690/1380/2070)
    • Lucent Beam Level 2: 750 (Talent 950) (Upgradable by Aghanim's Scepter. 900/1800/2700, Talent 1140/2280/3420)
    • Lucent Beam Level 3: 1125 (Talent 1325) (Upgradable by Aghanim's Scepter. 1350/2700/4050, Talent 1590/3180/4770)
    • Lucent Beam Level 4: 1500 (Talent 1700) (Upgradable by Aghanim's Scepter. 1800/3600/5400, Talent 2040/4080/6120)
  • When upgraded, double-clicking the ability targets self.
  • Provides 675 radius ground vision for its duration when not targeting a unit.
  • Multiple casts (e.g. after using Refresher Orb icon.png Refresher Orb) work fully independently from each other.


Hero Talents
-4s Lucent Beam Cooldown25+15 All Stats
+15% Magic Resistance20+25 Attack Speed
+40 Lucent Beam Damage15+150 Health
+20 Movement Speed10+15 Damage
  • Replaced talents: None.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Siltbreaker's magic resistance to 36.25%.

Patch history[edit]

  • Added to Siltbreaker.