Leshrac

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Leshrac
Leshrac icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.8
23 + 1.7
26 + 3
Level 0 1 15 25 30
Health 200 520 1020 1380 1560
Health regen 0 1.6 4.12 5.92 6.82
Magic res. 25% 25.96% 27.47% 28.55% 29.09%
Mana 75 387 891 1251 1431
Mana regen 0.01 1.31 3.41 4.91 5.66
Spell dmg 0% 1.82% 4.76% 6.86% 7.91%
Armor 1 4.68 8.49 11.21 12.57
Att/sec 0.59 0.72 0.86 0.96 1.01
Move sp amp. 0% 1.15% 2.34% 3.19% 3.62%
Damage 15‒19 41‒45 83‒87 113‒117 128‒132
Movement speed 325
Attack speed 100
Turn rate 0.5
Vision range 1100/800
Attack range 600
Projectile speed 900
Attack animation 0.4+0.77
Base attack time 1.7
Damage block 0
Collision size 24
Legs 4


Hero stats changes: Day vision range reduced from 1800 to 1100, base armor increased from 0 to 1 and intelligence gain increased from 3 to 4. No other changes.

Abilities[edit]

Split Earth
Split Earth icon.png
Affects
Enemies
Damage
Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Animation: 0.7+0.67
Cast Range: 750
Effect Radius: 150/175/200/225
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
Cooldown: 9
Mana: 70/80/90/100
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.

Notes:

  • Modified values:
    • Mana cost: 100/125/140/160 -> 70/80/90/100
  • Split Earth destroys trees within the affected radius.
  • Has no visual or audio indicator during the effect.


Diabolic Edict
Diabolic Edict icon.png
Ability
No Target
Affects
Enemies
Damage
Physical
Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Deals 40% more damage to towers. Lasts 10 seconds.
Cast Animation: 0.5+0.87
Radius: 500
Number of Explosions: 40 (Talent 90)
Unit Damage per Explosion: 15/25/35/45
Building Damage Bonus: 40%
Duration: 10
Cooldown: 22
Mana: 80/90/100/110
Modifiers
Buff Diabolic Edict: Undispellable.
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.

Notes:

  • Modified values:
    • Damage per explosion: 9/18/27/36 -> 15/25/35/45
    • Mana cost: 95/120/135/155 -> 80/90/100/110
  • The radius is always centered at Leshrac's current position, not at the cast location.
  • Randomly selects nearby valid units for each explosion. There are no priorities.
  • When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. These random explosions deal no damage.
  • Creates explosions in 0.25 (Talent 0.11) second intervals, starting immediately as the spell is cast, resulting in 40 (Talent 90) explosions.
  • Can deal up to 600/1000/1400/1800 (Talent 1350/2250/3150/4050) damage to a single unit (before reductions).
  • When Leshrac dies, the explosions still occur at his location.


Lightning Storm
Lightning Storm icon.png
Affects
Enemies
Damage
Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for a duration.
Cast Animation: 0.45+0.77
Cast Range: 800
Jump Distance: 500
Number of Jumps: 6/9/12/15
Effect Delay: 0.2
Damage: 70/130/190/250
Move Speed Slow: 75%
Slow Duration: 0.7/0.8/0.9/1 (Talent 3.7/3.8/3.9/4)
Cooldown: 4
Mana: 70/80/90/110
Does not pierce spell immunity. Attempts to damage if enemy turns spell immune during the delay. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Buff Lightning Storm: Undispellable.
Debuff Lightning Storm Slow: Dispellable with any dispel.
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.

Notes:

  • Modified values:
    • Jump distance: 475 -> 500
    • Number of jumps: 4/6/8/10 -> 6/9/12/15
    • Effect delay: 0.25 -> 0.2
    • Damage: 50/100/150/200 -> 70/130/190/250
    • Mana cost: 90/100/110/120 -> 70/80/90/110
  • The lightning hits the initial target after the 0.2 second effect delay and then jumps to other targets in 0.2 second intervals, so hitting all targets takes 1.2/1.8/2.4/3 seconds.
  • Can never hit the same unit twice per cast.
  • The Lightning Storm buff is a hidden buff required for the lightning to jump.


Pulse Nova
Pulse Nova icon.png
Ability
Toggle
Affects
Enemies
Damage
Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
Cast Animation: 0+0
Damage Radius: 450
Lightning Storm Radius: 0 (Upgradable by Aghanim's Scepter. 750)
Lightning Storm Recharge Time: 0 (Upgradable by Aghanim's Scepter. 1.75)
Mana Cost per Second: 20/40/60
Damage per Second: 110/150/190
Cooldown: 1
Mana: 70/85/100
Aghanim's upgrade: While Pulse Nova is active, Lightning Storm will hit one random unit in a radius every 1.75 seconds.
Modifiers
Buff Pulse Nova: Undispellable.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

Notes:

  • Modified values:
    • Damage per second: 100/140/180 -> 110/150/190
    • Mana cost: 70/90/110 -> 70/85/100
  • The toggling of Pulse Nova is not registered as a spell cast and thus does not proc any on-cast effects.
  • Pulse Nova does not interrupt Leshrac's channeling spells upon toggling.
  • Deals damage in 1 second intervals, starting immediately upon toggling the spell on.
  • Drains mana in the same intervals, so activating it basically costs 90/125/160 mana.
    • However, when having less than 90/125/160 mana and toggling it on, it will still deal 1 damage instance and then toggle itself off.


Talents[edit]

Hero Talents
+3s Lightning Storm Slow Duration25+50 Diabolic Edict Explosions
+15 Strength attribute symbol.png Strength20+5% Spell Amplification
+15% Magic Resistance15+400 Mana
+25 Movement Speed10+175 Health
Notes:
  • Replaced talents: None.
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Siltbreaker's magic resistance to 36.25%.
  • The mana talent increases maximum mana capacity, and keeps the current mana percentage.

Patch history[edit]

Patch
Description
  • Added to Siltbreaker.