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Jakiro

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Jakiro
Jakiro icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2.6
10 + 1.2
28 + 2.8
Level 0 1 15 25 30
Health 200 700 1420 1940 2200
Health regen 0 2.5 6.14 8.74 10.04
Mana 75 411 879 1215 1383
Mana regen 0.01 1.41 3.37 4.77 5.47
Armor 1 2.67 5.47 7.47 8.47
Att/sec 0.59 0.65 0.75 0.82 0.85
Damage 25‒33 53‒61 92‒100 120‒128 134‒142
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.5
Vision range 1100/800
Attack range 400
Projectile speed 1100
Attack animation 0.4+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities[edit]

Dual Breath
Dual Breath icon.png
Affects
Enemies
Damage
Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cast Animation: 0.65+1.17
Cast Range: 550 (Talent 675)
Starting Radius: 225
Travel Distance: 750 (Talent 875)
End Radius: 275
Move Speed Slow: 28%/32%/36%/40%
Attack Speed Slow: 28/32/36/40
Damage per Second: 20/40/60/80 (Talent 55/75/95/115)
Duration: 5
Cooldown: 10
Mana: 135/140/155/170
Does not pierce spell immunity. Slow persists and attempts to deal damage if debuffs were placed before spell immunity and when not dispelled.
Modifiers
Debuff Dual Breath Slow: Dispellable with any dispel.
Debuff Dual Breath Burn: Dispellable with any dispel.
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

Notes:

  • Modified values: None.
  • Targeting a unit causes the breaths to be released towards the unit's position.
  • Both the icy and fiery wave travel at a speed of 1050.
  • The fiery breath is released 0.3 seconds after the icy breath is released.
    • This means it is possible for enemies to be hit by only one of the breaths, by getting in or out of range of the second breath.
  • Can hit units up to 1025 (Talent 1150) range away (travel distance + end radius).
  • The complete area of both breaths is shaped like a cone.
  • Jakiro cannot move until the fiery breath is released. However, he can cast spells, use items and turn before it is released.
  • Deals 10/20/30/40 (Talent 27.5/37.5/47.5/57.5) damage in 0.5 second intervals, starting 0.5 seconds after the damaging debuff is placed, resulting in 10 instances.
  • Can deal up to 100/200/300/400 (Talent 275/375/475/575) damage to a single unit (before reductions).


Ice Path
Ice Path icon.png
Affects
Enemies
Damage
Magical
Creates a path of ice that stuns and damages enemies that touch it.
Cast Animation: 0.65+0.8
Cast Range: 1200 (Talent 1325)
Path Distance: 1200 (Talent 1325)
Path Radius: 150
Effect Delay: 0.5
Damage: 50
Path Duration: 1/1.5/2/2.5 (Talent 2.25/2.75/3.25/3.75)
Cooldown: 12/11/10/9
Mana: 90
Modifiers
Debuff Ice Path Stun: Dispellable with strong dispels.
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Notes:
Modified values: None.

  • Despite the visual effects, the path's effects do not have to travel, and are instantly applied after the 0.5 second delay.
  • The Ice Path starts 12 range in front of Jakiro and has a length of 1200 (Talent 1325).
    • It can hit units up to 1362 (Talent 1487) range away (starting distance + path length + path radius).
    • It can also hit units 138 range behind Jakiro, due to its radius and starting position.
  • Enemy units which come within 150 radius of the path while it is up get stunned and damaged by it.
  • The stun lasts as long as the remaining duration of the path itself.
  • The path grants 150 range flying vision along the path for its duration.


Liquid Fire
Liquid Fire icon.png
Affects
Enemies
Damage
Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cast Range: 600 (Talent 1000)
Radius: 300
Attack Speed Slow: 30/40/50/60
Damage per Second: 12/16/20/24
Duration: 5
Cooldown: 20/15/10/4
Partially pierces spell immunity. Can target spell immune enemies. Does not place debuff on spell immune enemies. Slows and attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Cannot be used by illusions. Illusions always have the fiery particles when Liquid Fire is leveled at least once before the illusions got created.
Modifiers
Debuff Liquid Fire Burn: Dispellable with any dispel.
The left maw of Jakiro opens, laying waste to any in its path.

Notes:
Modified values: None.

  • Disjointing it, or becoming invulnerable upon impact completely nullifies the effects, including the area slow and damage.
  • Casting Liquid Fire manually uses the 600 (Talent 1000) cast range. Attacking normally with Liquid Fire on autocast uses Jakiro's default 400 (Talent 800) attack range.
  • Successive casts of Liquid Fire do not stack, but refresh the debuff instead.
  • Deals 6/8/10/12 damage in 0.5 second intervals (before reductions), starting 0.5 seconds after the debuff is applied, resulting in 10 damage instances.
  • When off cooldown, the fire head's mouth drools fire (visible to everyone) and Jakiro starts using his fire head for attack animations until Liquid Fire is used.


Macropyre icon.png
Affects
Enemies
Damage
Magical
(Talent Pure)
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cast Animation: 0.65+0.97
Cast Range: 1400 (Talent 1525) (Upgradable by Aghanim's Scepter. 1800, Talent 1925)
Path Distance: 1400 (Talent 1525) (Upgradable by Aghanim's Scepter. 1800, Talent 1925)
Path Radius: 260
Damage per Second: 100/140/180 (Upgradable by Aghanim's Scepter. 125/175/225)
Path Duration: 10 (Upgradable by Aghanim's Scepter. 30)
Cooldown: 60
Mana: 220/330/440
Aghanim's upgrade: Increases flame length, duration, and damage.
Partially pierces spell immunity. Does not pierce spell immunity.
Pierces spell immunity when the required talent is chosen.
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.

Notes:
Modified values: None.

  • Instantly applies its effects over the whole distance. Does not have any travel speed.
  • The fire starts 234 range in front of Jakiro and has a length of 1166 (Talent 1291) (Upgradable by Aghanim's Scepter. 1566, Talent 1691).
    • It can hit units up to 1660 (Talent 1785) (Upgradable by Aghanim's Scepter. 2060, Talent 2185) range away (starting distance + path length + path radius).
    • It can also hit units 26 range behind Jakiro, due to its radius and starting position.
  • Deals 50/70/90 (Upgradable by Aghanim's Scepter. 62.5/87.5/112.5) damage in 0.5 second intervals (before reductions), starting 0.5 seconds after cast, resulting in 20 (Upgradable by Aghanim's Scepter. 60) damage instances.
  • Can deal up to 1000/1400/1800 (Upgradable by Aghanim's Scepter. 3750/5250/6750) damage to a single unit (before reductions).
  • The path destroys trees within 260 range along the path upon cast.


Talents[edit]

Hero Talents
+1.25s Ice Path Duration25 Macropyre Pure and Pierces Immunity
+40 Movement Speed20+400 Attack Range
+35 Dual Breath Burn Damage15+125 Cast Range
+8% Spell Amplification10+25% XP Gain
Notes:
  • Replaced talents: +150 gold per minute replaced by +40 movement speed.
  • The attack range talent also affects the cast range of Liquid Fire.

Patch history[edit]

Patch
Description
  • Added to Siltbreaker.