Bonemeal Ogre

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Bonemeal Ogre
Siltbreaker Bonemeal Ogre model.png
Unknown Unit icon.png
Level 1
Health 700
Health regeneration 3
Mana 800
Mana regeneration 5
Armor 4
Magic resistance 0%
Attack damage 90‒100
Acquisition range 500
Attack range 140
Base attack time 1.35
Attack animation 0.3+?
Movement speed 290
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 40‒50
Experience 80
Model scale 1
Abilities Channeled Bloodlust
Ignite Area

Main Article: Siltbreaker/Act I

Bonemeal Ogres appear in camps throughout the Bonemeal Ridge, together with Bonemeal Tanks. They spawn once upon entering the zone the first time and do not spawn afterwards.


Channeled Bloodlust
Pierces spell immunity.
Bloodlust icon.png
There is no description for this ability.
Cast Animation: 0.56+0
Cast Range: 600
Max Channel Time: 10
Movement Speed Bonus: 50%
Attack Speed Bonus: 20
Cooldown: 4
Mana: 0
Debuff bloodlust: Dispellable with any dispel.


  • This ability is not visible in the HUD.
  • The cooldown starts at the end of the channeling, and not upon cast.
  • Has no link break distance, so the effect does not end when kiting the targeted unit away from the channeling ogre.
  • Causes the target's model size to increase by 10% for its duration. This has no impact on its collision size.
  • Multiple instances of Channeled Bloodlust fully stack with each other, including the size increase and Ogre Melee Smash effects.

Ignite Area
Ignite icon.png
There is no description for this ability.
Cast Animation: 0.45+0
Cast Range: 700
Radius: 275
Movement Speed Slow: 30%
Damage per Second: 200
Area Duration: 2
Debuff Duration: 2
Cooldown: 8
Mana: 0
Debuff ignite: Dispellable with any dispel.


  • This ability is not visible in the HUD.
  • Launches a projectile towards the target area. The projectile travels at a speed of 700.
  • Sets the targeted area on fire. Any enemy unit within the area receives a debuff which slows movement speed and deals damage over time.
  • Places the debuff on units in 0.5 second intervals, starting 0.5 seconds after cast, resulting in up to 4 instances.
  • The debuff deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 2 damage ticks.
  • Multiple instances of the debuff do not stack with each other, resulting in a total of 3 possible damage instances when staying within the area the full duration.
  • One debuff instance can deal a total of 400 damage. All instances together can deal a total of 600 damage.


Bonemeal Ogres always follow Bonemeal Tanks. They attempt to stay within 400 range of the tanks, moving closer to them if they ever happen to get further away. They stop following if the distance gets greater than 900. Their top priority is to cast Channeled Bloodlust on the tank they currently follow. They do this only when there is at least 1 enemy within 1500 radius, or when the ogre they follow is aggroed. While channeling Bloodlust, the ogre does not take any other actions until finishing or until interrupted, regardless of what happens to them or their tank or how big the distance between them gets. If Channeled Bloodlust is on cooldown, the Bonemeal Ogre casts Area Ignite onto the closest enemy within 700 range of it. After casting it, it resumes to its tank. These ogres rarely attack, only doing it when both of their spells are on cooldown and when within 400 range of their Bonemeal Tank, since this is the only situation where they do not receive any orders, so that default auto-attack rules apply. Bogdugg is treated like a tank.

Item drops[edit]

30% chance to drop a Siltbreaker Gold Bag icon.png Gold Bag

12% chance to also drop one of the following items:

8% chance to also drop one of the following items:

1% chance to also drop one of the following items: