Siltbreaker zone: Howling Weald

From Dota 2 Wiki
Jump to: navigation, search
The wolf-kin of the Longclaw clan roam the breadth of the Howling Weald, a constant danger to the thread of commerce still daring for the coast.

The Howling Weald is, after the starting zone, the first zone of the first act of the Siltbreaker campaign.

Geography[edit]

The Howling Weald (full size)

The Howling Weald is a forest with many mud paths cutting through it. The weald is almost completely cut off from any other land, by a river which stretches from its west, over the north towards its east, and a lake towards its south. Only a small land bridge at the south-east connects the weald with the The Silkmire Pass, however, this land bridge is a cliff and therefore unpassable. The weald is connected to Yhilla's Cove on the south-east and the Crossroads Garrison on the north-west with seemingly fragile wooden bridges. There was a second wooden bridge leading to the Crossroads Garrison on the north-east, but this bridge has collapsed.

Just like Yhilla's Grove, the Howling Weald is autumn-themed, having the same trees, grass, grounds and muddy paths. The light rain, distant thunders, lightning flashes and darkness from the cove carry over to the weald. The weald is lightly divided into 3 areas by two cliffs which strike through the weald so that the south-west part is on low ground, the center part at medium ground and the north-east part high ground level. Two natural ramps between the low ground and medium ground area connect the areas together, and one natural camp connects the medium with the high ground. A giant ridge stretches from the south to the north-east of the weald, starting at the medium ground area and ending at the high ground area. This ridge is completely unpatable and narrows the weald down.

Quests[edit]

Star requirements[edit]

A maximum of 5500 Gold gold and 4700 Experience experience can be earned in this area.

Notable characters[edit]

There are no notible characters within this zone.

Creatures[edit]

Berzerker Hellbears and Woodland Hellbears reside within this area, scattered all around it in small camps. The hounds spawn in after a while and chase the players.

Hellbears[edit]

The hellbears spawn in fixed locations around the map. Their locations are marked with red dots on the map visible on the right.

The very first camp after crossing the bridge from Yhilla's Cove always conists of 1 Berzerker Hellbear and 3-5 Woodland Hellbears. The last camp at the bridge towards the Crossroads Garrison always consists of 3 Berzerker Hellbears and 7 Woodland Hellbears. All other camps inbetween consists of the following compositions:

  • 1 Berzerker Hellbear and 8 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 6 Woodland Hellbears (20% chance)
  • 2 Berzerker Hellbears and 4 Woodland Hellbears (20% chance)
  • 2 Berzerker Hellbears and 5 Woodland Hellbears (10% chance)
  • 3 Berzerker Hellbears and 3 Woodland Hellbears (10% chance)
  • 3 Berzerker Hellbears and 0 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 4 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 3 Woodland Hellbears (10% chance)
Berzerker Hellbear
Siltbreaker Berzerker Hellbear model.png
Creep
Level 5
Health 450
Health regeneration 1
Mana 300
Mana regeneration 1
Armor 2
Magic resistance 0%
Attack damage 30‒40
Acquisition range 500
Attack range 100
Base attack time 1.55
Attack animation 0.3+0
Movement speed 250
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 29‒35
Experience 55
Model scale 1.1
Abilities Hellbear Smash
Woodland Hellbear
Siltbreaker Woodland Hellbear model.png
Creep
Level 4
Health 160
Health regeneration 0.5
Mana 0
Mana regeneration 1
Armor 0
Magic resistance 0%
Attack damage 39‒44
Acquisition range 500
Attack range 100
Base attack time 1.5
Attack animation 0.3+0
Movement speed 330
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 13‒17
Experience 25
Model scale 0.6

Hounds[edit]

The hounds spawn in 30, 35, 40, or 45 second intervals after entering the area. Two packs spawn simultaneously specific locations on the map (chosen randomly each time). The first pack consists of 10-14 Dire Hounds and 1 Alpha Dire Hound. The second pack consists of 6-8 Dire Hounds and 2 Alpha Dire Hounds. It is possible for the same type of pack to spawn twice in a wave.

Alpha Dire Hound
Siltbreaker Alpha Dire Hound model.png
Creep
Level 1
Health 150
Health regeneration 0.5
Mana 350
Mana regeneration 1
Armor 0
Magic resistance 33%
Movement speed 310
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 20‒24
Experience 35
Model scale 0.9
Abilities Ranged Quill Attack
Dire Hound
Siltbreaker Dire Hound model.png
Creep
Level 1
Health 45
Health regeneration 0.5
Mana 100
Mana regeneration 1
Armor 0
Magic resistance 55%
Attack damage 35‒40
Acquisition range 500
Attack range 100
Base attack time 1.45
Attack animation 0.33+0
Movement speed 310
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 11‒15
Experience 20
Model scale 0.67

Objects[edit]

The checkpoint shrine is located right after the wooden bridge from Yhilla's Cove, on the left side.

There are two Gastromancer Notes in the Howling Weald. The first note is located on a cliff facing the lake on the south, on the low ground area. The note is behind a camp of hellbears, and is accompanied by crates and sometimes a treasure chest. The second note located between some trees on the high ground area, to the right side after the ramp which connects the medium with the high ground.

Treasure chests[edit]

Treasure chests have a 40% chance to spawn at any of the marked areas on the map. The chests of the Howling Weald can drop the following items:

There is a 2% chance to drop the following artifacts instead:

Crates[edit]

Crates have a 100% chance to spawn at all of the marked areas on the map. The number of crates are indicated on the map. There are a total of 61 crates in the Howling Weald. Crates have a chance to drop the following items: