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Howling Weald
 
 
 
 
 
 
 
 
 
Northern Outpost
 
Shatterblast Canyon
 
Rhyzik's Stronghold
 
Siltbreaker Howling Weald Header

The wolf-kin of the Longclaw clan roam the breadth of the Howling Weald, a constant danger to the thread of commerce still daring for the coast.

The Howling Weald is, after the starting zone, the first zone of the first act of the Siltbreaker campaign.

Geography[]

Siltbreaker Act 1 Howling Weald map

The Howling Weald (full size)

The Howling Weald is a forest with many mud paths cutting through it. The weald is almost completely cut off from any other land, by a river which stretches from its west, over the north towards its east, and a lake towards its south. Only a small land bridge at the south-east connects the weald with the The Silkmire Pass, however, this land bridge is a cliff and therefore unpassable. The weald is connected to Yhilla's Cove on the south-east and the Crossroads Garrison on the north-west with seemingly fragile wooden bridges. There was a second wooden bridge leading to the Crossroads Garrison on the north-east, but this bridge has collapsed.

Just like Yhilla's Grove, the Howling Weald is autumn-themed, having the same trees, grass, grounds and muddy paths. The light rain, distant thunders, lightning flashes and darkness from the cove carry over to the weald. The weald is lightly divided into 3 areas by two cliffs which strike through the weald so that the south-west part is on low ground, the center part at medium ground and the north-east part high ground level. Two natural ramps between the low ground and medium ground area connect the areas together, and one natural camp connects the medium with the high ground. A giant ridge stretches from the south to the north-east of the weald, starting at the medium ground area and ending at the high ground area. This ridge is completely unpatable and narrows the weald down.

Quests[]

Star requirements[]

A maximum of 5500 Gold gold and 4700 Experience experience can be earned in this area.

Notable characters[]

There are no notible characters within this zone.

Creatures[]

Berzerker Hellbears and Woodland Hellbears reside within this area, scattered all around it in small camps. The hounds spawn in after a while and chase the players.

Hellbears[]

The hellbears spawn in fixed locations around the map. Their locations are marked with red dots on the map visible on the right.

The very first camp after crossing the bridge from Yhilla's Cove always conists of 1 Berzerker Hellbear and 3-5 Woodland Hellbears. The last camp at the bridge towards the Crossroads Garrison always consists of 3 Berzerker Hellbears and 7 Woodland Hellbears. All other camps inbetween consists of the following compositions:

  • 1 Berzerker Hellbear and 8 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 6 Woodland Hellbears (20% chance)
  • 2 Berzerker Hellbears and 4 Woodland Hellbears (20% chance)
  • 2 Berzerker Hellbears and 5 Woodland Hellbears (10% chance)
  • 3 Berzerker Hellbears and 3 Woodland Hellbears (10% chance)
  • 3 Berzerker Hellbears and 0 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 4 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 3 Woodland Hellbears (10% chance)
Berzerker Hellbear
Siltbreaker Berzerker Hellbear model
Creep
450
+1
300
+1
Level 5
Armor Armor 2
Magic Resistance 0%
Attack Damage Default
30 ‒ 40
Attack Range Melee 100
Acquisition Range 500
Attack Animation 0.3+?
Projectile Speed Instant
Move Speed 250 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 2935
Experience 55
Abilities Thunder Clap (Hellbear Smasher) icon Hellbear Smash
Woodland Hellbear
Siltbreaker Woodland Hellbear model
Creep
160
+0.5
0
+1
Level 4
Armor Armor 0
Magic Resistance 0%
Attack Damage Default
39 ‒ 44
Attack Range Melee 100
Acquisition Range 500
Attack Animation 0.3+?
Projectile Speed Instant
Move Speed 330 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 1317
Experience 25

Hounds[]

The hounds spawn in 30, 35, 40, or 45 second intervals after entering the area. Two packs spawn simultaneously specific locations on the map (chosen randomly each time). The first pack consists of 10-14 Dire Hounds and 1 Alpha Dire Hound. The second pack consists of 6-8 Dire Hounds and 2 Alpha Dire Hounds. It is possible for the same type of pack to spawn twice in a wave.

Alpha Dire Hound
Siltbreaker Alpha Dire Hound model
Creep
150
+0.5
350
+1
Level 1
Armor Armor 0
Magic Resistance 33%
Move Speed 310 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 2024
Experience 35
Abilities Unknown icon Ranged Quill Attack
Dire Hound
Siltbreaker Dire Hound model
Creep
45
+0.5
100
+1
Level 1
Armor Armor 0
Magic Resistance 55%
Attack Damage Basic [?]
35 ‒ 40
Attack Range Melee 100
Acquisition Range 500
Attack Animation 0.33+?
Projectile Speed Instant
Move Speed 310 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 1115
Experience 20

Objects[]

The checkpoint shrine is located right after the wooden bridge from Yhilla's Cove, on the left side.

There are two Gastromancer Notes in the Howling Weald. The first note is located on a cliff facing the lake on the south, on the low ground area. The note is behind a camp of hellbears, and is accompanied by crates and sometimes a treasure chest. The second note located between some trees on the high ground area, to the right side after the ramp which connects the medium with the high ground.

Treasure chests[]

Treasure chests have a 40% chance to spawn at any of the marked areas on the map. The chests of the Howling Weald can drop the following items:

There is a 2% chance to drop the following artifacts instead:

Crates[]

Crates have a 100% chance to spawn at all of the marked areas on the map. The number of crates are indicated on the map. There are a total of 61 crates in the Howling Weald. Crates have a chance to drop the following items:

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