Siltbreaker zone: Bonemeal Ridge

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Were it not for their limited fondness for battle planning, the Bonemeal Ogres might have driven the Longclaw clan from the Weald a generation ago.

The Bonemeal Ridge is, after the starting zone, the fourth zone of the first act the Siltbreaker campaign.

Geography[edit]

The Bonemeal Ridge (full size)

The Bonemeal Ridge is a dead forest riddle with cliffs and pits. Similar to the Trial of Gallaron, all existing trees are dead and the grass and ground took a dead dark grey color. The Bonemeal Ridge is under the control of the Bonemeal Ogres, which can be found everywhere within the area. Throughout the entire area, random objects like bottles, crates, poles, pots, lit candles and other miscellaneous objects can be found. Considering that there also are a lot of human bones lying around or hanging on ropes, and human skulls pierced on poles sticking in the ground, most of these random objects are most likely plundered from humans. There are also several prison cages (refered to as "Tetanus Cages") within this area.

The entrance to the Bonemeal Ridge is one single long wriggly path at its south. The path later splits into 3 direction, north, east and west, although all 3 paths connect later on again. The east path gets immediately split again, so that 2 smaller paths go around a bigger cliff. This cliff is pathable and connected to the paths on both sides with ramps. The paths merge at the other side of the cliff and then go turn northwards, up a small ramp on the higher elevated area. Here, the path splits again, one going further north and the other going towards the west, connecting with the main north path. The west path goes towards the water body which is located to the north-west of the ridge. The path goes all the way at the edge of the Bonemeal Ridge and connects with the north path at the north of the ridge again. Halfway through the west path, there is a hidden land extension on the left side of the path, which leads to what appears to be some sort of ceremonial spot. The north path immediately meets a ramp leading to the same elevated area as the east path does. Here is also where the east path connects with the north path again. Further up the north path, the west path connects with this path again. And for one last time, the path connects again with the east path here, this time via a bridge. So in the end, all 3 paths lead to the north-east corner of this area. After all 3 paths merge, they continue towards the north from here. This path now leads to Bogdugg, the leader of the Bonemeal Ogres.

Quests[edit]

  • Rescue the Soldier Captain REWARD: 500 Gold, 700 Experience, 20 Artifact Coins
  • Rescue the Missing Soldiers (0/11) REWARD: 150 Gold, 250 Experience

Star requirements[edit]

  • Rescue Captain Lightfoot in under 10:00 / 7:00 / 5:00.
  • Rescue 4 / 8 / 11 trapped soldiers.
  • Your team must have no more than 5 / 2 / 0 deaths.

A maximum of 5500 Gold gold and 6000 Experience experience can be earned in this area.

Notable characters[edit]

Melee Creep Radiant icon.png Captain Lightfoot

Captain Lightfoot is an allied NPC character who, when first met, is a prisoner in the Bonemeal Ridge, guarded by Bogdugg and some Bonemeal Seer. Freeing him is part of the main quest and is done by defeating Bogdugg and then talking to him. When rescued, Captain Lightfoot gives the players an Siltbreaker Orb of Passage icon.png Orb of Passage and then teleports to the Northern Outpost

Melee Creep Radiant icon.png Imprisoned Footmen

A total of 11 Footmen are in the Bonemeal Ridge, imprisoned in Tetanus Cages. The footmen can be rescued by opening the cages, who then teleport away to the Northern Outpost. On the path into the Bonemeal Ridge, another Footman can be seen lieing dead on the ground.

Creatures[edit]

Bonemeal Ogres, Bonemeal Tanks, Bonemeal Seer and Bogdugg reside within this area. The Ogres and Tanks are scattered all around in small camps, spawning at fixed locations marked on the map with red dots, while the 3 Bonemeal Seer and Bogdugg are located in a big camp at the very north end of the ridge. After a while, additional Ogres and Tanks spawn in 90, 95, 100, 105, 110, 115 or 120 second intervals at random locations on the map and chase the players. These ogres stop spawning once Bogdugg is found.

The camps consists of the following compositions:

  • 1 Bonemeal Tank and 2 Bonemeal Ogres (44.44% chance)
  • 1 Bonemeal Tank and 3 Bonemeal Ogres ((22.22% chance)
  • 2 Bonemeal Tanks and 1 Bonemeal Ogre (11.11% chance)
  • 2 Bonemeal Tanks and 2 Bonemeal Ogres (11.11% chance)
  • 1 Bonemeal Tank and 1 Bonemeal Ogre (11.11% chance)

The chasing squads consists of the following compositions:

  • 1 Bonemeal Tank and 1 Bonemeal Ogre (33.33% chance)
  • 1 Bonemeal Tank and 2 Bonemeal Ogres (33.33% chance)
  • 1 Bonemeal Tank and 3 Bonemeal Ogres (33.33% chance)
Bonemeal Ogre
Siltbreaker Bonemeal Ogre model.png
Creep
Level 1
Health 700
Health regeneration 3
Mana 800
Mana regeneration 5
Armor 4
Magic resistance 0%
Attack damage 90‒100
Acquisition range 500
Attack range 140
Base attack time 1.35
Attack animation 0.3+0
Movement speed 290
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 40‒50
Experience 80
Model scale 1
Abilities Channeled Bloodlust
Ignite Area
Bonemeal Tank
Siltbreaker Bonemeal Tank model.png
Ancient Creep-Hero
Level 1
Health 2200
Health regeneration 8
Mana 500
Mana regeneration 5
Armor 19
Magic resistance 0%
Status resistance 100%
Attack damage 200‒225
Acquisition range 500
Attack range 1
Base attack time 2.8
Attack animation 0.3+0
Movement speed 200
Follow range 100
Turn rate 0.2
Collision size 16
Vision range 800 (G)
Bounty 130‒150
Experience 200
Model scale 1.8
Abilities Melee Smash
Jump Smash
Bonemeal Seer
Siltbreaker Bonemeal Ogre model.png
Creep
Level 1
Health 2400
Health regeneration 5
Mana 1200
Mana regeneration 10
Armor 15
Magic resistance 0%
Attack damage 190‒200
Acquisition range 1200
Attack range 160
Base attack time 1.35
Attack animation 0.3+0
Movement speed 290
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1200 (G)
Bounty 50‒60
Experience 80
Model scale 1.4
Abilities Channeled Bloodlust
Ignite Area
Bogdugg
Siltbreaker Bogdugg model.png
Ancient Creep-Hero
Level 1
Health 7500
Health regeneration 12
Mana 1000
Mana regeneration 5
Armor 27
Magic resistance 0%
Status resistance 100%
Attack damage 200‒225
Acquisition range 1200
Attack range 1
Base attack time 2.8
Attack animation 0.3+0
Movement speed 200
Follow range 100
Turn rate 0.2
Collision size 16
Vision range 1200 (G)
Bounty 0
Experience 1000
Model scale 2.1
Abilities Melee Smash
Jump Smash

Objects[edit]

The checkpoint shrine is located at the end of the narrow path leading into Bonemeal Ridge, on the left side of the road right before the path splits into 3 directions.

There is one Gastromancer Note in Bonemeal Ridge. It is located next to a Tetanus Cage on its right side. The cage is located towards north after the road leading into the ridge. There is a small ramp on the north path leading towards the cage, which is located on the left after passing the ramp.

Tetanus Cages[edit]

The Footmen which need to be rescued are caged inside so called Tetanus Cages. These cages do not need any sort of key to be unlocked, but seem to be unlockable only from the outside.

Treasure chests[edit]

Treasure chests have a 50% chance to spawn at any of the marked areas on the map. The two chests located in the boss fight area and the chest on the very west of the area on the small extension have a 100% chance of spawning, but their loot list does not differ from the other chests in this area. The chests of Bonemeal Ridge can drop the following items:

There is a 2% chance to drop the following artifacts instead:

Crates[edit]

Crates have a 100% chance to spawn at all of the marked areas on the map. The number of crates are indicated on the map. There are a total of 56 crates in the Bonemeal Ridge. Crates have a chance to drop the following items: