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Abaddon icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 2.6
17 + 1.5
21 + 2
Level 0 1 15 25 30
Health 200 660 1380 1900 2160
Health regen 0 2.3 5.94 8.54 9.84
Mana 75 327 663 903 1023
Mana regen 0.01 1.06 2.46 3.46 3.96
Armor -1 1.83 5.33 7.83 9.08
Att/sec 0.59 0.69 0.81 0.9 0.94
Damage 32‒42 55‒65 91‒101 117‒127 130‒140
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.6
Vision range 1100/800
Attack range 150
Projectile speed Instant
Attack animation 0.56+0.41
Base attack time 1.7
Damage block 8
Collision size 24
Legs 2

Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.


Mist Coil
Mist Coil icon.png
Enemies / Allies
Magical / Pure
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Cast Animation: 0.25+0.67
Cast Range: 800
Self Damage: 75/100/125/150
Enemy Target Damage: 100/150/200/250
Allied Target Heal: 100/150/200/250
Cooldown: 4.5 (With talent: 3.825)
Mana: 50/60/70/80
Partially pierces spell immunity. Can be cast on Spell Immune allies.
Cannot be cast on spell immune enemies.
Self damage pierces spell immunity.
Partially blocked by Linken's Sphere. Blocked upon impact, therefore, Abaddon still loses health.
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.


  • Modified values: None.
  • The projectile travels at a speed of 1600.
  • The self damage is applied instantly upon cast.
  • The self damage is lethal, so that Abaddon can deny himself with this ability.
  • If the target ally turns invulnerable or hidden before projectile impact, it still gets healed by it.

Aphotic Shield
Aphotic Shield icon.png
Allies / Enemies
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Cast Animation: 0.4+0.57
Cast Range: 500
Damage Radius: 675
Shield Capacity: 110/140/170/200 (Talent 410/440/470/500)
Burst Area Damage: 110/140/170/200 (Talent 410/440/470/500)
Duration: 15
Cooldown: 12/10/8/6 (With talent: 10.2/8.5/6.8/5.1)
Mana: 115
Does not pierce spell immunity. Shield persists if it was placed before spell immunity.
Buff Aphotic Shield: Dispellable with any dispel.
The powers of the black mist rise to absorb attacks like the black mist absorbs light.


  • Modified values: None.
  • Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
  • The area damage is independent from the amount of absorbed damage. It always deals the full 110/140/170/200 (Talent 410/440/470/500) damage.
  • Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.
  • Choosing the shield capacity and damage upgrading talent does not affect any of Abaddon's currently active Aphotic Shields.

Curse of Avernus
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Curse of Avernus icon.png
Allies / Enemies
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
Move Speed Slow: 8%/12%/16%/20%
Attack Speed Slow: 8/12/16/20
Move Speed Bonus: 15%
Attack Speed Bonus: 10/20/30/40
Slow Duration: 2.5
Bonus Duration: 4.5
Partially usable by illusions. Illusions cannot place the debuff on enemies, but they do get the buff when starting an attack.
Buff Frostmourne Buff: Dispellable with any dispel.
Debuff Frostmourne Debuff: Dispellable with any dispel.
The curse that slows an enemy, speeds an ally.


  • Modified values: None.
  • On each successful attack, Abaddon places a debuff on the target which slows them.
  • Every allied unit which starts attacking a unit which has the Curse of Avernus debuff on, gets the speed increasing buff.
  • This means it does not matter if Abaddon is still attacking the unit. As long as a unit has the debuff on, allies get the speed buff upon attacking it.
  • The speed increasing buff is not applied on buildings or.
  • Abaddon himself always gets the speed increasing buff upon starting an attack, regardless of the debuff.
  • Successive attacks on the same target do no stack, but refresh the duration instead. This goes for the buff and debuff.

Borrowed Time
Borrowed Time icon.png
No Target
(Upgradable by Aghanim's Scepter. Aura)
(Upgradable by Aghanim's Scepter. Allied Heroes)
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below .
Cast Animation: 0+0
Radius: 0 (Upgradable by Aghanim's Scepter. 900)
Passive Health Threshold: 400
Redirected Damage: 0 (Upgradable by Aghanim's Scepter. 50%)
Duration: 4/5/6 (Upgradable by Aghanim's Scepter. 5/6/7)
Cooldown: 60/50/40 (With talent: 51/42.5/34)
Aghanim's upgrade: Increases duration. While Borrowed Time is active, a percentage of all damage taken by allied heroes in a radius will be redirected to Abaddon.
Partially disabled by Break. The passive activating when below 400 health is disabled. The damage redirecting aura provided by Aghanim's Scepter is not disabled.
Buff Borrowed Time: Dispellable with death only.
Buff Borrowed Time Redirect: Dispellable with death only.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.


  • Modified values: None.
  • Interrupts Abaddon's channeling spells upon cast. Does not interrupt channeling spells when passively activated.
  • Applies a strong dispel on Abaddon upon activating, be it manually or passively activated.
  • Activates automatically when a damage instance (without the HP Removal flag) drops Abaddon's health below , or hits Abaddon while already below health.
    • The damage is dealt before Borrowed Time is activated, meaning if the damage instance exceeds Abaddon's current health, he dies without Borrowed Time activating.
  • Borrowed Time converts damage into healing after reductions.
  • As with all damage manipulating effects, Borrowed Time only negates and heals from the 3 damage types. It does not heal from HP Removal.
  • The damage redirection granted by Aghanim's Scepter icon.png Aghanim's Scepter is aura-based, however, its effects do not linger and no buff appears in the HUD.
    • The damage reduction for allies stacks multiplicatively with other sources of damage reduction.
    • The damage reduction does not reduce damage for units under any damage negating effect.


Hero Talents
+300 Aphotic Shield Health25+25 Strength attribute symbol.png Strength
15% Cooldown Reduction20+25 Movement Speed
+5 Armor15+200 Mana
+20% XP Gain10+25 Damage
  • Replaced talents: None.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core.

Patch history[edit]

  • Removed from Siltbreaker.
  • Added to Siltbreaker.