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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Curse of the Silent (Pre 6.86)[]

Curse of the Silent
Curse of the Silent icon
Damage
Magical
Curses the target area, causing enemy heroes to take damage and lose mana until they cast a spell.
Cast Animation: 0.3+0.37
Cast Range: 800
Radius: 350
Damage per Second: 20/35/50/65
Mana Loss per Second: 8/16/24/32
Duration: 6
Cooldown symbol
 20/16/12/8
Mana symbol
 75/95/115/135
Buff/Debuff
Modifiers
modifier_silencer_curse_of_the_silent
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.

  • Curse of the Silent is dispelled when the affected hero casts a spell.
  • Successive casts of Curse of the Silent place always new, independent debuffs. This includes the curse applied by Global Silence icon Global Silence.
  • Cannot curse invulnerable or hidden units, however, if a unit turns invulnerable or hidden while being cursed, it still loses mana.
  • Damages and burns mana in 1-second intervals, starting 1 second after the debuff is applied, resulting in 6 instances.
  • Can deal up to 120/210/300/390 damage (before reductions) and burn up to 48/96/144/192 mana on a single unit.
  • Applies the mana loss first on each tick, and then the damage.
  • The sound effect played on every damage instance is only audible to the affected unit's player.


Star Storm (Pre 6.15)[]

Star Storm
Does not pierce spell immunity. QT
Starstorm icon
Affects
Enemies
Damage
Magical
Calls down a wave of meteors to damage each nearby enemy once.
Channel Time: 1.99
Radius: 900
Damage: 75/150/225/300
Cooldown symbol
 6
Mana symbol
 100/115/130/140

  • The meteors start spawning after 1 second of channeling and need approximately 0.57 seconds to hit their targets.
  • Meteors may spawn at any time after having channeled for 1 second, but require Silencer to keep channeling in order to spawn.
  • If Silencer is not channeling as the meteor hits the target, it deals no damage. Silencer must channel until the meteor hits for it to deal damage.
  • This sometimes leads to meteors dealing no damage without being able to do anything against that.
    • This happens when a meteor spawns too late. Since the spell can be only channeled for 1.99 seconds, meteors spawning at later than ~1.42 seconds deal no damage.


Intelligence Steal (6.79-7.25)[]

Intelligence Steal
Cannot be used by illusions. Not disabled by Break.
Glaives of Wisdom icon
Ability
Passive
Affects
Enemy Heroes / Self
Silencer will permanently steal 2 (4 with Talent) intelligence from any enemy hero that dies within 925 range or is killed by the Silencer.
Steal Radius: 925
Stolen Intelligence: 2 (Talent 4)
Buff/Debuff
Modifiers
modifier_silencer_int_steal
Death

  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Silencer himself.
  • Stolen intelligence is directly removed from the enemy's base intelligence and added to Silencer's base intelligence.
  • Can only steal from base intelligence + intelligence gained from levels. Bonus intelligence cannot be stolen.
  • It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
  • Silencer also always steals intelligence when he deals the killing blow on an enemy hero, regardless of distance.
    • However, Silencer needs to be alive as the kill happens to steal the intelligence.
  • Cannot steal intelligence from illusions or hero clones.
    • When Silencer kills a Meepo minimap icon Meepo clone however, he does steal intelligence, since killing a Meepo clone also kills the main Meepo.
  • Cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
  • Talent The bonus intelligence steal does not apply retroactively, meaning that taking the talent will not increase the amount of intelligence already stolen.
  • Enemy non-intelligence heroes effectively lose 24 (Talent 48) mana, 0.1 (Talent 0.2) mana regen and 0.14% (Talent 0.28%) spell damage.
    • Enemy intelligence heroes effectively lose 24 (Talent 48) mana, 0.1 (Talent 0.2) mana regen, 0.14% (Talent 0.28%) spell damage, and 2 (Talent 4) attack damage.
    • Vice versa, effectively increases Silencer's mana, mana regen amplification, spell damage, and attack damage by the same amount per stack.


Healing Wave (Pre 6.15)[]

Healing Wave
Not blocked by Linken's Sphere. Pierces spell immunity. WE
Unknown icon
Affects
Allies
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals for less damage.
Cast Animation: 0.3+0.51
Cast Range: 700
Bounce Radius: 500
Number of Bounces: 3/4/5/6
Base Heal: 120/195/250/325
Bounce Heal Reduction: 25%
Cooldown symbol
 11
Mana symbol
 90/115/130/145

  • This used to be Silencer's 2nd ability, and got replaced by Glaives of Wisdom icon Glaives of Wisdom in the 6.15 gameplay patch.
  • Bounces in 0.25-second intervals, so healing all targets takes 0.75/1/1.25/1.5 seconds.
  • Heals each target 0.25 seconds after having bounced to it, including the initial target.
  • Can never heal the same unit twice per cast.
  • This is how much each bounce heals on each level:
    • Level 1: 120 / 90 / 67.5
    • Level 2: 195 / 145.25 / 109.69 / 82.27
    • Level 3: 250 / 187.5 / 140.63 / 105.47 / 79.1
    • Level 4: 325 / 243.75 / 182.81 / 137.11 / 102.83 / 77.12
  • All bounces together can heal up to 277.5 / 532.2 / 762.7 / 1068.63 health.


Ray of Disruption (5.10-5.62)[]

Ray of Disruption
Does not pierce spell immunity. QF
Nether Swap icon
Affects
Enemies
Damage
Magical
A spurt of energy damages all those caught in its wake. Units only take minimal damage unless they are already Silenced by Nortrom's ultimate.
Cast Animation: 0.3+0.51
Cast Range: 500
Starting Radius: 100
Travel Distance: 500
End Radius: 100
Damage: 50/100/150/200
Damage per Second: 15/30/45/60
DPS Duration: 5
Cooldown symbol
 12
Mana symbol
 75/100/130/175
Buff/Debuff
Modifiers
Ray of Disruption

  • Ray of Disruption travels at a speed of 500.
  • Can hit units up to 600 range away (travel distance + end radius).
  • The complete area is shaped like a cone.
  • The Ray first applies the damage, then the debuff.


Last Word (Pre 6.76)[]

Last Word (Pre 6.76)
Cannot be used by illusions. Blocked by Linken's Sphere. Pierces spell immunity. EL
Last Word icon
Ability
Aura
Enemy heroes nearby will be silenced whenever they cast a spell. If an enemy hero dies while in range of Last Word, Silencer will permanently steal 2 Intelligence from that hero.
Radius: 750
Duration: 0.75/1.5/2.25/3
Buff/Debuff
Modifiers
Silence
Nortrom ensures that spells uttered by his opponents will be their last.

  • This ability got reworked into the current Last Word icon Last Word in the 6.76 gameplay patch.
  • The spell which triggers the aura still takes effect.
  • Last Word does not trigger on item use.
  • Does trigger on channeling spells, but waits for the channeling to stop first.
  • The intelligence steal is not retroactive, meaning any kills made before this ability is leveled at least once does not count.
  • Stolen intelligence is added to Silencer's base intelligence.
  • It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
  • However, Silencer needs to be alive as the kill happens to steal the intelligence.


Rain of Chaos (4.0beta2-6.15)[]

Infernal (Silencer)
Warlock Golem model
Summoned Ancient Creep
500/600/700/800
+1
This unit has no mana.
Level
Duration Ability Duration 40
Armor Armor 4/4/5/5
Magic Resistance 33%
Attack Damage Basic [?]
23/34/45 ‒ 34/45/55
Attack Range Melee 100
Acquisition Range 500
Attack Animation 0.26+0.74
Projectile Speed Instant
Move Speed 320/340/360 (100)
Turn Rate Takes 0.262s to turn 180°. 0.4
Collision Size 48
Vision Range (G) 1400800
Bounty Gold 7688
Experience 242
Abilities Permanent Immolation (Warlock's Golem) icon Permanent Immolation

Rain of Chaos
Does not pierce spell immunity. EF
Chaotic Offering icon
Affects
Enemies
Damage
Magical
Calls down multiple Infernals from the sky.
Cast Animation: 0.3+0.51
Cast Range: 1000
Max Channel Time: 1/1/2/3
Number of Infernals: 1/1/2/3
Spawn Radius: 400
Damage/Stun Radius: 250
Impact Damage: 100
Hero Impact Stun Duration: 1
Creep Impact Stun Duration: 4
Infernal Duration: 40
Cooldown symbol
 100
Mana symbol
 120/140/160/180
Buff/Debuff
Modifiers
Stun

  • This used to be Silencer's 3rd ability, and got replaced by Last Word icon Last Word in the 6.15 gameplay patch.
  • The Infernals spawn at a random spot within the 400 spawn radius. After spawning, they take 1 second to land on the ground.
  • Upon landing, the Infernals deal damage and stun units within a small radius around them.
  • Spawns Infernals in 1-second intervals, starting immediately upon cast, resulting in up to 1/1/2/3 infernals when fully channeled.
  • Since the Infernals spawn with 1-second delay between each other, a unit within the radius can be stunned for up to 1/1/2/3 seconds.
  • The Infernals destroy trees within a 250 radius around them upon landing.
  • Infernals take purge damage.


Permanent Immolation
Permanent Immolation (Warlock's Golem) icon
Ability
Passive
Affects
Enemies
Damage
Magical
Burns nearby enemy units for some points of damage per second.
Radius: 220
Damage per Second: 10

  • This ability belonged to the Infernals summoned by Chaotic Offering icon Rain of Chaos.
  • Deals damage in 1-second intervals, starting 1 second after getting within range.
  • Can deal up to 400 damage to a single unit (before reductions) when it stays within range for its full duration.
  • Permanent Immolations of multiple Infernals fully stack with each other.


Mana Shield (0.60-4.0beta2)[]

Mana Shield
Does not proc any on-cast effects when cast. Cannot be used by illusions. Pierces spell immunity. EE
Mana Shield icon
Ability
Toggle
Affects
Self
Creates a shield that absorbs 100% of incoming damage in exchange for Silencer's mana.
Damage Absorption: 100%
Damage Absorbed per Mana: 1.00/1.75/2.50
Cooldown symbol
 0
Mana symbol
 25
Buff/Debuff
Modifiers
Mana Shield
Death

  • Mana Shield does not interrupt Silencer's channeling spells upon cast.


Silencer (Pre 6.15)[]

Silencer
Cannot be used by illusions. Pierces spell immunity. RC
Last Word icon
Ability
Passive
Affects
Enemies
The Silencer's attacks have an anti-magical property to them. Heroes struck by the Silencer become unable to cast spells.
Silence Duration: 2/3/4
Buff/Debuff
Modifiers
Silence

  • This used to be Silencer's ultimate ability and got replaced by Global Silence icon Global Silence in the 6.15 gameplay patch.
  • Simply silences enemy units upon successfully landing an attack on them.
  • Multiple attacks on the same target refresh the duration.
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