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Shrine

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Shrine
Filler Building Radiant 1 model.png
Filler Building Radiant 1 model.png
Filler Building Dire 2 model.png
Unknown Unit icon.pngUnknown Unit icon.png
Building
Level 0
Health 1750
Health regeneration 5
Armor 17
Magic resistance 0%
Collision size 96
Vision range 0 (G)
Bounty 0 (+ 125)
Experience 0
Abilities Sanctuary


Main Article: Buildings

Abilities[edit]

Sanctuary icon.png
Ability
Passive / Aura
Affects
Allies
Generates an aura that provides increased health and mana regeneration to nearby allies when activated.
Activation Distance: 150
Aura Radius: 500
Base Health Regen Bonus: 90
Max Health as Health Regen Bonus: 2%
Base Mana Regen Bonus: 50
Max Mana as Mana Regen Bonus: 2%
Aura Linger Duration: 0.5
Duration: 5
Cooldown: 240
Modifiers
Buff modifier_filler_thinker: Undispellable. Persists death.
Buff modifier_filler_heal_aura: Undispellable. Persists death.
Buff modifier_filler_heal: Undispellable. Persists death.

Notes:

  • Whenever this ability is off cooldown, the shrine emits particle effects and a looping sound. Its minimap icon also starts glowing.
  • While ready, pressing the ALT key highlights the aura's radius with a blue circle. This circle disappears when on cooldown after the aura expired.
  • A shrine can be activated by ordering the hero to follow it. A follow order is given by right-clicking, or by pressing the move hotkey and selecting the shrine as a target.
    • Once the hero is within the activation range, the shrine gets activated, if the follow command is still active.
    • Can only be activated by allied heroes and clones. No other unit can activate it.
    • Since a hero executing a move order is required to activate it, it cannot be activated while stunned, taunted, slept, cycloned and hidden.
  • Once activated, the shrine emits an aura which applies the restoring effects. The aura's buff lingers for 0.5 seconds.
  • The aura affects all allied units which are not wards or buildings. However, it does not affect invulnerable or hidden allies.
  • Can regenerate up to 495 + 11% of a unit's max health and up to 275 + 11% of a unit's max mana over its full duration.
  • All shrines are on cooldown until the 7 minute mark of the game.