Shadow Shaman/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Ether Shock manacost rescaled from 95/105/135/160 to 100/120/140/160
  • Increased Shackles cooldown from 10 on each level to 16/14/12/10.
  • Increased Intelligence attribute symbol.png intelligence gain from 3 to 3.5.
  • Level 20 right talent: Reduced Shackles duration bonus from 3 to 2.5.
  • Increased Strength attribute symbol.png strength gain from 2.1 to 2.3.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Hex is now dispellable with strong dispels.
  • Mass Serpent Ward
    • Now spawns the wards in a circular formation, witn a 150 radius, instead of a square formation with a 64 range diameter.
    • Now has an AoE targeting cursor.
    • Increased Shadow Shaman Serpent Ward icon.png Serpent Ward collision size from 8 to 16.
  • Increased base armor from 0 to 1.
  • Increased base Intelligence attribute symbol.png intelligence from 19 to 21.
  • Reduced Hex mana cost from 110/140/170/200 to 70/110/150/190.
  • Level 15 left talent: Increased Hex cooldown reduction from 4 to 5.
  • Level 25 left talent: Reduced Mass Serpent Ward attack damage bonus from 60 to 50.
  • Fixed Ether Shock's max distance not being increased by cast range bonuses.
  • Increased Ether Shock cooldown from 8 to 14/12/10/8.
  • Reduced Shackles total damage from 120/200/280/360 to 60/160/260/360.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Hex can no longer dispelled.
  • Reworked talents:
Old:
Level 10: +25 movement speed or +200 health
Level 15: +35% experience gain or +100 cast range
Level 20: +3s Shackles duration or +4 Shadow Shaman Serpent Ward icon.png Serpent Wards summoned
Level 25: +350 Ether Shock damage or +1 Mass Serpent Ward attacks to destroy
New:
Level 10: +20% experience or +200 health
Level 15: -4s Hex cooldown or +125 cast range
Level 20: +1 Mass Serpent Ward attacks to destroy or +3s Shackles duration
Level 25: +50 Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage or +400 Ether Shock damage
  • Increased base attack damage from 44-51 to 50-57 (total attack damage is now 71-78).
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.1.
  • Reduced base health regeneration 0.25 to 0.
  • Increased Mass Serpent Ward attack range from 600 (Upgradable by Aghanim's Scepter. 825) to 650 (Upgradable by Aghanim's Scepter. 875)
  • Level 20 right talent: Replaced 30 seconds respawn time reduction with to +4 Shadow Shaman Serpent Ward icon.png Serpent Wards summoned.
  • Level 10 right talent: Increased health bonus from 175 to 200.
  • Level 10 left talent: Increased movement speed bonus from 20 to 25.
  • Level 15 left talent: Increased experience gain bonus from 30% to 35%.
  • Level 20 left talent: Replaced 20% magic resistance bonus with +3 Shackles duration.
  • Level 25 left talent: Replaced +3 Shackles duration with +350 Ether Shock damage.
  • Increased base attack damage from 26-33 to 44-51 (total attack damage is now 65-72).
  • Reduced attack range from 500 to 400.
  • Increased base armor from -1 to 0 (total armor is now 2.29).
  • Level 10 right talent: Increased health bonus from 150 to 175.
  • Level 10 left talent: Increased movement speed bonus from 15 to 20.
  • Level 15 left talent: Increased experience gain bonus from 20% to 30%.
  • Mass Serpent Ward
    • No longer deal 100% splash magical damage in a 175 radius.
    • Increased attack damage from 40-45/60-65/80-85 (Upgradable by Aghanim's Scepter. 85-90/105-110/125-130) to 40-40/70-70/100-100.
    • Aghanim's Scepter icon.png Aghanim's Scepter now increases serpent wards attack range from 600 to 825 and makes them attack two units at the same time, dealing full damage to both. [?]
  • Added talents:
Level 10: +150 health or +15 movement speed
Level 15: +100 cast range or +20% experience gain
Level 20: -30s respawn time or +20% magic resistance
Level 25: +1 Mass Serpent Ward attacks to destroy or +3s Shackles duration
  • Mass Serpent Ward
    • Increased splash damage from 75% to 100%.
    • Increased attack damage from 40-45/55-60/70-75 to 40-45/60-65/80-85.
old:
100% splash damage in a 50/75/85 radius
40% splash damage in a 75/100/110 radius
20% splash damage in a 150/200/220 radius
new:
75% splash damage in a 175 radius
  • Increased Shackles damage per second from 43.5/51.5/56.5/60 to 43.5/57/66/72 (total damage from 120/180/240/300 to 120/200/280/360).
  • Mass Serpent Wards now take 2 hits to destroy, instead of having 135/150/150 health.
  • Shackles
    • Reduced cooldown from 16 to 10.
    • Increased damage per second from 43 to 43.5/51.5/56.5/60 (total damage from 120/150/180/220 to 120/180/240/300).
    • Fixed sometimes not granting True Sight over the target properly.
  • Increased base Strength attribute symbol.png strength and gain from 19 + 1.6 to 21 + 1.8.
  • Hex no longer applies Break on the target.
  • Increased Shackles duration from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5.
  • Mass Serpent Ward
    • Increased number of wards from 8 to 10.
    • The wards are now placed so that the center of the formation is empty (square-like formation).
  • Increased base attack damage from 21-28 to 26-33 (total attack damage is now 47-54).
  • Ether Shock
    • Reduced number of targets from 3/4/6/7 to 1/3/5/7.
    • Increased damage from 80/160/240/320 to 140/200/260/320.
  • Increased Ether Shock damage from 75/150/225/300 to 80/160/240/320.
  • Increased model size of Hexed units a bit.
  • Increased base Strength attribute symbol.png strength from 16 to 19.
  • Mass Serpent Ward
    • Reduced mana cost from 200/350/610 to 200/350/600.
    • Reduced cooldown from 120 on each level to 100/80/60.
    • Increased duration from 40 to 45.
  • Increased Hexed unit model slightly.
  • Shackles
    • Now deals 40 damage per second to the target.
    • Reduced duration from 3/4/5/6 to 2.5/3.25/4/4.75.

Patch history[edit]

Patch
Description

December 17, 2014 Patch Update 5

  • Fixed Shackles doing a little less damage than intended.
  • Venomancer minimap icon.png Venomancer's wards and Shadow Shaman minimap icon.png Shadow Shaman's wards all use the smaller hull size. This should prevent them from blocking narrow paths.