Shadow Shaman/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased base armor from 1 to 2.
  • Talents:
Level 10 right talent: +150 health increased to 175.
Level 10 left talent changed: +8% spell damage amplification -> +100 Shackles total damage.
Level 25 left talent: +32 Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage reduced to +30.
  • Talents:
Level 10 left talent: +10% spell damage amplification reduced to +8%.
Level 10 right talent: +200 health reduced to +175.
Level 15 left talent: -5s Hex cooldown reduced to -4s.
Level 15 right talent: +125 cast range reduced to +100.
Level 20 right talent: +2.5s Shackles duration reduced to +2s.
Level 25 left talent: +40 Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage reduced to +32.
Level 25 right talent: +400 Ether Shock attack damage reduced to +320.
  • Increased Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage from 50/75/100 to 50/80/110.
  • Talents:
Level 25 left talent: +50 Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage reduced to +40.
  • Increased Ether Shock mana cost from 95/105/135/160 to 100/120/140/160.
  • Increased Shackles cooldown from 10 on each level to 16/14/12/10.
Level 20 right talent: +3s Shackles duration reduced to +2.5s.
  • Increased Strength attribute symbol.png strength gain from 2.1 to 2.3.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Hex is now dispellable with strong dispels.
  • Mass Serpent Ward
    • Now spawns the wards in a circular formation, witn a 150 radius, instead of a square formation with a 64 range diameter.
    • Now has an AoE targeting cursor.
    • Increased Shadow Shaman Serpent Ward icon.png Serpent Wards collision size from 8 to 16.
  • Increased base armor from 0 to 1.
  • Increased Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage from 40/70/100 to 50/75/100.
  • Increased base Intelligence attribute symbol.png intelligence from 19 to 21.
  • Reduced Hex mana cost from 110/140/170/200 to 70/110/150/190.
  • Talents:
Level 15 left talent: -4s Hex cooldown increased to -5s.
Level 25 left talent: +60 Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage reduced to +50.
  • Fixed Ether Shock's max distance not being increased by cast range bonuses.
  • Increased Ether Shock cooldown from 8 to 14/12/10/8.
  • Reduced Shackles total damage from 120/200/280/360 to 60/160/260/360.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Hex can no longer dispelled.
  • Reworked talents:
Old:
Level 10: +25 movement speed or +200 health
Level 15: +35% experience gain or +100 cast range
Level 20: +3s Shackles duration or +4 Serpent Wards summoned
Level 25: +350 Ether Shock damage or +1 Shadow Shaman Serpent Ward icon.png Serpent Wards attacks to destroy
New:
Level 10: +20% experience gain or +200 health
Level 15: -4s Hex cooldown or +125 cast range
Level 20: +1 Shadow Shaman Serpent Ward icon.png Serpent Wards attacks to destroy or +3s Shackles duration
Level 25: +60 Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage or +400 Ether Shock damage
  • Increased base attack damage from 44-51 to 50-57 (total attack damage is now 71-78).
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.1.
  • Reduced base health regeneration 0.25 to 0.
  • Increased Shadow Shaman Serpent Ward icon.png Serpent Wards attack range from 600 (Upgradable by Aghanim's Scepter. 825) to 650 (Upgradable by Aghanim's Scepter. 875)
  • Talents:
Level 20 right talent changed: -30s respawn time -> +4 Serpent Wards summoned.
  • Talents:
Level 10 right talent: +175 health increaseadto +200.
Level 10 left talent: +20 movement speed increasedto +25.
Level 15 left talent: +30% experience gain increased to +35%.
Level 20 left talent changed: +20% magic resistance -> +3 Shackles duration.
Level 25 left talent changed: +3 Shackles duration -> +350 Ether Shock damage.
  • Increased base attack damage from 26-33 to 44-51 (total attack damage is now 65-72).
  • Reduced attack range from 500 to 400.
  • Increased base armor from -1 to 0 (total armor is now 2.29).
  • Talents:
Level 10 right talent: +150 health increased to +175.
Level 10 left talent: +15 movement speed increased to +20.
  • Talents:
Level 15 left talent: +20% experience gain increased to +30%.
  • Mass Serpent Ward
    • No longer deal 100% splash magical damage in a 175 radius.
    • Increased Shadow Shaman Serpent Ward icon.png Serpent Wards attack damage from 40-45/60-65/80-85 (Upgradable by Aghanim's Scepter. 85-90/105-110/125-130) to 40/70/100.
    • Aghanim's Scepter icon.png Aghanim's Scepter now increases serpent wards attack range from 600 to 825 and makes them attack two units at the same time, dealing full damage to both. [?]
  • Added talents:
Level 10: +15 movement speed or +150 health
Level 15: +20% experience gain or +100 cast range
Level 20: +20% magic resistance or -30s respawn time
Level 25: +3s Shackles duration or +1 Shadow Shaman Serpent Ward icon.png Serpent Wards attacks to destroy
old:
100% splash damage in a 50/75/85 radius
40% splash damage in a 75/100/110 radius
20% splash damage in a 150/200/220 radius
new:
75% splash damage in a 175 radius
  • Increased Shackles damage per second from 43.5/51.5/56.5/60 to 43.5/57/66/72 (total damage from 120/180/240/300 to 120/200/280/360).
  • Shadow Shaman Serpent Ward icon.png Serpent Wards now take 2 hits to destroy, instead of having 135/150/150 health.
  • Shackles
    • Reduced cooldown from 16 to 10.
    • Increased damage per second from 43 to 43.5/51.5/56.5/60 (total damage from 120/150/180/220 to 120/180/240/300).
    • Fixed sometimes not granting True Sight over the target properly.
  • Increased base Strength attribute symbol.png strength and gain from 19 + 1.6 to 21 + 1.8.
  • Hex no longer applies Break on the target.
  • Increased Shackles duration from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5.
  • Mass Serpent Ward
    • Increased number of wards from 8 to 10.
    • The wards are now placed so that the center of the formation is empty (square-like formation).
  • Increased base attack damage from 21-28 to 26-33 (total attack damage is now 47-54).
  • Ether Shock
    • Reduced number of targets from 3/4/6/7 to 1/3/5/7.
    • Increased damage from 80/160/240/320 to 140/200/260/320.
  • Increased Ether Shock damage from 75/150/225/300 to 80/160/240/320.
  • Increased model size of Hexed units a bit.
  • Increased base Strength attribute symbol.png strength from 16 to 19.
  • Mass Serpent Ward
    • Reduced mana cost from 200/350/610 to 200/350/600.
    • Reduced cooldown from 120 on each level to 100/80/60.
    • Increased duration from 40 to 45.
  • Increased Hexed unit model slightly.
  • Shackles
    • Now deals 40 damage per second to the target.
    • Reduced duration from 3/4/5/6 to 2.5/3.25/4/4.75.
  • Reduced base Mana from 200 to 100.
  • Reduced Acquisition range from 650 to 600.
  • Improved Cast Animation from 0.500/0.830 to 0.300/1.070.
  • Reduced base regen from 0.5 to 0.25
  • Increased Mass Serpent Ward mana cost from 200/325/560 to 200/350/610.
  • Hex
    • Reduced cast range from 600 to 500.
    • Increased mana cost from 100/125/150/175 to 110/140/170/200.
    • Reduced duration from 3/4/5/6 to 2/3/4/5.
  • Shackles
    • Reduced cast range from 550 to 450.
    • Increased mana cost from 110/130/150/170 to 110/130/155/185.
  • Mass Serpent Ward
  • Shadow Shaman Serpent Ward icon.png Serpent Ward
    • Reduced Wards damage from 41-45/61-65/81-85 to 41-45/56-60/76-80.
  • Increased base HP from 100 to 150.
  • Forked Lightning
    • Reduced damage from 80/150/210/275 to 75/150/225/300.
    • Reduced max distance from 900 to 700.
    • Rescaled number of targets from 4 to 3/4/6/7.
    • Increased cast range from 550 to 600.
    • Rescaled mana cost from 105/115/125/135 to 90/105/120/135.
    • Increased cooldown from 8 to 10.
    • Increased starting radius from 125 to 200.
  • Reduced Shackles mana cost from 120/140/160/180 to 110/130/150/170.
  • Increased Mass Serpent Ward mana cost from 200/270/380 to 200/300/450.
  • Reduced base Strength attribute symbol.png strength from 19 to 17.
  • Rescaled Hex mana cost from 125/130/135/140 to 100/125/150/175.
  • Increased Hex mana cost from 125 to 125/130/135/140.
  • Added a 4th level to all basic abilities
  • Forked Lightning.
    • Reduced number of targets from 3/4/5 to 4.
    • Rescaled damage from 85/160/250 to 80/150/210/275.
    • Reduced cast range from 600 to 550.
    • Increased mana cost from 110 to 150.
    • Reduced cooldown from 11 to 8.
  • Hex
    • Rescaled duration from 3/4.5/6 to 3/4/5/6.
    • Reduced cast range from 800 to 600.
    • Reduced cooldown from 13.5/14.5/14.5 to 13.
    • Increased mana cost from 80 to 125.
  • Shackles
    • Reduced cast range from 625 to 550.
    • Increased mana cost from 75 to 120.
    • Rescaled duration from 5/7/9 to 3/4/5/6.
    • Reduced cooldown from 30/40/50 to 16.
  • Mass Serpent Ward
    • Increased mana cost from 125 to 250.
    • Reduced cooldown from 130 to 80.
  • Shadow Shaman Serpent Ward icon.png Serpent Ward
  • Rescaled base attack damage from 20-20 to 16-22.
  • Hex
    • Increased cooldown from 12 to 13.5/14.5/14.5.
    • Increased mana cost from 70 to 80.
    • Rescaled duration from 4/5/6 to 3/4.5/6.
  • Increased Mass Serpent Ward cooldown from 80 to 130.
  • Reduced Hex cooldown from 10/12/14 to 12.
  • Reduced base attack time from 2.50 to 1.70.
  • Increased base attack damage from 10-10 to 20-20.
  • Reduced base movement speed from 300 to 280.
  • Reduced base Agility attribute symbol.png agility from 18 to 17.
  • Increased base Intelligence attribute symbol.png intelligence from 19 to 22.
  • Increased Forked Lightning number of targets from 3 to 3/4/5.
  • Increased Shackles cast range from 550 to 625.
  • Mass Serpent Ward
  • Shadow Shaman Serpent Ward icon.png Serpent Ward
    • Increased HP from 135 to 135/150/150.
    • Increased base attack damage from 41-45 to 41-45/51-55/61-65.
    • Increased 100% splash damage radius from 50 to 50/75/85.
    • Increased 40% splash damage radius from 75 to 75/100/110.
    • Increased 20% splash damage radius from 150 to 150/200/220.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Shackles doing a little less damage than intended.
  • Venomancer minimap icon.png Venomancer's wards and Shadow Shaman minimap icon.png Shadow Shaman's wards all use the smaller hull size. This should prevent them from blocking narrow paths.