Sounds
Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- ▶️ Loop sound plays permanently on Shadow Fiend, gets louder while moving (40% vol).
Abilities[]
Shadowraze[]
- ▶️ Cast sound plays at the raze location upon cast. All 3 razes use the same sound (80% vol).
- Reduces the default sound's volume down to 60%-70%.
- ▶️ Plays together with the default cast sound as an extra layer (100% vol).
- ▶️ Full sound example.
Necromastery[]
- Necromastery does not use any sounds.
Presence of the Dark Lord[]
- Presence of the Dark Lord does not use any sounds.
Requiem of Souls[]
- ▶️ Pre cast sound plays on Shadow Fiend during the cast animation.
- ▶️ Cast sound plays on Shadow Fiend upon cast.
- Target sounds play on each hit enemy unit.
- ▶️ Full sound example.
- ▶️ Plays together with the default pre cast sound as an extra layer.
- ▶️ Plays together with the default cast sound as an extra layer.
- ▶️ Full sound example.
Other[]
- ▶️ Death sound.
- ▶️ Plays on Shadow Fiend upon taunt begin.