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Shadow Demon/Old Abilities

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Old Abilities

Soul Catcher (Pre 7.20)
Soul Catcher icon.png
Captures the soul of a random enemy in an area, amplifies all damage they take. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast Animation: 0.3+0
Cast Range: 600
Search Radius: 450
Damage Amplification: 20%/30%/40%/50%
Illusion Damage Dealt: 0% (Talent 30%/45%/60%/75%)
Illusion Damage Taken: 0% (Talent 200%)
Duration: 12
Cooldown: 13/12/11/10 (With talent: 7/6/5/4)
Mana: 50/60/70/80
Does not pierce spell immunity. Damage amplification persists if debuff was placed before spell immunity.
Debuff Soul Catcher: Dispellable with any dispel.
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.


  • This ability got reworked into the current Soul Catcher in the 7.20 gameplay patch.
  • Upon cast, a random enemy unit within the targeted area receives a debuff, which causes them to take increased damage.
    • There are no unit priorities. A unit is selected completely random.
  • Can place the debuff on invisible units, and on units under the effect of the most recent Disruption cast by Shadow Demon.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Successive casts on the same target do not stack, but refresh the duration.
  • When the level 10 talent is chosen, creates an illusion of the caught enemy when it dies with the debuff.
    • The illusion does not have a set duration upon spawning. It disappears once the hero respawns, or when killed.
    • The illusion is not created when the enemy has Reincarnation.