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Soul Catcher (7.20-7.31d)[]

Soul Catcher (7.20-7.31d)
Soul Catcher icon
Affects
Enemies
Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. Shadow Demon temporarily gains Spell Amplification for each hero's soul captured. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast Range: 700
Radius: 175/200/225/250
Current Health Removed: 20%/25%/30%/35%
Self Spell Damage Amplification per Hero: 5%/7%/9%/11%
Duration: 10
Cooldown symbol
 26/24/22/20 (Talent 20/18/16/14)
Mana symbol
 80/100/120/140
Buff/Debuff
Modifiers
modifier_shadow_demon_soul_catcher_spell_amp
modifier_shadow_demon_soul_catcher
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.

  • Directly manipulates enemies' health by taking away a percentage of health.
    • This ability does not deal damage, and therefore it bypasses every damage manipulating effect.
  • The returned health at the end of the duration is based on how much health was removed initially. It is not based on the current health upon expiring.
  • Multiple instances of the debuff fully stack.
  • Shadow Demon gains a buff that lasts for 10 seconds if enemy heroes (including clones, excluding illusions and creep-heroes) are affected.
    • The buff gains stacks based on the number of heroes that were hit by that cast. The number of stacks is visible on the buff icon.
    • The buff is independent from the debuff placed on the enemies, dispelling the debuff does not take away a stack from the buff.
    • Re-casting the ability so that it hits enemy heroes again refreshes the buff and updates the stack count based on the number of heroes hit with the new cast.
    • This means the number of stacks is limited to the amount of heroes in the enemy team.
  • Applies generic outgoing damage amplification on Shadow Demon. Stacks additively with other sources of generic outgoing damage manipulation.
    • The amplification affects only spell damage Shadow Demon deals that is not flagged as HP removal. Attack damage is not amplified.
  • This is how much spell damage amplification Shadow Demon gains after hitting a certain amount of heroes:
    • 2 Heroes: 10%/14%/18%/22% spell damage amplification.
    • 3 Heroes: 15%/21%/27%/33% spell damage amplification.
    • 4 Heroes: 20%/28%/36%/44% spell damage amplification.
    • 5 Heroes: 25%/35%/45%/55% spell damage amplification.
    • 6 Heroes: 30%/42%/54%/66% spell damage amplification.


Soul Catcher (Pre 7.20)[]

Soul Catcher (Pre 7.20)
Soul Catcher icon
Affects
Enemies
Captures the soul of a random enemy in an area, amplifies all damage they take. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast Range: 600
Search Radius: 450
Damage Amplification: 20%/30%/40%/50%
Illusion Damage Dealt: 0% (Talent 30%/45%/60%/75%)
Illusion Damage Taken: 0% (Talent 200%)
Duration: 12
Cooldown symbol
 13/12/11/10 (Talent 7/6/5/4)
Mana symbol
 50/60/70/80
Buff/Debuff
Modifiers
modifier_shadow_demon_soul_catcher_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
modifier_shadow_demon_soul_catcher
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.

  • This ability got reworked into the current Soul Catcher icon Soul Catcher in the 7.20 gameplay patch.
  • Upon cast, a random enemy unit within the targeted area receives a debuff, which causes them to take increased damage.
    • There are no unit priorities. A unit is selected completely random.
  • Can place the debuff on invisible units, and on units under the effect of the most recent Disruption icon Disruption cast by Shadow Demon.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Successive casts on the same target do not stack, but refresh the duration.
  • When the level 10 talent is chosen, creates an illusion of the caught enemy when it dies with the debuff.
    • The illusion does not have a set duration upon spawning. It disappears once the hero respawns, or when killed.
    • The illusion is not created when the enemy has Reincarnation.
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